EncryptionIn cryptography, encryption is the process of encoding information. This process converts the original representation of the information, known as plaintext, into an alternative form known as ciphertext. Ideally, only authorized parties can decipher a ciphertext back to plaintext and access the original information. Encryption does not itself prevent interference but denies the intelligible content to a would-be interceptor. For technical reasons, an encryption scheme usually uses a pseudo-random encryption key generated by an algorithm.
Modular exponentiationModular exponentiation is exponentiation performed over a modulus. It is useful in computer science, especially in the field of public-key cryptography, where it is used in both Diffie-Hellman Key Exchange and RSA public/private keys. Modular exponentiation is the remainder when an integer b (the base) is raised to the power e (the exponent), and divided by a positive integer m (the modulus); that is, c = be mod m. From the definition of division, it follows that 0 ≤ c < m.
Karatsuba algorithmThe Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most single-digit multiplications. It is therefore asymptotically faster than the traditional algorithm, which performs single-digit products.
ExponentiationIn mathematics, exponentiation is an operation involving two numbers, the base and the exponent or power. Exponentiation is written as bn, where b is the base and n is the power; this is pronounced as "b (raised) to the (power of) n". When n is a positive integer, exponentiation corresponds to repeated multiplication of the base: that is, bn is the product of multiplying n bases: The exponent is usually shown as a superscript to the right of the base.
Multiplication algorithmA multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
Arbitrary-precision arithmeticIn computer science, arbitrary-precision arithmetic, also called bignum arithmetic, multiple-precision arithmetic, or sometimes infinite-precision arithmetic, indicates that calculations are performed on numbers whose digits of precision are limited only by the available memory of the host system. This contrasts with the faster fixed-precision arithmetic found in most arithmetic logic unit (ALU) hardware, which typically offers between 8 and 64 bits of precision.
Exponentiation by squaringIn mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation. These can be of quite general use, for example in modular arithmetic or powering of matrices. For semigroups for which additive notation is commonly used, like elliptic curves used in cryptography, this method is also referred to as double-and-add.
TetrationIn mathematics, tetration (or hyper-4) is an operation based on iterated, or repeated, exponentiation. There is no standard notation for tetration, though and the left-exponent xb are common. Under the definition as repeated exponentiation, means , where n copies of a are iterated via exponentiation, right-to-left, i.e. the application of exponentiation times. n is called the "height" of the function, while a is called the "base," analogous to exponentiation. It would be read as "the nth tetration of a".
ComputationA computation is any type of arithmetic or non-arithmetic calculation that is well-defined. Common examples of computations are mathematical equations and computer algorithms. Mechanical or electronic devices (or, historically, people) that perform computations are known as computers. The study of computation is the field of computability, itself a sub-field of computer science. The notion that mathematical statements should be ‘well-defined’ had been argued by mathematicians since at least the 1600s, but agreement on a suitable definition proved elusive.
Modular multiplicative inverseIn mathematics, particularly in the area of arithmetic, a modular multiplicative inverse of an integer a is an integer x such that the product ax is congruent to 1 with respect to the modulus m. In the standard notation of modular arithmetic this congruence is written as which is the shorthand way of writing the statement that m divides (evenly) the quantity ax − 1, or, put another way, the remainder after dividing ax by the integer m is 1.
Disk encryptionDisk encryption is a technology which protects information by converting it into code that cannot be deciphered easily by unauthorized people or processes. Disk encryption uses disk encryption software or hardware to encrypt every bit of data that goes on a disk or disk volume. It is used to prevent unauthorized access to data storage. The expression full disk encryption (FDE) (or whole disk encryption) signifies that everything on the disk is encrypted, but the master boot record (MBR), or similar area of a bootable disk, with code that starts the operating system loading sequence, is not encrypted.
Theory of computationIn theoretical computer science and mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation, using an algorithm, how efficiently they can be solved or to what degree (e.g., approximate solutions versus precise ones). The field is divided into three major branches: automata theory and formal languages, computability theory, and computational complexity theory, which are linked by the question: "What are the fundamental capabilities and limitations of computers?".
Model of computationIn computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
HyperoperationIn mathematics, the hyperoperation sequence is an infinite sequence of arithmetic operations (called hyperoperations in this context) that starts with a unary operation (the successor function with n = 0). The sequence continues with the binary operations of addition (n = 1), multiplication (n = 2), and exponentiation (n = 3). After that, the sequence proceeds with further binary operations extending beyond exponentiation, using right-associativity.
Multiplicative functionIn number theory, a multiplicative function is an arithmetic function f(n) of a positive integer n with the property that f(1) = 1 and whenever a and b are coprime. An arithmetic function f(n) is said to be completely multiplicative (or totally multiplicative) if f(1) = 1 and f(ab) = f(a)f(b) holds for all positive integers a and b, even when they are not coprime.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Encryption softwareEncryption software is software that uses cryptography to prevent unauthorized access to digital information. Cryptography is used to protect digital information on computers as well as the digital information that is sent to other computers over the Internet. There are many software products which provide encryption. Software encryption uses a cipher to obscure the content into ciphertext. One way to classify this type of software is the type of cipher used.
Square-free integerIn mathematics, a square-free integer (or squarefree integer) is an integer which is divisible by no square number other than 1. That is, its prime factorization has exactly one factor for each prime that appears in it. For example, 10 = 2 ⋅ 5 is square-free, but 18 = 2 ⋅ 3 ⋅ 3 is not, because 18 is divisible by 9 = 32. The smallest positive square-free numbers are Every positive integer can be factored in a unique way as where the different from one are square-free integers that are pairwise coprime.
Disk encryption softwareDisk encryption software is computer security software that protects the confidentiality of data stored on computer media (e.g., a hard disk, floppy disk, or USB device) by using disk encryption. Compared to access controls commonly enforced by an operating system (OS), encryption passively protects data confidentiality even when the OS is not active, for example, if data is read directly from the hardware or by a different OS. In addition crypto-shredding suppresses the need to erase the data at the end of the disk's lifecycle.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.