MultiverseThe multiverse is the hypothetical set of all universes. Together, these universes are presumed to comprise everything that exists: the entirety of space, time, matter, energy, information, and the physical laws and constants that describe them. The different universes within the multiverse are called "parallel universes", "other universes", "alternate universes", or "many worlds". One common assumption is that the multiverse is a "patchwork quilt of separate universes all bound by the same laws of physics.
Redshift surveyIn astronomy, a redshift survey is a survey of a section of the sky to measure the redshift of astronomical objects: usually galaxies, but sometimes other objects such as galaxy clusters or quasars. Using Hubble's law, the redshift can be used to estimate the distance of an object from Earth. By combining redshift with angular position data, a redshift survey maps the 3D distribution of matter within a field of the sky. These observations are used to measure detailed statistical properties of the large-scale structure of the universe.
ReionizationIn the fields of Big Bang theory and cosmology, reionization is the process that caused electrically neutral atoms in the universe to reionize after the lapse of the "dark ages". Reionization is the second of two major phase transitions of gas in the universe (the first is recombination). While the majority of baryonic matter in the universe is in the form of hydrogen and helium, reionization usually refers strictly to the reionization of hydrogen, the element.
Hot dark matterHot dark matter (HDM) is a theoretical form of dark matter which consists of particles that travel with ultrarelativistic velocities. Dark matter is a form of matter that neither emits nor absorbs light. Within physics, this behavior is characterized by dark matter not interacting with electromagnetic radiation, hence making it dark and rendering it undetectable via conventional instruments in physics.
SupernovaA supernova (: supernovae or supernovas) is a powerful and luminous explosion of a star. A supernova occurs during the last evolutionary stages of a massive star or when a white dwarf is triggered into runaway nuclear fusion. The original object, called the progenitor, either collapses to a neutron star or black hole, or is completely destroyed to form a diffuse nebula. The peak optical luminosity of a supernova can be comparable to that of an entire galaxy before fading over several weeks or months.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
Sagittarius Dwarf Spheroidal GalaxyThe Sagittarius Dwarf Spheroidal Galaxy (Sgr dSph), also known as the Sagittarius Dwarf Elliptical Galaxy (Sgr dE or Sag DEG), is an elliptical loop-shaped satellite galaxy of the Milky Way. It contains four globular clusters in its main body, with the brightest of them—NGC 6715 (M54)—being known well before the discovery of the galaxy itself in 1994.
Astronomical surveyAn astronomical survey is a general map or image of a region of the sky (or of the whole sky) that lacks a specific observational target. Alternatively, an astronomical survey may comprise a set of images, spectra, or other observations of objects that share a common type or feature. Surveys are often restricted to one band of the electromagnetic spectrum due to instrumental limitations, although multiwavelength surveys can be made by using multiple detectors, each sensitive to a different bandwidth.
Texture mappingTexture mapping is a method for mapping a texture on a . Texture here can be high frequency detail, surface texture, or color. The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object).
Strong gravitational lensingStrong gravitational lensing is a gravitational lensing effect that is strong enough to produce , arcs, or even Einstein rings. Generally, for strong lensing to occur, the projected lens mass density must be greater than the critical density, that is . For point-like background sources, there will be multiple images; for extended background emissions, there can be arcs or rings. Topologically, multiple image production is governed by the odd number theorem.
Observable universeThe observable universe is a ball-shaped region of the universe comprising all matter that can be observed from Earth or its space-based telescopes and exploratory probes at the present time; the electromagnetic radiation from these objects has had time to reach the Solar System and Earth since the beginning of the cosmological expansion. Initially, it was estimated that there may be 2 trillion galaxies in the observable universe, although that number was reduced in 2021 to only several hundred billion based on data from New Horizons.
Bump mappingBump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978. Normal mapping is the most common variation of bump mapping used.