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Lecture
Introduction to Game Studies
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Related lectures (32)
Natural Language Processing Tools
Introduces NLP tools like Hugging Face and PyTorch Lightning for text tasks and evaluation.
Game Design: Prototyping & Playtesting
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Explores the iterative design process, different types of prototypes, playtester types, and the importance of constant testing and feedback.
Game Mechanics: Camera Viewpoints
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Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
Game Mechanics: Basics & Design
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Explores the basics of game mechanics, history of electronic games, and player engagement.
Game Design: Key Concepts and Mechanics
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Covers key concepts in game design to engage players effectively.
Playtesting Methodology: The Playcentric Design Process
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Explores the Playcentric Design Process, emphasizing the importance of setting Player Experience Goals and the iterative nature of Playtesting.
Advanced SEM & FIB
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Explores advanced SEM techniques and FIB technology for imaging and sample preparation.
Introduction to Game Design: MetaVerse and Game Perspectives
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Covers game design fundamentals, MetaVerse, game goals, and the role of the game designer.
Project Sharing: Digital Drawings
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Explores project sharing through digital drawings using Vectorworks Design Suite 2022.
Game Theory: Decision Making in Interdependent Environments
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Explores game theory, decision-making in interdependent environments, equilibrium concepts, and economic applications in management.
Potential Games: Best-Response Dynamics and Equilibria
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Covers potential games, their properties, and the convergence of best-response dynamics to Nash equilibria.
Dependability Overview
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Explores dependability in industrial automation, covering reliability, safety, fault characteristics, and examples of failure sources in various industries.
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