Matrix ringIn abstract algebra, a matrix ring is a set of matrices with entries in a ring R that form a ring under matrix addition and matrix multiplication . The set of all n × n matrices with entries in R is a matrix ring denoted Mn(R) (alternative notations: Matn(R) and Rn×n). Some sets of infinite matrices form infinite matrix rings. Any subring of a matrix ring is a matrix ring. Over a rng, one can form matrix rngs. When R is a commutative ring, the matrix ring Mn(R) is an associative algebra over R, and may be called a matrix algebra.
Karatsuba algorithmThe Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products.
Matrix multiplicationIn mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the second matrix. The resulting matrix, known as the matrix product, has the number of rows of the first and the number of columns of the second matrix. The product of matrices A and B is denoted as AB.
Heap (data structure)In computer science, a heap is a specialized tree-based data structure that satisfies the heap property: In a max heap, for any given node C, if P is a parent node of C, then the key (the value) of P is greater than or equal to the key of C. In a min heap, the key of P is less than or equal to the key of C. The node at the "top" of the heap (with no parents) is called the root node. The heap is one maximally efficient implementation of an abstract data type called a priority queue, and in fact, priority queues are often referred to as "heaps", regardless of how they may be implemented.
Binary heapA binary heap is a heap data structure that takes the form of a binary tree. Binary heaps are a common way of implementing priority queues. The binary heap was introduced by J. W. J. Williams in 1964, as a data structure for heapsort. A binary heap is defined as a binary tree with two additional constraints: Shape property: a binary heap is a complete binary tree; that is, all levels of the tree, except possibly the last one (deepest) are fully filled, and, if the last level of the tree is not complete, the nodes of that level are filled from left to right.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
HeapsortIn computer science, heapsort is a comparison-based sorting algorithm. Heapsort can be thought of as an improved selection sort: like selection sort, heapsort divides its input into a sorted and an unsorted region, and it iteratively shrinks the unsorted region by extracting the largest element from it and inserting it into the sorted region. Unlike selection sort, heapsort does not waste time with a linear-time scan of the unsorted region; rather, heap sort maintains the unsorted region in a heap data structure to more quickly find the largest element in each step.
Recurrence relationIn mathematics, a recurrence relation is an equation according to which the th term of a sequence of numbers is equal to some combination of the previous terms. Often, only previous terms of the sequence appear in the equation, for a parameter that is independent of ; this number is called the order of the relation. If the values of the first numbers in the sequence have been given, the rest of the sequence can be calculated by repeatedly applying the equation. In linear recurrences, the nth term is equated to a linear function of the previous terms.
Maximum subarray problemIn computer science, the maximum sum subarray problem, also known as the maximum segment sum problem, is the task of finding a contiguous subarray with the largest sum, within a given one-dimensional array A[1...n] of numbers. It can be solved in time and space. Formally, the task is to find indices and with , such that the sum is as large as possible. (Some formulations of the problem also allow the empty subarray to be considered; by convention, the sum of all values of the empty subarray is zero.
Matrix (mathematics)In mathematics, a matrix (plural matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which is used to represent a mathematical object or a property of such an object. For example, is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a " matrix", or a matrix of dimension . Without further specifications, matrices represent linear maps, and allow explicit computations in linear algebra.
Master theorem (analysis of algorithms)In the analysis of algorithms, the master theorem for divide-and-conquer recurrences provides an asymptotic analysis (using Big O notation) for recurrence relations of types that occur in the analysis of many divide and conquer algorithms. The approach was first presented by Jon Bentley, Dorothea Blostein (née Haken), and James B. Saxe in 1980, where it was described as a "unifying method" for solving such recurrences. The name "master theorem" was popularized by the widely-used algorithms textbook Introduction to Algorithms by Cormen, Leiserson, Rivest, and Stein.
Strassen algorithmIn linear algebra, the Strassen algorithm, named after Volker Strassen, is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm for large matrices, with a better asymptotic complexity, although the naive algorithm is often better for smaller matrices. The Strassen algorithm is slower than the fastest known algorithms for extremely large matrices, but such galactic algorithms are not useful in practice, as they are much slower for matrices of practical size.