Heat flux sensorA heat flux sensor is a transducer that generates an electrical signal proportional to the total heat rate applied to the surface of the sensor. The measured heat rate is divided by the surface area of the sensor to determine the heat flux. The heat flux can have different origins; in principle convective, radiative as well as conductive heat can be measured. Heat flux sensors are known under different names, such as heat flux transducers, heat flux gauges, or heat flux plates.
Thermal radiationThermal radiation is electromagnetic radiation generated by the thermal motion of particles in matter. Thermal radiation is generated when heat from the movement of charges in the material (electrons and protons in common forms of matter) is converted to electromagnetic radiation. All matter with a temperature greater than absolute zero emits thermal radiation. At room temperature, most of the emission is in the infrared (IR) spectrum. Particle motion results in charge-acceleration or dipole oscillation which produces electromagnetic radiation.
N-sphereIn mathematics, an n-sphere or a hypersphere is a topological space that is homeomorphic to a standard n-sphere, which is the set of points in (n + 1)-dimensional Euclidean space that are situated at a constant distance r from a fixed point, called the center. It is the generalization of an ordinary sphere in the ordinary three-dimensional space. The "radius" of a sphere is the constant distance of its points to the center. When the sphere has unit radius, it is usual to call it the unit n-sphere or simply the n-sphere for brevity.
Light scattering by particlesLight scattering by particles is the process by which small particles (e.g. ice crystals, dust, atmospheric particulates, cosmic dust, and blood cells) scatter light causing optical phenomena such as the blue color of the sky, and halos. Maxwell's equations are the basis of theoretical and computational methods describing light scattering, but since exact solutions to Maxwell's equations are only known for selected particle geometries (such as spherical), light scattering by particles is a branch of computational electromagnetics dealing with electromagnetic radiation scattering and absorption by particles.
BirefringenceBirefringence is the optical property of a material having a refractive index that depends on the polarization and propagation direction of light. These optically anisotropic materials are said to be birefringent (or birefractive). The birefringence is often quantified as the maximum difference between refractive indices exhibited by the material. Crystals with non-cubic crystal structures are often birefringent, as are plastics under mechanical stress.
Atmospheric radiative transfer codesAn atmospheric radiative transfer model, code, or simulator calculates radiative transfer of electromagnetic radiation through a planetary atmosphere. At the core of a radiative transfer model lies the radiative transfer equation that is numerically solved using a solver such as a discrete ordinate method or a Monte Carlo method. The radiative transfer equation is a monochromatic equation to calculate radiance in a single layer of the Earth's atmosphere. To calculate the radiance for a spectral region with a finite width (e.
RefractionIn physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed.
OpticsOptics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behaviour of visible, ultraviolet, and infrared light. Because light is an electromagnetic wave, other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties.
Codes for electromagnetic scattering by spheresCodes for electromagnetic scattering by spheres - this article list codes for electromagnetic scattering by a homogeneous sphere, layered sphere, and cluster of spheres. Majority of existing codes for calculation of electromagnetic scattering by a single sphere is based on Mie theory which is an analytical solution of Maxwell's equations in terms of infinite series. Other approximations to scattering by a single sphere include: Debye series, ray tracing (geometrical optics), ray tracing including the effects of interference between rays, Airy theory, Rayleigh scattering, diffraction approximation.
Heat transfer coefficientIn thermodynamics, the heat transfer coefficient or film coefficient, or film effectiveness, is the proportionality constant between the heat flux and the thermodynamic driving force for the flow of heat (i.e., the temperature difference, ΔT ). It is used in calculating the heat transfer, typically by convection or phase transition between a fluid and a solid. The heat transfer coefficient has SI units in watts per square meter per kelvin (W/m2/K).
Heat sinkA heat sink (also commonly spelled heatsink) is a passive heat exchanger that transfers the heat generated by an electronic or a mechanical device to a fluid medium, often air or a liquid coolant, where it is dissipated away from the device, thereby allowing regulation of the device's temperature. In computers, heat sinks are used to cool CPUs, GPUs, and some chipsets and RAM modules.
Reflection (physics)Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The law of reflection says that for specular reflection (for example at a mirror) the angle at which the wave is incident on the surface equals the angle at which it is reflected. In acoustics, reflection causes echoes and is used in sonar. In geology, it is important in the study of seismic waves.