Coriolis forceIn physics, the Coriolis force is an inertial or fictitious force that acts on objects in motion within a frame of reference that rotates with respect to an inertial frame. In a reference frame with clockwise rotation, the force acts to the left of the motion of the object. In one with anticlockwise (or counterclockwise) rotation, the force acts to the right. Deflection of an object due to the Coriolis force is called the Coriolis effect.
Four-accelerationIn the theory of relativity, four-acceleration is a four-vector (vector in four-dimensional spacetime) that is analogous to classical acceleration (a three-dimensional vector, see three-acceleration in special relativity). Four-acceleration has applications in areas such as the annihilation of antiprotons, resonance of strange particles and radiation of an accelerated charge. In inertial coordinates in special relativity, four-acceleration is defined as the rate of change in four-velocity with respect to the particle's proper time along its worldline.
Differential equationIn mathematics, a differential equation is an equation that relates one or more unknown functions and their derivatives. In applications, the functions generally represent physical quantities, the derivatives represent their rates of change, and the differential equation defines a relationship between the two. Such relations are common; therefore, differential equations play a prominent role in many disciplines including engineering, physics, economics, and biology.
Euler's equations (rigid body dynamics)In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body. Their general vector form is where M is the applied torques and I is the inertia matrix. The vector is the angular acceleration. Again, note that all quantities are defined in the rotating reference frame.
SpeedIn everyday use and in kinematics, the speed (commonly referred to as v) of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero.
Euler's formulaEuler's formula, named after Leonhard Euler, is a mathematical formula in complex analysis that establishes the fundamental relationship between the trigonometric functions and the complex exponential function. Euler's formula states that for any real number x: where e is the base of the natural logarithm, i is the imaginary unit, and cos and sin are the trigonometric functions cosine and sine respectively. This complex exponential function is sometimes denoted cis x ("cosine plus i sine").
Tangential and normal componentsIn mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector. Similarly, a vector at a point on a surface can be broken down the same way. More generally, given a submanifold N of a manifold M, and a vector in the tangent space to M at a point of N, it can be decomposed into the component tangent to N and the component normal to N.
Euler–Lagrange equationIn the calculus of variations and classical mechanics, the Euler–Lagrange equations are a system of second-order ordinary differential equations whose solutions are stationary points of the given action functional. The equations were discovered in the 1750s by Swiss mathematician Leonhard Euler and Italian mathematician Joseph-Louis Lagrange. Because a differentiable functional is stationary at its local extrema, the Euler–Lagrange equation is useful for solving optimization problems in which, given some functional, one seeks the function minimizing or maximizing it.
MotionIn physics, motion is the phenomenon by which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time. The branch of physics describing the motion of objects without reference to their cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics.
Parabolic trajectoryIn astrodynamics or celestial mechanics a parabolic trajectory is a Kepler orbit with the eccentricity equal to 1 and is an unbound orbit that is exactly on the border between elliptical and hyperbolic. When moving away from the source it is called an escape orbit, otherwise a capture orbit. It is also sometimes referred to as a C3 = 0 orbit (see Characteristic energy). Under standard assumptions a body traveling along an escape orbit will coast along a parabolic trajectory to infinity, with velocity relative to the central body tending to zero, and therefore will never return.
Jerk (physics)In physics, jerk or jolt is the rate at which an object's acceleration changes with respect to time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s3 (SI units) or standard gravities per second (g0/s). As a vector, jerk j can be expressed as the first time derivative of acceleration, second time derivative of velocity, and third time derivative of position: Where: a is acceleration v is velocity r is position t is time Third-order differential equations of the form are sometimes called jerk equations.
Law of cosinesIn trigonometry, the law of cosines (also known as the cosine formula or cosine rule) relates the lengths of the sides of a triangle to the cosine of one of its angles. For a triangle with sides and opposite respective angles and (see Fig. 1), the law of cosines states: The law of cosines generalizes the Pythagorean theorem, which holds only for right triangles: if is a right angle then and the law of cosines reduces to The law of cosines is useful for solving a triangle when all three sides or two sides and their included angle are given.