Complement (set theory)In set theory, the complement of a set A, often denoted by A∁ (or A′), is the set of elements not in A. When all sets in the universe, i.e. all sets under consideration, are considered to be members of a given set U, the absolute complement of A is the set of elements in U that are not in A. The relative complement of A with respect to a set B, also termed the set difference of B and A, written is the set of elements in B that are not in A.
Functor categoryIn , a branch of mathematics, a functor category is a category where the objects are the functors and the morphisms are natural transformations between the functors (here, is another object in the category). Functor categories are of interest for two main reasons: many commonly occurring categories are (disguised) functor categories, so any statement proved for general functor categories is widely applicable; every category embeds in a functor category (via the Yoneda embedding); the functor category often has nicer properties than the original category, allowing certain operations that were not available in the original setting.
Simplicial complexIn mathematics, a simplicial complex is a set composed of points, line segments, triangles, and their n-dimensional counterparts (see illustration). Simplicial complexes should not be confused with the more abstract notion of a simplicial set appearing in modern simplicial homotopy theory. The purely combinatorial counterpart to a simplicial complex is an abstract simplicial complex. To distinguish a simplicial complex from an abstract simplicial complex, the former is often called a geometric simplicial complex.
Construction engineeringConstruction engineering, also known as construction operations, is a professional subdiscipline of civil engineering that deals with the designing, planning, construction, and operations management of infrastructure such as roadways, tunnels, bridges, airports, railroads, facilities, buildings, dams, utilities and other projects. Construction engineers learn some of the design aspects similar to civil engineers as well as project management aspects.
Outline of constructionThe following outline is provided as an overview of and topical guide to construction: Construction – process of building or assembling infrastructure. A complex activity, large scale construction involves extensive multitasking. Normally, a job is managed by a project manager, and supervised by a construction manager, design engineer, construction engineer or project architect. Building Planning permission Nonbuilding structures including infrastructure Building construction Home construction High-rise co
Abstract simplicial complexIn combinatorics, an abstract simplicial complex (ASC), often called an abstract complex or just a complex, is a family of sets that is closed under taking subsets, i.e., every subset of a set in the family is also in the family. It is a purely combinatorial description of the geometric notion of a simplicial complex. For example, in a 2-dimensional simplicial complex, the sets in the family are the triangles (sets of size 3), their edges (sets of size 2), and their vertices (sets of size 1).
Model categoryIn mathematics, particularly in homotopy theory, a model category is a with distinguished classes of morphisms ('arrows') called 'weak equivalences', 'fibrations' and 'cofibrations' satisfying certain axioms relating them. These abstract from the category of topological spaces or of chain complexes ( theory). The concept was introduced by . In recent decades, the language of model categories has been used in some parts of algebraic K-theory and algebraic geometry, where homotopy-theoretic approaches led to deep results.
A¹ homotopy theoryIn algebraic geometry and algebraic topology, branches of mathematics, A1 homotopy theory or motivic homotopy theory is a way to apply the techniques of algebraic topology, specifically homotopy, to algebraic varieties and, more generally, to schemes. The theory is due to Fabien Morel and Vladimir Voevodsky. The underlying idea is that it should be possible to develop a purely algebraic approach to homotopy theory by replacing the unit interval [0, 1], which is not an algebraic variety, with the affine line A1, which is.
Object lifetimeIn object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.
Object modelIn computing, object model has two related but distinct meanings: The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of Java, the Component Object Model (COM), or Object-Modeling Technique (OMT). Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.