Fluid mechanicsFluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. It has applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology. It can be divided into fluid statics, the study of fluids at rest; and fluid dynamics, the study of the effect of forces on fluid motion.
Applied mechanicsApplied mechanics is the branch of science concerned with the motion of any substance that can be experienced or perceived by humans without the help of instruments. In short, when mechanics concepts surpass being theoretical and are applied and executed, general mechanics becomes applied mechanics. It is this stark difference that makes applied mechanics an essential understanding for practical everyday life.
Rotations and reflections in two dimensionsIn Euclidean geometry, two-dimensional rotations and reflections are two kinds of Euclidean plane isometries which are related to one another. A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L1. Then reflect P′ to its image P′′ on the other side of line L2. If lines L1 and L2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the intersection of L1 and L2. I.e.
Rodrigues' rotation formulaIn the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3), the group of all rotation matrices, from an axis–angle representation. In other words, the Rodrigues' formula provides an algorithm to compute the exponential map from so(3), the Lie algebra of SO(3), to SO(3) without actually computing the full matrix exponential.
Polar coordinate systemIn mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the pole, and the ray from the pole in the reference direction is the polar axis. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth.
Classical mechanicsClassical mechanics is a physical theory describing the motion of macroscopic objects, from projectiles to parts of machinery and astronomical objects, such as spacecraft, planets, stars, and galaxies. For objects governed by classical mechanics, if the present state is known, it is possible to predict how it will move in the future (determinism), and how it has moved in the past (reversibility). The "classical" in "classical mechanics" does not refer classical antiquity, as it might in, say, classical architecture.
Cartesian coordinate systemIn geometry, a Cartesian coordinate system (UKkɑːrˈtiːzjən, USkɑːrˈtiʒən) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, called coordinate lines, coordinate axes or just axes (plural of axis) of the system. The point where they meet is called the origin and has (0, 0) as coordinates.
Triple productIn geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two.
Seven-dimensional cross productIn mathematics, the seven-dimensional cross product is a bilinear operation on vectors in seven-dimensional Euclidean space. It assigns to any two vectors a, b in \mathbb{R}^7 a vector a × b also in \mathbb{R}^7. Like the cross product in three dimensions, the seven-dimensional product is anticommutative and a × b is orthogonal both to a and to b. Unlike in three dimensions, it does not satisfy the Jacobi identity, and while the three-dimensional cross product is unique up to a sign, there are many seven-dimensional cross products.
Spherical harmonicsIn mathematics and physical science, spherical harmonics are special functions defined on the surface of a sphere. They are often employed in solving partial differential equations in many scientific fields. Since the spherical harmonics form a complete set of orthogonal functions and thus an orthonormal basis, each function defined on the surface of a sphere can be written as a sum of these spherical harmonics. This is similar to periodic functions defined on a circle that can be expressed as a sum of circular functions (sines and cosines) via Fourier series.
Proper accelerationIn relativity theory, proper acceleration is the physical acceleration (i.e., measurable acceleration as by an accelerometer) experienced by an object. It is thus acceleration relative to a free-fall, or inertial, observer who is momentarily at rest relative to the object being measured. Gravitation therefore does not cause proper acceleration, because the same gravity acts equally on the inertial observer. As a consequence, all inertial observers always have a proper acceleration of zero.
Analytical mechanicsIn theoretical physics and mathematical physics, analytical mechanics, or theoretical mechanics is a collection of closely related alternative formulations of classical mechanics. It was developed by many scientists and mathematicians during the 18th century and onward, after Newtonian mechanics. Since Newtonian mechanics considers vector quantities of motion, particularly accelerations, momenta, forces, of the constituents of the system, an alternative name for the mechanics governed by Newton's laws and Euler's laws is vectorial mechanics.