Biot numberThe Biot number (Bi) is a dimensionless quantity used in heat transfer calculations, named for the eighteenth-century French physicist Jean-Baptiste Biot (1774–1862). The Biot number is the ratio of the thermal resistance for conduction inside a body to the resistance for convection at the surface of the body. This ratio indicates whether the temperature inside a body varies significantly in space when the body is heated or cooled over time by a heat flux at its surface.
Combined forced and natural convectionIn fluid thermodynamics, combined forced convection and natural convection, or mixed convection, occurs when natural convection and forced convection mechanisms act together to transfer heat. This is also defined as situations where both pressure forces and buoyant forces interact. How much each form of convection contributes to the heat transfer is largely determined by the flow, temperature, geometry, and orientation. The nature of the fluid is also influential, since the Grashof number increases in a fluid as temperature increases, but is maximized at some point for a gas.
Stokes' lawIn fluid dynamics, Stokes' law is an empirical law for the frictional force – also called drag force – exerted on spherical objects with very small Reynolds numbers in a viscous fluid. It was derived by George Gabriel Stokes in 1851 by solving the Stokes flow limit for small Reynolds numbers of the Navier–Stokes equations.
Grashof numberIn fluid mechanics (especially fluid thermodynamics), the Grashof number (Gr, after Franz Grashof) is a dimensionless number which approximates the ratio of the buoyancy to viscous forces acting on a fluid. It frequently arises in the study of situations involving natural convection and is analogous to the Reynolds number (Re). Free convection is caused by a change in density of a fluid due to a temperature change or gradient. Usually the density decreases due to an increase in temperature and causes the fluid to rise.
Heat transferHeat transfer is a discipline of thermal engineering that concerns the generation, use, conversion, and exchange of thermal energy (heat) between physical systems. Heat transfer is classified into various mechanisms, such as thermal conduction, thermal convection, thermal radiation, and transfer of energy by phase changes. Engineers also consider the transfer of mass of differing chemical species (mass transfer in the form of advection), either cold or hot, to achieve heat transfer.
Prandtl numberThe Prandtl number (Pr) or Prandtl group is a dimensionless number, named after the German physicist Ludwig Prandtl, defined as the ratio of momentum diffusivity to thermal diffusivity. The Prandtl number is given as: where: momentum diffusivity (kinematic viscosity), , (SI units: m2/s) thermal diffusivity, , (SI units: m2/s) dynamic viscosity, (SI units: Pa s = N s/m2) thermal conductivity, (SI units: W/(m·K)) specific heat, (SI units: J/(kg·K)) density, (SI units: kg/m3).
LiquidA liquid is a nearly incompressible fluid that conforms to the shape of its container but retains a nearly constant volume independent of pressure. It is one of the four fundamental states of matter (the others being solid, gas, and plasma), and is the only state with a definite volume but no fixed shape. The density of a liquid is usually close to that of a solid, and much higher than that of a gas. Therefore, liquid and solid are both termed condensed matter.
DivergenceIn vector calculus, divergence is a vector operator that operates on a vector field, producing a scalar field giving the quantity of the vector field's source at each point. More technically, the divergence represents the volume density of the outward flux of a vector field from an infinitesimal volume around a given point. As an example, consider air as it is heated or cooled. The velocity of the air at each point defines a vector field. While air is heated in a region, it expands in all directions, and thus the velocity field points outward from that region.
Liquid-mirror telescopeLiquid-mirror telescopes are telescopes with mirrors made with a reflective liquid. The most common liquid used is mercury, but other liquids will work as well (for example, low-melting point alloys of gallium). The liquid and its container are rotated at a constant speed around a vertical axis, which causes the surface of the liquid to assume a paraboloidal shape. This parabolic reflector can serve as the primary mirror of a reflecting telescope.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Motion estimationMotion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel.
Motion controllerIn video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device.