Concurrency controlIn information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while getting those results as quickly as possible. Computer systems, both software and hardware, consist of modules, or components. Each component is designed to operate correctly, i.e., to obey or to meet certain consistency rules.
Multiversion concurrency controlMultiversion concurrency control (MCC or MVCC), is a concurrency control method commonly used by database management systems to provide concurrent access to the database and in programming languages to implement transactional memory. Without concurrency control, if someone is reading from a database at the same time as someone else is writing to it, it is possible that the reader will see a half-written or inconsistent piece of data.
Optimistic concurrency controlOptimistic concurrency control (OCC), also known as optimistic locking, is a concurrency control method applied to transactional systems such as relational database management systems and software transactional memory. OCC assumes that multiple transactions can frequently complete without interfering with each other. While running, transactions use data resources without acquiring locks on those resources. Before committing, each transaction verifies that no other transaction has modified the data it has read.
Distributed concurrency controlDistributed concurrency control is the concurrency control of a system distributed over a computer network (Bernstein et al. 1987, Weikum and Vossen 2001). In database systems and transaction processing (transaction management) distributed concurrency control refers primarily to the concurrency control of a distributed database. It also refers to the concurrency control in a multidatabase (and other multi-transactional object) environment (e.g., federated database, grid computing, and cloud computing environments.
Asynchrony (computer programming)Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program blocking to wait for results. Asynchronous input/output is an example of the latter case of asynchrony, and lets programs issue commands to storage or network devices that service these requests while the processor continues executing the program.
Asynchronous I/OIn computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the transmission has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O. Input and output (I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often orders of magnitude slower than the switching of electric current.
Timestamp-based concurrency controlIn computer science, a timestamp-based concurrency control algorithm is a non-lock concurrency control method. It is used in some databases to safely handle transactions, using timestamps. Every timestamp value is unique and accurately represents an instant in time. A higher-valued timestamp occurs later in time than a lower-valued timestamp. A number of different ways have been used to generate timestamp Use the value of the system's clock at the start of a transaction as the timestamp.
Continuation-passing styleIn functional programming, continuation-passing style (CPS) is a style of programming in which control is passed explicitly in the form of a continuation. This is contrasted with direct style, which is the usual style of programming. Gerald Jay Sussman and Guy L. Steele, Jr. coined the phrase in AI Memo 349 (1975), which sets out the first version of the Scheme programming language. John C. Reynolds gives a detailed account of the numerous discoveries of continuations.
ContinuationIn computer science, a continuation is an abstract representation of the control state of a computer program. A continuation implements (reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment. Continuations are useful for encoding other control mechanisms in programming languages such as exceptions, generators, coroutines, and so on.
Concurrency (computer science)In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation.
Concurrent computingConcurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A concurrent system is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming.
Call-with-current-continuationIn the Scheme computer programming language, the procedure call-with-current-continuation, abbreviated call/cc, is used as a control flow operator. It has been adopted by several other programming languages. Taking a function f as its only argument, (call/cc f) within an expression is applied to the current continuation of the expression. For example ((call/cc f) e2) is equivalent to applying f to the current continuation of the expression.
Delimited continuationIn programming languages, a delimited continuation, composable continuation or partial continuation, is a "slice" of a continuation frame that has been reified into a function. Unlike regular continuations, delimited continuations return a value, and thus may be reused and composed. Control delimiters, the basis of delimited continuations, were introduced by Matthias Felleisen in 1988 though early allusions to composable and delimited continuations can be found in Carolyn Talcott's Stanford 1984 dissertation, Felleisen et al.
Message passingIn computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.
EspressoEspresso (ɛˈsprɛsoʊ, eˈsprɛsso) is one of the most popular coffee-brewing methods, of Italian origin. The French also made a significant contribution to the invention of the first coffee makers, predecessors of today's espresso machines, and generally to the café culture. Espresso can be made with a wide variety of coffee beans and roast degrees, in which a small amount of nearly boiling water (about ) is forced under of pressure through finely-ground coffee beans.
Allocative efficiencyAllocative efficiency is a state of the economy in which production is aligned with consumer preferences; in particular, the set of outputs is chosen so as to maximize the wellbeing of society. This is achieved if every good or service is produced up until the last unit provides a marginal benefit to consumers equal to the marginal cost of production. In economics, allocative efficiency entails production at the point on the production possibilities frontier that is optimal for society.
Spectral efficiencySpectral efficiency, spectrum efficiency or bandwidth efficiency refers to the information rate that can be transmitted over a given bandwidth in a specific communication system. It is a measure of how efficiently a limited frequency spectrum is utilized by the physical layer protocol, and sometimes by the medium access control (the channel access protocol). The link spectral efficiency of a digital communication system is measured in bit/s/Hz, or, less frequently but unambiguously, in (bit/s)/Hz.
Pareto efficiencyPareto efficiency or Pareto optimality is a situation where no action or allocation is available that makes one individual better off without making another worse off. The concept is named after Vilfredo Pareto (1848–1923), Italian civil engineer and economist, who used the concept in his studies of economic efficiency and income distribution. The following three concepts are closely related: Given an initial situation, a Pareto improvement is a new situation where some agents will gain, and no agents will lose.
EfficiencyEfficiency is the often measurable ability to avoid wasting materials, energy, efforts, money, and time while performing a task. In a more general sense, it is the ability to do things well, successfully, and without waste. In more mathematical or scientific terms, it signifies the level of performance that uses the least amount of inputs to achieve the highest amount of output. It often specifically comprises the capability of a specific application of effort to produce a specific outcome with a minimum amount or quantity of waste, expense, or unnecessary effort.
Radio resource managementRadio resource management (RRM) is the system level management of co-channel interference, radio resources, and other radio transmission characteristics in wireless communication systems, for example cellular networks, wireless local area networks, wireless sensor systems, and radio broadcasting networks. RRM involves strategies and algorithms for controlling parameters such as transmit power, user allocation, beamforming, data rates, handover criteria, modulation scheme, error coding scheme, etc.