Normal (geometry)In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (in which case it is a unit normal vector) or its length may represent the curvature of the object (a ); its algebraic sign may indicate sides (interior or exterior).
Inflection pointIn differential calculus and differential geometry, an inflection point, point of inflection, flex, or inflection (rarely inflexion) is a point on a smooth plane curve at which the curvature changes sign. In particular, in the case of the graph of a function, it is a point where the function changes from being concave (concave downward) to convex (concave upward), or vice versa.
MotionIn physics, motion is the phenomenon by which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time. The branch of physics describing the motion of objects without reference to their cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics.
Euler forceIn classical mechanics, the Euler force is the fictitious tangential force that appears when a non-uniformly rotating reference frame is used for analysis of motion and there is variation in the angular velocity of the reference frame's axes. The Euler acceleration (named for Leonhard Euler), also known as azimuthal acceleration or transverse acceleration is that part of the absolute acceleration that is caused by the variation in the angular velocity of the reference frame. The Euler force will be felt by a person riding a merry-go-round.
Derivative testIn calculus, a derivative test uses the derivatives of a function to locate the critical points of a function and determine whether each point is a local maximum, a local minimum, or a saddle point. Derivative tests can also give information about the concavity of a function. The usefulness of derivatives to find extrema is proved mathematically by Fermat's theorem of stationary points. The first-derivative test examines a function's monotonic properties (where the function is increasing or decreasing), focusing on a particular point in its domain.
Angular velocityIn physics, angular velocity (symbol ω, sometimes Ω), also known as angular frequency vector, is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction. The magnitude of the pseudovector, , represents the angular speed (or angular frequency), the rate at which the object rotates (spins or revolves).
Four-accelerationIn the theory of relativity, four-acceleration is a four-vector (vector in four-dimensional spacetime) that is analogous to classical acceleration (a three-dimensional vector, see three-acceleration in special relativity). Four-acceleration has applications in areas such as the annihilation of antiprotons, resonance of strange particles and radiation of an accelerated charge. In inertial coordinates in special relativity, four-acceleration is defined as the rate of change in four-velocity with respect to the particle's proper time along its worldline.
Inverse trigonometric functionsIn mathematics, the inverse trigonometric functions (occasionally also called arcus functions, antitrigonometric functions or cyclometric functions) are the inverse functions of the trigonometric functions (with suitably restricted domains). Specifically, they are the inverses of the sine, cosine, tangent, cotangent, secant, and cosecant functions, and are used to obtain an angle from any of the angle's trigonometric ratios. Inverse trigonometric functions are widely used in engineering, navigation, physics, and geometry.
Vector areaIn 3-dimensional geometry and vector calculus, an area vector is a vector combining an area quantity with a direction, thus representing an oriented area in three dimensions. Every bounded surface in three dimensions can be associated with a unique area vector called its vector area. It is equal to the surface integral of the surface normal, and distinct from the usual (scalar) surface area. Vector area can be seen as the three dimensional generalization of signed area in two dimensions.
Jerk (physics)In physics, jerk or jolt is the rate at which an object's acceleration changes with respect to time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s3 (SI units) or standard gravities per second (g0/s). As a vector, jerk j can be expressed as the first time derivative of acceleration, second time derivative of velocity, and third time derivative of position: Where: a is acceleration v is velocity r is position t is time Third-order differential equations of the form are sometimes called jerk equations.
Parabolic trajectoryIn astrodynamics or celestial mechanics a parabolic trajectory is a Kepler orbit with the eccentricity equal to 1 and is an unbound orbit that is exactly on the border between elliptical and hyperbolic. When moving away from the source it is called an escape orbit, otherwise a capture orbit. It is also sometimes referred to as a C3 = 0 orbit (see Characteristic energy). Under standard assumptions a body traveling along an escape orbit will coast along a parabolic trajectory to infinity, with velocity relative to the central body tending to zero, and therefore will never return.
Scalar (physics)In physics, scalars (or scalar quantities) are physical quantities that are unaffected by changes to a vector space basis (i.e., a coordinate system transformation). Scalars are often accompanied by units of measurement, as in "10cm". Examples of scalar quantities are mass, distance, charge, volume, time, speed, and the magnitude of physical vectors in general (such as velocity). A change of a vector space basis changes the description of a vector in terms of the basis used but does not change the vector itself, while a scalar has nothing to do with this change.