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Developing a Connect Four Game
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Related lectures (36)
Introduction to C Programming: Basics and Compilation
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Covers the basics of C programming, including syntax, structure, and compilation processes.
Memory Allocation in C
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Covers the basics of memory allocation in C, including passing parameters by value and reference, dynamic arrays, and strings.
Pointers and Arrays: Understanding sizeof in C
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Explains the sizeof operator in C, focusing on its use with pointers and arrays, and highlights common pitfalls and errors in its application.
Data Structures: Arrays and Functions
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Variables and Types: Introduction to C Programming
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Introduces the fundamentals of variables and types in C programming, covering declaration, initialization, and the differences from Java.
File Handling in C: Basics and Common Issues
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Covers the basics of file handling in C, common issues, and standard functions.
Instruction Set Extensions: High-Level Synthesis Techniques
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Files: Basics and Handling
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Explores file basics, error handling, and Endianness in data storage and access.
Control Structures in C: Key Concepts and Examples
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Introduces control structures in C programming, covering branches, loops, and best practices for writing clear code.
Precompiler: Pass Arguments to Your Program
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Explores precompilation directives in C language, handling main() arguments, and passing arguments to a program.
Pointers and Memory Management
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Covers pointers in C++, memory addresses, dynamic allocation, arrays, and memory management techniques.
Programming basics: introduction and algorithms
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Gram-Schmidt Algorithm: Orthogonalization and QR Factorization
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Introduces the Gram-Schmidt algorithm, QR factorization, and the method of least squares.
Lambda Calculus and Type Safety: An Overview
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Data Science for Engineers: Part 2
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