Transformation matrixIn linear algebra, linear transformations can be represented by matrices. If is a linear transformation mapping to and is a column vector with entries, then for some matrix , called the transformation matrix of . Note that has rows and columns, whereas the transformation is from to . There are alternative expressions of transformation matrices involving row vectors that are preferred by some authors. Matrices allow arbitrary linear transformations to be displayed in a consistent format, suitable for computation.
Geometric transformationIn mathematics, a geometric transformation is any bijection of a set to itself (or to another such set) with some salient geometrical underpinning. More specifically, it is a function whose domain and range are sets of points — most often both or both — such that the function is bijective so that its inverse exists. The study of geometry may be approached by the study of these transformations. Geometric transformations can be classified by the dimension of their operand sets (thus distinguishing between, say, planar transformations and spatial transformations).
Affine transformationIn Euclidean geometry, an affine transformation or affinity (from the Latin, affinis, "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments.
Transformation (function)In mathematics, a transformation is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: X → X. Examples include linear transformations of vector spaces and geometric transformations, which include projective transformations, affine transformations, and specific affine transformations, such as rotations, reflections and translations.
Affine spaceIn mathematics, an affine space is a geometric structure that generalizes some of the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties related to parallelism and ratio of lengths for parallel line segments. In an affine space, there is no distinguished point that serves as an origin. Hence, no vector has a fixed origin and no vector can be uniquely associated to a point.
Affine groupIn mathematics, the affine group or general affine group of any affine space is the group of all invertible affine transformations from the space into itself. In the case of a Euclidean space (where the associated field of scalars is the real numbers), the affine group consists of those functions from the space to itself such that the image of every line is a line. Over any field, the affine group may be viewed as a matrix group in a natural way. If the associated field of scalars the real or complex field, then the affine group is a Lie group.
TriangleA triangle is a polygon with three edges and three vertices. It is one of the basic shapes in geometry. A triangle with vertices A, B, and C is denoted . In Euclidean geometry, any three points, when non-collinear, determine a unique triangle and simultaneously, a unique plane (i.e. a two-dimensional Euclidean space). In other words, there is only one plane that contains that triangle, and every triangle is contained in some plane.
Affine geometryIn mathematics, affine geometry is what remains of Euclidean geometry when ignoring (mathematicians often say "forgetting") the metric notions of distance and angle. As the notion of parallel lines is one of the main properties that is independent of any metric, affine geometry is often considered as the study of parallel lines. Therefore, Playfair's axiom (Given a line L and a point P not on L, there is exactly one line parallel to L that passes through P.) is fundamental in affine geometry.
Projective geometryIn mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that, compared to elementary Euclidean geometry, projective geometry has a different setting, projective space, and a selective set of basic geometric concepts. The basic intuitions are that projective space has more points than Euclidean space, for a given dimension, and that geometric transformations are permitted that transform the extra points (called "points at infinity") to Euclidean points, and vice-versa.
Integer triangleAn integer triangle or integral triangle is a triangle all of whose side lengths are integers. A rational triangle is one whose side lengths are rational numbers; any rational triangle can be rescaled by the lowest common denominator of the sides to obtain a similar integer triangle, so there is a close relationship between integer triangles and rational triangles. Sometimes other definitions of the term rational triangle are used: Carmichael (1914) and Dickson (1920) use the term to mean a Heronian triangle (a triangle with integral or rational side lengths and area);cite book |last=Carmichael |first=R.
Special right triangleA special right triangle is a right triangle with some regular feature that makes calculations on the triangle easier, or for which simple formulas exist. For example, a right triangle may have angles that form simple relationships, such as 45°–45°–90°. This is called an "angle-based" right triangle. A "side-based" right triangle is one in which the lengths of the sides form ratios of whole numbers, such as 3 : 4 : 5, or of other special numbers such as the golden ratio.
RasterisationIn computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an described in a vector graphics format (shapes) and converting it into a (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes). The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format.
Solution of trianglesSolution of triangles (solutio triangulorum) is the main trigonometric problem of finding the characteristics of a triangle (angles and lengths of sides), when some of these are known. The triangle can be located on a plane or on a sphere. Applications requiring triangle solutions include geodesy, astronomy, construction, and navigation. A general form triangle has six main characteristics (see picture): three linear (side lengths a, b, c) and three angular (α, β, γ).
Equilateral triangleIn geometry, an equilateral triangle is a triangle in which all three sides have the same length. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon, so it is also referred to as a regular triangle.
Linear fractional transformationIn mathematics, a linear fractional transformation is, roughly speaking, an invertible transformation of the form The precise definition depends on the nature of a, b, c, d, and z. In other words, a linear fractional transformation is a transformation that is represented by a fraction whose numerator and denominator are linear. In the most basic setting, a, b, c, d, and z are complex numbers (in which case the transformation is also called a Möbius transformation), or more generally elements of a field.
Projective linear groupIn mathematics, especially in the group theoretic area of algebra, the projective linear group (also known as the projective general linear group or PGL) is the induced action of the general linear group of a vector space V on the associated projective space P(V). Explicitly, the projective linear group is the quotient group PGL(V) = GL(V)/Z(V) where GL(V) is the general linear group of V and Z(V) is the subgroup of all nonzero scalar transformations of V; these are quotiented out because they act trivially on the projective space and they form the kernel of the action, and the notation "Z" reflects that the scalar transformations form the center of the general linear group.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
Rendering (computer graphics)Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a or raster graphics image file.
Real-time computer graphicsReal-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time , but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.