Loop nest optimizationIn computer science and particularly in compiler design, loop nest optimization (LNO) is an optimization technique that applies a set of loop transformations for the purpose of locality optimization or parallelization or another loop overhead reduction of the loop nests. (Nested loops occur when one loop is inside of another loop.) One classical usage is to reduce memory access latency or the cache bandwidth necessary due to cache reuse for some common linear algebra algorithms.
Cache replacement policiesIn computing, cache replacement policies (also frequently called cache replacement algorithms or cache algorithms) are optimizing instructions, or algorithms, that a computer program or a hardware-maintained structure can utilize in order to manage a cache of information stored on the computer. Caching improves performance by keeping recent or often-used data items in memory locations that are faster or computationally cheaper to access than normal memory stores.
Web cacheA Web cache (or HTTP cache) is a system for optimizing the World Wide Web. It is implemented both client-side and server-side. The caching of multimedia and other can result in less overall delay when browsing the Web. A forward cache is a cache outside the web server's network, e.g. in the client's web browser, in an ISP, or within a corporate network. A network-aware forward cache only caches heavily accessed items. A proxy server sitting between the client and web server can evaluate HTTP headers and choose whether to store web content.
Memory managementMemory management is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management.
Multithreading (computer architecture)In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB).
Data centerA data center (American English) or data centre (Commonwealth English) is a building, a dedicated space within a building, or a group of buildings used to house computer systems and associated components, such as telecommunications and storage systems. Since IT operations are crucial for business continuity, it generally includes redundant or backup components and infrastructure for power supply, data communication connections, environmental controls (e.g., air conditioning, fire suppression), and various security devices.
Email clientAn email client, email reader or, more formally, message user agent (MUA) or mail user agent is a computer program used to access and manage a user's email. A web application which provides message management, composition, and reception functions may act as a web email client, and a piece of computer hardware or software whose primary or most visible role is to work as an email client may also use the term. Like most client programs, an email client is only active when a user runs it.
Loop optimizationIn compiler theory, loop optimization is the process of increasing execution speed and reducing the overheads associated with loops. It plays an important role in improving cache performance and making effective use of parallel processing capabilities. Most execution time of a scientific program is spent on loops; as such, many compiler optimization techniques have been developed to make them faster. Since instructions inside loops can be executed repeatedly, it is frequently not possible to give a bound on the number of instruction executions that will be impacted by a loop optimization.
Register allocationIn compiler optimization, register allocation is the process of assigning local automatic variables and expression results to a limited number of processor registers. Register allocation can happen over a basic block (local register allocation), over a whole function/procedure (global register allocation), or across function boundaries traversed via call-graph (interprocedural register allocation). When done per function/procedure the calling convention may require insertion of save/restore around each call-site.
C dynamic memory allocationC dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely , , , and . The C++ programming language includes these functions; however, the operators and provide similar functionality and are recommended by that language's authors. Still, there are several situations in which using new/delete is not applicable, such as garbage collection code or performance-sensitive code, and a combination of malloc and placement new may be required instead of the higher-level new operator.
Web serverA web server is computer software and underlying hardware that accepts requests via HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, commonly a web browser or web crawler, initiates communication by making a request for a web page or other resource using HTTP, and the server responds with the content of that resource or an error message. A web server can also accept and store resources sent from the user agent if configured to do so.
Synchronous dynamic random-access memorySynchronous dynamic random-access memory (synchronous dynamic RAM or SDRAM) is any DRAM where the operation of its external pin interface is coordinated by an externally supplied clock signal. DRAM integrated circuits (ICs) produced from the early 1970s to early 1990s used an asynchronous interface, in which input control signals have a direct effect on internal functions only delayed by the trip across its semiconductor pathways. SDRAM has a synchronous interface, whereby changes on control inputs are recognised after a rising edge of its clock input.