Strongly regular graphIn graph theory, a strongly regular graph (SRG) is defined as follows. Let G = (V, E) be a regular graph with v vertices and degree k. G is said to be strongly regular if there are also integers λ and μ such that: Every two adjacent vertices have λ common neighbours. Every two non-adjacent vertices have μ common neighbours. The complement of an srg(v, k, λ, μ) is also strongly regular. It is a srg(v, v − k − 1, v − 2 − 2k + μ, v − 2k + λ). A strongly regular graph is a distance-regular graph with diameter 2 whenever μ is non-zero.
Flex (lexical analyser generator)Flex (fast lexical analyzer generator) is a free and open-source software alternative to lex. It is a computer program that generates lexical analyzers (also known as "scanners" or "lexers"). It is frequently used as the lex implementation together with Berkeley Yacc parser generator on BSD-derived operating systems (as both lex and yacc are part of POSIX), or together with GNU bison (a version of yacc) in *BSD ports and in Linux distributions.
Regular expressionA regular expression (shortened as regex or regexp; sometimes referred to as rational expression) is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" or "find and replace" operations on strings, or for input validation. Regular expression techniques are developed in theoretical computer science and formal language theory. The concept of regular expressions began in the 1950s, when the American mathematician Stephen Cole Kleene formalized the concept of a regular language.
Lexical analysisLexical tokenization is conversion of a text into (semantically or syntactically) meaningful lexical tokens belonging to categories defined by a "lexer" program. In case of a natural language, those categories include nouns, verbs, adjectives, punctuations etc. In case of a programming language, the categories include identifiers, operators, grouping symbols and data types. Lexical tokenization is not the same process as the probabilistic tokenization, used for large language model's data preprocessing, that encode text into numerical tokens, using byte pair encoding.
Transitive closureIn mathematics, the transitive closure R^+ of a homogeneous binary relation R on a set X is the smallest relation on X that contains R and is transitive. For finite sets, "smallest" can be taken in its usual sense, of having the fewest related pairs; for infinite sets R^+ is the unique minimal transitive superset of R. For example, if X is a set of airports and x R y means "there is a direct flight from airport x to airport y" (for x and y in X), then the transitive closure of R on X is the relation R^+ such that x R^+ y means "it is possible to fly from x to y in one or more flights".
Lexical grammarIn computer science, a lexical grammar or lexical structure is a formal grammar defining the syntax of tokens. The program is written using characters that are defined by the lexical structure of the language used. The character set is equivalent to the alphabet used by any written language. The lexical grammar lays down the rules governing how a character sequence is divided up into subsequences of characters, each part of which represents an individual token. This is frequently defined in terms of regular expressions.
Polling (computer science)Polling, or interrogation, refers to actively sampling the status of an external device by a client program as a synchronous activity. Polling is most often used in terms of input/output (I/O), and is also referred to as polled I/O or software-driven I/O. A good example of hardware implementation is a watchdog timer. Polling is the process where the computer or controlling device waits for an external device to check for its readiness or state, often with low-level hardware.
Thrashing (computer science)In computer science, thrashing occurs in a system with virtual memory when a computer's real storage resources are overcommitted, leading to a constant state of paging and page faults, slowing most application-level processing. This causes the performance of the computer to degrade or collapse. The situation can continue indefinitely until either the user closes some running applications or the active processes free up additional virtual memory resources.
Session (computer science)In computer science and networking in particular, a session is a time-delimited two-way link, a practical (relatively high) layer in the TCP/IP protocol enabling interactive expression and information exchange between two or more communication devices or ends – be they computers, automated systems, or live active users (see login session). A session is established at a certain point in time, and then ‘torn down’ - brought to an end - at some later point. An established communication session may involve more than one message in each direction.
Heap (data structure)In computer science, a heap is a specialized tree-based data structure that satisfies the heap property: In a max heap, for any given node C, if P is a parent node of C, then the key (the value) of P is greater than or equal to the key of C. In a min heap, the key of P is less than or equal to the key of C. The node at the "top" of the heap (with no parents) is called the root node. The heap is one maximally efficient implementation of an abstract data type called a priority queue, and in fact, priority queues are often referred to as "heaps", regardless of how they may be implemented.
Array (data structure)In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, .
String (computer science)In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. String may also denote more general arrays or other sequence (or list) data types and structures.