Differential geometryDifferential geometry is a mathematical discipline that studies the geometry of smooth shapes and smooth spaces, otherwise known as smooth manifolds. It uses the techniques of differential calculus, integral calculus, linear algebra and multilinear algebra. The field has its origins in the study of spherical geometry as far back as antiquity. It also relates to astronomy, the geodesy of the Earth, and later the study of hyperbolic geometry by Lobachevsky.
Graphics softwareIn computer graphics, graphics software refers to a program or collection of programs that enable a person to or models visually on a computer. Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on either vector or raster graphics, but there are a few that operate on both. It is simple to convert from vector graphics to raster graphics, but going the other way is harder.
Lorentz transformationIn physics, the Lorentz transformations are a six-parameter family of linear transformations from a coordinate frame in spacetime to another frame that moves at a constant velocity relative to the former. The respective inverse transformation is then parameterized by the negative of this velocity. The transformations are named after the Dutch physicist Hendrik Lorentz.
Hyperbolic geometryIn mathematics, hyperbolic geometry (also called Lobachevskian geometry or Bolyai–Lobachevskian geometry) is a non-Euclidean geometry. The parallel postulate of Euclidean geometry is replaced with: For any given line R and point P not on R, in the plane containing both line R and point P there are at least two distinct lines through P that do not intersect R. (Compare the above with Playfair's axiom, the modern version of Euclid's parallel postulate.) The hyperbolic plane is a plane where every point is a saddle point.
Vector (mathematics and physics)In mathematics and physics, vector is a term that refers colloquially to some quantities that cannot be expressed by a single number (a scalar), or to elements of some vector spaces. Historically, vectors were introduced in geometry and physics (typically in mechanics) for quantities that have both a magnitude and a direction, such as displacements, forces and velocity. Such quantities are represented by geometric vectors in the same way as distances, masses and time are represented by real numbers.
Unit vectorIn mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in (pronounced "v-hat"). The term direction vector, commonly denoted as d, is used to describe a unit vector being used to represent spatial direction and relative direction. 2D spatial directions are numerically equivalent to points on the unit circle and spatial directions in 3D are equivalent to a point on the unit sphere.
Theoretical definitionA theoretical definition defines a term in an academic discipline, functioning as a proposal to see a phenomenon in a certain way. A theoretical definition is a proposed way of thinking about potentially related events. Theoretical definitions contain built-in theories; they cannot be simply reduced to describing a set of observations. The definition may contain implicit inductions and deductive consequences that are part of the theory. A theoretical definition of a term can change, over time, based on the methods in the field that created it.
Complementary colorsComplementary colors are pairs of colors which, when combined or mixed, cancel each other out (lose hue) by producing a grayscale color like white or black. When placed next to each other, they create the strongest contrast for those two colors. Complementary colors may also be called "opposite colors". Which pairs of colors are considered complementary depends on the color theory one uses: Modern color theory uses either the RGB additive color model or the CMY subtractive color model, and in these, the complementary pairs are red–cyan, green–magenta, and blue–yellow.
Synthetic geometrySynthetic geometry (sometimes referred to as axiomatic geometry or even pure geometry) is geometry without the use of coordinates. It relies on the axiomatic method for proving all results from a few basic properties initially called postulate, and at present called axioms. The term "synthetic geometry" has been coined only after the 17th century, and the introduction by René Descartes of the coordinate method, which was called analytic geometry.
Color spaceA color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of color - whether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers in - for example - the Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB).
Projective geometryIn mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that, compared to elementary Euclidean geometry, projective geometry has a different setting, projective space, and a selective set of basic geometric concepts. The basic intuitions are that projective space has more points than Euclidean space, for a given dimension, and that geometric transformations are permitted that transform the extra points (called "points at infinity") to Euclidean points, and vice-versa.
Vector spaceIn mathematics and physics, a vector space (also called a linear space) is a set whose elements, often called vectors, may be added together and multiplied ("scaled") by numbers called scalars. Scalars are often real numbers, but can be complex numbers or, more generally, elements of any field. The operations of vector addition and scalar multiplication must satisfy certain requirements, called vector axioms. The terms real vector space and complex vector space are often used to specify the nature of the scalars: real coordinate space or complex coordinate space.