3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
Texture mappingTexture mapping is a method for mapping a texture on a . Texture here can be high frequency detail, surface texture, or color. The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object).
SupernovaA supernova (: supernovae or supernovas) is a powerful and luminous explosion of a star. A supernova occurs during the last evolutionary stages of a massive star or when a white dwarf is triggered into runaway nuclear fusion. The original object, called the progenitor, either collapses to a neutron star or black hole, or is completely destroyed to form a diffuse nebula. The peak optical luminosity of a supernova can be comparable to that of an entire galaxy before fading over several weeks or months.
Astronomical radio sourceAn astronomical radio source is an object in outer space that emits strong radio waves. Radio emission comes from a wide variety of sources. Such objects are among the most extreme and energetic physical processes in the universe. In 1932, American physicist and radio engineer Karl Jansky detected radio waves coming from an unknown source in the center of the Milky Way galaxy. Jansky was studying the origins of radio frequency interference for Bell Laboratories. He found "...
Interacting galaxyInteracting galaxies (colliding galaxies) are galaxies whose gravitational fields result in a disturbance of one another. An example of a minor interaction is a satellite galaxy disturbing the primary galaxy's spiral arms. An example of a major interaction is a galactic collision, which may lead to a galaxy merger. A giant galaxy interacting with its satellites is common. A satellite's gravity could attract one of the primary's spiral arms.
Bump mappingBump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978. Normal mapping is the most common variation of bump mapping used.
Spherical coordinate systemIn mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a point is specified by three numbers: the radial distance of that point from a fixed origin; its polar angle measured from a fixed polar axis or zenith direction; and the azimuthal angle of its orthogonal projection on a reference plane that passes through the origin and is orthogonal to the fixed axis, measured from another fixed reference direction on that plane.
Southern celestial hemisphereThe southern celestial hemisphere, also called the Southern Sky, is the southern half of the celestial sphere; that is, it lies south of the celestial equator. This arbitrary sphere, on which seemingly fixed stars form constellations, appears to rotate westward around a polar axis due to Earth's rotation. At any given time, the entire Southern Sky is visible from the geographic South Pole, while less of this hemisphere is visible the further north the observer is located. The northern counterpart is the northern celestial hemisphere.
Galactic coordinate systemThe galactic coordinate system is a celestial coordinate system in spherical coordinates, with the Sun as its center, the primary direction aligned with the approximate center of the Milky Way Galaxy, and the fundamental plane parallel to an approximation of the galactic plane but offset to its north. It uses the right-handed convention, meaning that coordinates are positive toward the north and toward the east in the fundamental plane. Longitude (symbol l) measures the angular distance of an object eastward along the galactic equator from the Galactic Center.
Axial precessionIn astronomy, axial precession is a gravity-induced, slow, and continuous change in the orientation of an astronomical body's rotational axis. In the absence of precession, the astronomical body's orbit would show axial parallelism. In particular, axial precession can refer to the gradual shift in the orientation of Earth's axis of rotation in a cycle of approximately 26,000 years. This is similar to the precession of a spinning top, with the axis tracing out a pair of cones joined at their apices.
Angular velocityIn physics, angular velocity (symbol ω, sometimes Ω), also known as angular frequency vector, is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction. The magnitude of the pseudovector, , represents the angular speed (or angular frequency), the rate at which the object rotates (spins or revolves).
Angular momentumIn physics, angular momentum (sometimes called moment of momentum or rotational momentum) is the rotational analog of linear momentum. It is an important physical quantity because it is a conserved quantity – the total angular momentum of a closed system remains constant. Angular momentum has both a direction and a magnitude, and both are conserved. Bicycles and motorcycles, flying discs, rifled bullets, and gyroscopes owe their useful properties to conservation of angular momentum.