Outline of constructionThe following outline is provided as an overview of and topical guide to construction: Construction – process of building or assembling infrastructure. A complex activity, large scale construction involves extensive multitasking. Normally, a job is managed by a project manager, and supervised by a construction manager, design engineer, construction engineer or project architect. Building Planning permission Nonbuilding structures including infrastructure Building construction Home construction High-rise co
Model categoryIn mathematics, particularly in homotopy theory, a model category is a with distinguished classes of morphisms ('arrows') called 'weak equivalences', 'fibrations' and 'cofibrations' satisfying certain axioms relating them. These abstract from the category of topological spaces or of chain complexes ( theory). The concept was introduced by . In recent decades, the language of model categories has been used in some parts of algebraic K-theory and algebraic geometry, where homotopy-theoretic approaches led to deep results.
Monad (category theory)In , a branch of mathematics, a monad (also triple, triad, standard construction and fundamental construction) is a in the of endofunctors of some fixed category. An endofunctor is a functor mapping a category to itself, and a monad is an endofunctor together with two natural transformations required to fulfill certain coherence conditions. Monads are used in the theory of pairs of adjoint functors, and they generalize closure operators on partially ordered sets to arbitrary categories.
Homological algebraHomological algebra is the branch of mathematics that studies homology in a general algebraic setting. It is a relatively young discipline, whose origins can be traced to investigations in combinatorial topology (a precursor to algebraic topology) and abstract algebra (theory of modules and syzygies) at the end of the 19th century, chiefly by Henri Poincaré and David Hilbert. Homological algebra is the study of homological functors and the intricate algebraic structures that they entail; its development was closely intertwined with the emergence of .
A¹ homotopy theoryIn algebraic geometry and algebraic topology, branches of mathematics, A1 homotopy theory or motivic homotopy theory is a way to apply the techniques of algebraic topology, specifically homotopy, to algebraic varieties and, more generally, to schemes. The theory is due to Fabien Morel and Vladimir Voevodsky. The underlying idea is that it should be possible to develop a purely algebraic approach to homotopy theory by replacing the unit interval [0, 1], which is not an algebraic variety, with the affine line A1, which is.
Object lifetimeIn object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.
Object modelIn computing, object model has two related but distinct meanings: The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of Java, the Component Object Model (COM), or Object-Modeling Technique (OMT). Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation.
Homotopical connectivityIn algebraic topology, homotopical connectivity is a property describing a topological space based on the dimension of its holes. In general, low homotopical connectivity indicates that the space has at least one low-dimensional hole. The concept of n-connectedness generalizes the concepts of path-connectedness and simple connectedness. An equivalent definition of homotopical connectivity is based on the homotopy groups of the space. A space is n-connected (or n-simple connected) if its first n homotopy groups are trivial.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
HomotopyIn topology, a branch of mathematics, two continuous functions from one topological space to another are called homotopic (from ὁμός "same, similar" and τόπος "place") if one can be "continuously deformed" into the other, such a deformation being called a homotopy (həˈmɒtəpiː, ; ˈhoʊmoʊˌtoʊpiː, ) between the two functions. A notable use of homotopy is the definition of homotopy groups and cohomotopy groups, important invariants in algebraic topology. In practice, there are technical difficulties in using homotopies with certain spaces.
Type systemIn computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type (for example, integer, floating point, string) to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term.