Joseph-Louis LagrangeJoseph-Louis Lagrange (born Giuseppe Luigi Lagrangia or Giuseppe Ludovico De la Grange Tournier; 25 January 1736 – 10 April 1813), also reported as Giuseppe Luigi Lagrange or Lagrangia, was an Italian mathematician, physicist and astronomer, later naturalized French. He made significant contributions to the fields of analysis, number theory, and both classical and celestial mechanics.
Lagrangian mechanicsIn physics, Lagrangian mechanics is a formulation of classical mechanics founded on the stationary-action principle (also known as the principle of least action). It was introduced by the Italian-French mathematician and astronomer Joseph-Louis Lagrange in his 1788 work, Mécanique analytique. Lagrangian mechanics describes a mechanical system as a pair consisting of a configuration space and a smooth function within that space called a Lagrangian. For many systems, where and are the kinetic and potential energy of the system, respectively.
Galaxy rotation curveThe rotation curve of a disc galaxy (also called a velocity curve) is a plot of the orbital speeds of visible stars or gas in that galaxy versus their radial distance from that galaxy's centre. It is typically rendered graphically as a plot, and the data observed from each side of a spiral galaxy are generally asymmetric, so that data from each side are averaged to create the curve. A significant discrepancy exists between the experimental curves observed, and a curve derived by applying gravity theory to the matter observed in a galaxy.
Bump mappingBump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978. Normal mapping is the most common variation of bump mapping used.
Texture mappingTexture mapping is a method for mapping a texture on a . Texture here can be high frequency detail, surface texture, or color. The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object).
Acoustic resonanceAcoustic resonance is a phenomenon in which an acoustic system amplifies sound waves whose frequency matches one of its own natural frequencies of vibration (its resonance frequencies). The term "acoustic resonance" is sometimes used to narrow mechanical resonance to the frequency range of human hearing, but since acoustics is defined in general terms concerning vibrational waves in matter, acoustic resonance can occur at frequencies outside the range of human hearing.
Web mappingWeb mapping or an online mapping is the process of using maps, usually created through geographic information systems (GIS) on the Internet, more specifically in the World Wide Web (the Web). A web map or an online map is both served and consumed, thus, web mapping is more than just web cartography, it is a service where consumers may choose what the map will show. The advent of web mapping can be regarded as a major new trend in cartography.
Reflection mappingIn computer graphics, environment mapping, or reflection mapping, is an efficient technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the of the distant environment surrounding the rendered object. Several ways of storing the surrounding environment have been employed. The first technique was sphere mapping, in which a single texture contains the image of the surroundings as reflected on a spherical mirror.
Collaborative mappingCollaborative mapping, also known as citizen mapping, is the aggregation of Web mapping and user-generated content, from a group of individuals or entities, and can take several distinct forms. With the growth of technology for storing and sharing maps, collaborative maps have become competitors to commercial services, in the case of OpenStreetMap, or components of them, as in Google Map Maker Waze and Yandex Map Editor.
Geosynchronous orbitA geosynchronous orbit (sometimes abbreviated GSO) is an Earth-centered orbit with an orbital period that matches Earth's rotation on its axis, 23 hours, 56 minutes, and 4 seconds (one sidereal day). The synchronization of rotation and orbital period means that, for an observer on Earth's surface, an object in geosynchronous orbit returns to exactly the same position in the sky after a period of one sidereal day.
Graveyard orbitA graveyard orbit, also called a junk orbit or disposal orbit, is an orbit that lies away from common operational orbits. One significant graveyard orbit is a supersynchronous orbit well beyond geosynchronous orbit. Some satellites are moved into such orbits at the end of their operational life to reduce the probability of colliding with operational spacecraft and generating space debris. A graveyard orbit is used when the change in velocity required to perform a de-orbit maneuver is too large.
Elliptic orbitIn astrodynamics or celestial mechanics, an elliptic orbit or elliptical orbit is a Kepler orbit with an eccentricity of less than 1; this includes the special case of a circular orbit, with eccentricity equal to 0. In a stricter sense, it is a Kepler orbit with the eccentricity greater than 0 and less than 1 (thus excluding the circular orbit). In a wider sense, it is a Kepler orbit with negative energy. This includes the radial elliptic orbit, with eccentricity equal to 1.