Contact lensContact lenses, or simply contacts, are thin lenses placed directly on the surface of the eyes. Contact lenses are ocular prosthetic devices used by over 150 million people worldwide, and they can be worn to correct vision or for cosmetic or therapeutic reasons. In 2010, the worldwide market for contact lenses was estimated at 6.1billion,whiletheUSsoftlensmarketwasestimatedat2.1 billion. Multiple analysts estimated that the global market for contact lenses would reach $11.7 billion by 2015. TaskbarThe Taskbar is a graphical user interface element that has been part of Microsoft Windows since Windows 95, displaying and facilitating switching between running programs. The Taskbar and the associated Start Menu were created and named in 1993 by Daniel Oran, a program manager at Microsoft who had previously collaborated on Great ape language research with the behavioral psychologist B.F. Skinner at Harvard. The Taskbar is an exemplar of a category of always-visible graphical user interface elements that provide access to fundamental operating system functions and information.
Aperture synthesisAperture synthesis or synthesis imaging is a type of interferometry that mixes signals from a collection of telescopes to produce images having the same angular resolution as an instrument the size of the entire collection. At each separation and orientation, the lobe-pattern of the interferometer produces an output which is one component of the Fourier transform of the spatial distribution of the brightness of the observed object. The image (or "map") of the source is produced from these measurements.
Phase-contrast microscopyNOTOC Phase-contrast microscopy (PCM) is an optical microscopy technique that converts phase shifts in light passing through a transparent specimen to brightness changes in the image. Phase shifts themselves are invisible, but become visible when shown as brightness variations. When light waves travel through a medium other than a vacuum, interaction with the medium causes the wave amplitude and phase to change in a manner dependent on properties of the medium.
Optical microscopeThe optical microscope, also referred to as a light microscope, is a type of microscope that commonly uses visible light and a system of lenses to generate magnified images of small objects. Optical microscopes are the oldest design of microscope and were possibly invented in their present compound form in the 17th century. Basic optical microscopes can be very simple, although many complex designs aim to improve resolution and sample contrast. The object is placed on a stage and may be directly viewed through one or two eyepieces on the microscope.
Windows shellThe Windows shell is the graphical user interface for the Microsoft Windows operating system. Its readily identifiable elements consist of the desktop, the taskbar, the Start menu, the task switcher and the AutoPlay feature. On some versions of Windows, it also includes Flip 3D and the charms. In Windows 10, the Windows Shell Experience Host interface drives visuals like the Start Menu, Action Center, Taskbar, and Task View/Timeline.
Single-lens reflex cameraA single-lens reflex camera (SLR) is a camera that typically uses a mirror and prism system (hence "reflex" from the mirror's reflection) that permits the photographer to view through the lens and see exactly what will be captured. With twin lens reflex and rangefinder cameras, the viewed image could be significantly different from the final image. When the shutter button is pressed on most SLRs, the mirror flips out of the light path, allowing light to pass through to the light receptor and the image to be captured.
Optical axisAn optical axis is a line along which there is some degree of rotational symmetry in an optical system such as a camera lens, microscope or telescopic sight. The optical axis is an imaginary line that defines the path along which light propagates through the system, up to first approximation. For a system composed of simple lenses and mirrors, the axis passes through the center of curvature of each surface, and coincides with the axis of rotational symmetry.
Fisheye lensA fisheye lens is an ultra wide-angle lens that produces strong visual distortion intended to create a wide panoramic or hemispherical image. Fisheye lenses achieve extremely wide angles of view, well beyond any rectilinear lens. Instead of producing images with straight lines of perspective (rectilinear images), fisheye lenses use a special mapping ("distortion"; for example: equisolid angle, see below), which gives images a characteristic convex non-rectilinear appearance.
AnimationAnimation is the method by which are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, many animations are computer animations made with (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live-action film, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two.
Fresnel lensA Fresnel lens ('freinɛl,-nəl ; 'frɛnɛl,-əl ; or freɪˈnɛl ) is a type of composite compact lens which reduces the amount of material required compared to a conventional lens by dividing the lens into a set of concentric annular sections. The simpler dioptric (purely refractive) form of the lens was first proposed by Georges-Louis Leclerc, Comte de Buffon, and independently reinvented by the French physicist Augustin-Jean Fresnel (1788–1827) for use in lighthouses.
Computer animationComputer animation is the process used for digitally generating animations. The more general term (CGI) encompasses both static scenes (s) and dynamic images (s), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.