Presentation slideA slide is a single page of a presentation. Collectively, a group of slides may be known as a slide deck. A slide show is an exposition of a series of slides or images in an electronic device or in a projection screen. Before the advent of the personal computer, a presentation slide could be a 35 mm slide viewed with a slide projector or a transparency viewed with an overhead projector. In the digital age, a slide most commonly refers to a single page developed using a presentation program such as MS PowerPoint, Apple Keynote, Google Slides, Apache OpenOffice or LibreOffice.
Presentation programIn computing, a presentation program (also called presentation software) is a software package used to display information in the form of a slide show. It has three major functions: an editor that allows text to be inserted and formatted a method for inserting and manipulating graphic images and media clips a slide-show system to display the content Presentation software can be viewed as enabling a functionally-specific category of electronic media, with its own distinct culture and practices as compared to traditional presentation media (such as blackboards, whiteboards and flip charts).
PresentationA presentation conveys information from a speaker to an audience. Presentations are typically demonstrations, introduction, lecture, or speech meant to inform, persuade, inspire, motivate, build goodwill, or present a new idea/product. Presentations usually require preparation, organization, event planning, writing, use of visual aids, dealing with stress, and answering questions. “The key elements of a presentation consists of presenter, audience, message, reaction and method to deliver speech for organizational success in an effective manner.
Slide showA slide show (slideshow) is a presentation of a series of still images (slides) on a projection screen or electronic display device, typically in a prearranged sequence. The changes may be automatic and at regular intervals or they may be manually controlled by a presenter or the viewer. Slide shows originally consisted of a series of individual photographic slides projected onto a screen with a slide projector. When referring to the video or computer-based visual equivalent, in which the slides are not individual physical objects.
Web conferencingWeb conferencing is used as an umbrella term for various types of online conferencing and collaborative services including webinars (web seminars), webcasts, and web meetings. Sometimes it may be used also in the more narrow sense of the peer-level web meeting context, in an attempt to disambiguate it from the other types known as collaborative sessions. The terminology related to these technologies is exact and agreed relying on the standards for web conferencing but specific organizations practices in usage exist to provide also term usage reference.
Slide projectorA slide projector is an opto-mechanical device for showing photographic slides. 35 mm slide projectors, direct descendants of the larger-format magic lantern, first came into widespread use during the 1950s as a form of occasional home entertainment; family members and friends would gather to view slide shows. Reversal film was much in use, and supplied slides snapped during vacations and at family events. Slide projectors were also widely used in educational and other institutional settings.
VideotelephonyVideotelephony (also known as videoconferencing, video teleconferencing, or simply video call) is the two-way or multipoint reception and transmission of audio and video signals by people in different locations for real-time communication. A videophone is a telephone with a video camera and video display, capable of simultaneous video and audio communication. Videoconferencing implies the use of this technology for a group or organizational meeting rather than for individuals, in a videoconference.
Zoom (software)Zoom, stylized as zoom or Zoom Meetings, is a proprietary videotelephony software program developed by Zoom Video Communications. The free plan allows up to 100 concurrent participants, with a 40-minute time restriction. Users have the option to upgrade by subscribing to a paid plan. The highest plan supports up to 1,000 concurrent participants for meetings lasting up to 30 hours. A beta version of Zoom that could host conferences with only up to 15 video participants was launched on August 21, 2012.
Zoom lensA zoom lens is a system of camera lens elements for which the focal length (and thus angle of view) can be varied, as opposed to a fixed-focal-length (FFL) lens (prime lens). A true zoom lens or optical zoom lens is a type of parfocal lens, one that maintains focus when its focal length changes. Most consumer zoom lenses do not maintain perfect focus, but are still nearly parfocal. Most camera phones that are advertised as having optical zoom actually use a few cameras of different but fixed focal length, combined with digital zoom to make a hybrid system.
Wire recordingWire recording, also known as magnetic wire recording, was the first magnetic recording technology, an analog type of audio storage. It recorded sound signals on a thin steel wire using varying levels of magnetization. The first crude magnetic recorder was invented in 1898 by Valdemar Poulsen. The first magnetic recorder to be made commercially available anywhere was the Telegraphone, manufactured by the American Telegraphone Company, Springfield, Massachusetts in 1903.
Sound recording and reproductionSound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording. Sound recording is the transcription of invisible vibrations in air onto a storage medium such as a phonograph disc. The process is reversed in sound reproduction, and the variations stored on the medium are transformed back into sound waves.
Binaural recordingBinaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3-D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is often created using a technique known as dummy head recording, wherein a mannequin head is fitted with a microphone in each ear. Binaural recording is intended for replay using headphones and will not translate properly over stereo speakers.
Digital recordingIn digital recording, an audio or video signal is converted into a stream of discrete numbers representing the changes over time in air pressure for audio, or chroma and luminance values for video. This number stream is saved to a storage device. To play back a digital recording, the numbers are retrieved and converted back into their original analog audio or video forms so that they can be heard or seen.
LaptopA laptop computer or notebook computer, also known as a laptop or notebook for short, is a small, portable personal computer (PC). Laptops typically have a clamshell form factor with a flat panel screen (usually in diagonal size) on the inside of the upper lid and an alphanumeric keyboard and pointing device (such as a trackpad and/or trackpoint) on the inside of the lower lid, although 2-in-1 PCs with a detachable keyboard are often marketed as laptops or as having a "laptop mode".
2-in-1 PCA 2-in-1 PC, also known as convertible laptop, 2-in-1 tablet, 2-in-1 laptop, 2-in-1 detachable, laplet, tabtop, laptop tablet, or simply 2-in-1, is a portable computer that has features of both tablets and laptops. Before the emergence of 2-in-1s and their denomination as such, technology journalists used the words convertible and hybrid to denominate pre-2-in-1 portable computers: Convertible typically denominated those that featured a mechanism to conceal the physical keyboard by sliding or rotating it behind the chassis, and hybrid those that featured a hot-pluggable, complementary, physical keyboard.
One Laptop per ChildOne Laptop per Child (OLPC) was a non-profit initiative established with the goal of transforming education for children around the world; this goal was to be achieved by creating and distributing educational devices for the developing world, and by creating software and content for those devices. When the program launched in 2005, the typical retail price for a laptop was considerably in excess of $1,000 (US), so achieving this objective required bringing a low-cost machine to production.