Minimum spanning treeA minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph (not necessarily connected) has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components.
Disjoint-set data structureIn computer science, a disjoint-set data structure, also called a union–find data structure or merge–find set, is a data structure that stores a collection of disjoint (non-overlapping) sets. Equivalently, it stores a partition of a set into disjoint subsets. It provides operations for adding new sets, merging sets (replacing them by their union), and finding a representative member of a set. The last operation makes it possible to find out efficiently if any two elements are in the same or different sets.
Spanning treeIn the mathematical field of graph theory, a spanning tree T of an undirected graph G is a subgraph that is a tree which includes all of the vertices of G. In general, a graph may have several spanning trees, but a graph that is not connected will not contain a spanning tree (see about spanning forests below). If all of the edges of G are also edges of a spanning tree T of G, then G is a tree and is identical to T (that is, a tree has a unique spanning tree and it is itself).
Prim's algorithmIn computer science, Prim's algorithm (also known as Jarník's algorithm) is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex.
Borůvka's algorithmBorůvka's algorithm is a greedy algorithm for finding a minimum spanning tree in a graph, or a minimum spanning forest in the case of a graph that is not connected. It was first published in 1926 by Otakar Borůvka as a method of constructing an efficient electricity network for Moravia. The algorithm was rediscovered by Choquet in 1938; again by Florek, Łukasiewicz, Perkal, Steinhaus, and Zubrzycki in 1951; and again by Georges Sollin in 1965. This algorithm is frequently called Sollin's algorithm, especially in the parallel computing literature.
Kruskal's algorithmKruskal's algorithm (also known as Kruskal's method) finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. (A minimum spanning tree of a connected graph is a subset of the edges that forms a tree that includes every vertex, where the sum of the weights of all the edges in the tree is minimized. For a disconnected graph, a minimum spanning forest is composed of a minimum spanning tree for each connected component.
Euclidean minimum spanning treeA Euclidean minimum spanning tree of a finite set of points in the Euclidean plane or higher-dimensional Euclidean space connects the points by a system of line segments with the points as endpoints, minimizing the total length of the segments. In it, any two points can reach each other along a path through the line segments. It can be found as the minimum spanning tree of a complete graph with the points as vertices and the Euclidean distances between points as edge weights.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.
Greedy algorithmA greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city.
ForestA forest is an area of land dominated by trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, and ecological function. The United Nations' Food and Agriculture Organization (FAO) defines a forest as, "Land spanning more than 0.5 hectares with trees higher than 5 meters and a canopy cover of more than 10 percent, or trees able to reach these thresholds in situ. It does not include land that is predominantly under agricultural or urban use.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
Amortized analysisIn computer science, amortized analysis is a method for analyzing a given algorithm's complexity, or how much of a resource, especially time or memory, it takes to execute. The motivation for amortized analysis is that looking at the worst-case run time can be too pessimistic. Instead, amortized analysis averages the running times of operations in a sequence over that sequence. As a conclusion: "Amortized analysis is a useful tool that complements other techniques such as worst-case and average-case analysis.
Data typeIn computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data.
Set (abstract data type)In computer science, a set is an abstract data type that can store unique values, without any particular order. It is a computer implementation of the mathematical concept of a finite set. Unlike most other collection types, rather than retrieving a specific element from a set, one typically tests a value for membership in a set. Some set data structures are designed for static or frozen sets that do not change after they are constructed.
Algebraic data typeIn computer programming, especially functional programming and type theory, an algebraic data type (ADT) is a kind of composite type, i.e., a type formed by combining other types. Two common classes of algebraic types are product types (i.e., tuples and records) and sum types (i.e., tagged or disjoint unions, coproduct types or variant types). The values of a product type typically contain several values, called fields. All values of that type have the same combination of field types.
Old-growth forestAn old-growth forest, sometimes synonymous with primary forest, virgin forest, late seral forest, primeval forest, first-growth forest, or mature forestis a forest that has attained great age without significant disturbance, and thereby exhibits unique ecological features, and might be classified as a climax community. The Food and Agriculture Organization of the United Nations defines primary forests as naturally regenerated forests of native tree species where there are no clearly visible indications of human activity and the ecological processes are not significantly disturbed.
Tree plantationA tree plantation, forest plantation, plantation forest, timber plantation or tree farm is a forest planted for high volume production of wood, usually by planting one type of tree as a monoculture forest. The term tree farm also is used to refer to tree nurseries and Christmas tree farms. Plantation forestry can produce a high volume of wood in a short period of time.
Recursive data typeIn computer programming languages, a recursive data type (also known as a recursively-defined, inductively-defined or inductive data type) is a data type for values that may contain other values of the same type. Data of recursive types are usually viewed as directed graphs. An important application of recursion in computer science is in defining dynamic data structures such as Lists and Trees. Recursive data structures can dynamically grow to an arbitrarily large size in response to runtime requirements; in contrast, a static array's size requirements must be set at compile time.
Abstract data typeIn computer science, an abstract data type (ADT) is a mathematical model for data types. An abstract data type is defined by its behavior (semantics) from the point of view of a user, of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations. This mathematical model contrasts with data structures, which are concrete representations of data, and are the point of view of an implementer, not a user.
Analysis of algorithmsIn computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms—the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the number of storage locations it uses (its space complexity). An algorithm is said to be efficient when this function's values are small, or grow slowly compared to a growth in the size of the input.