Science fictionScience fiction (sometimes shortened to SF or sci-fi) is a genre of speculative fiction, which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life. Science fiction can trace its roots to ancient mythology. It is related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers.
ComedyComedy is a genre of fiction that consists of discourses or works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium. The term originated in ancient Greece: In Athenian democracy, the public opinion of voters was influenced by political satire performed by comic poets in theaters. The theatrical genre of Greek comedy can be described as a dramatic performance pitting two groups, ages, genders, or societies against each other in an amusing agon or conflict.
Science fiction magazineA science fiction magazine is a publication that offers primarily science fiction, either in a hard-copy periodical format or on the Internet. Science fiction magazines traditionally featured speculative fiction in short story, novelette, novella or (usually serialized) novel form, a format that continues into the present day. Many also contain editorials, book reviews or articles, and some also include stories in the fantasy and horror genres.
Outline of science fictionThe following outline is provided as an overview of and topical guide to science fiction: Science fiction – a genre of fiction dealing with the impact of imagined innovations in science or technology, often in a futuristic setting. Exploring the consequences of such innovations is the traditional purpose of science fiction, making it a "literature of ideas". Science fiction Definitions of science fiction: Science fiction includes such a wide range of themes and subgenres that it is notoriously difficult to define.
Science fiction fandomScience fiction fandom or SF fandom is a community or fandom of people interested in science fiction in contact with one another based upon that interest. SF fandom has a life of its own, but not much in the way of formal organization (although formal clubs such as the Futurians (1937–1945) and the Los Angeles Science Fantasy Society (1934–present) are recognized examples of organized fandom). Most often called simply "fandom" within the community, it can be viewed as a distinct subculture, with its own literature and jargon; marriages and other relationships among fans are common, as are multi-generational fan families.
Comedy filmA comedy film is a category of film which emphasizes on humor. These films are designed to make the audience laugh in amusement. Films in this style traditionally have a happy ending (dark comedy being an exception to this rule). Comedy is one of the oldest genres in the film and it is derived from classical comedy in theatre. Some of the earliest silent films were comedies such as slapstick comedy which often relies on visual depictions, such as sight gags and pratfalls, so they can be enjoyed without requiring sound.
Hard science fictionHard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's Islands of Space in the November issue of Astounding Science Fiction. The complementary term soft science fiction, formed by analogy to hard science fiction, first appeared in the late 1970s.
FictionFiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games.
History of science fictionThe literary genre of science fiction is diverse, and its exact definition remains a contested question among both scholars and devotees. This lack of consensus is reflected in debates about the genre's history, particularly over determining its exact origins. There are two broad camps of thought, one that identifies the genre's roots in early fantastical works such as the Sumerian Epic of Gilgamesh (earliest Sumerian text versions c. 2150–2000 BCE).
Speculative fictionSpeculative fiction is an umbrella category of fiction that, in its broadest sense, encompasses all the genres that depart from realism, or imitating ordinary reality, such as in the context of supernatural, futuristic, and other imaginative realms. This catch-all genre thus includes, but is not limited to, science fiction, fantasy, horror, superhero fiction, alternate history, utopian and dystopian fiction, and supernatural fiction, as well as combinations thereof (for example, science fantasy).
Genre fictionGenre fiction, also known as formula fiction or popular fiction, is a term used in the book-trade for fictional works written with the intent of fitting into a specific literary genre in order to appeal to readers and fans already familiar with that genre. A number of major literary figures have written genre fiction. John Banville publishes crime novels as Benjamin Black, and both Doris Lessing and Margaret Atwood have written science fiction.
Science fiction filmScience fiction (or sci-fi) is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, dinosaurs, mutants, interstellar travel, time travel, or other technologies. Science fiction films have often been used to focus on political or social issues, and to explore philosophical issues like the human condition.
Romantic comedyRomantic comedy (also known as romcom or rom-com) is a subgenre of comedy and slice of life fiction, focusing on lighthearted, humorous plot lines centered on romantic ideas, such as how true love is able to surmount most obstacles. In a typical romantic comedy, the two lovers tend to be young, likeable, and seemingly meant for each other, yet they are kept apart by some complicating circumstance (e.g., class differences, parental interference, a previous girlfriend or boyfriend) until, surmounting all obstacles, they are finally united.
Non-fictionNon-fiction (or nonfiction) is any document or media content that attempts, in good faith, to convey information only about the real world, rather than being grounded in imagination. Non-fiction typically aims to present topics objectively based on historical, scientific, and empirical information. However, some non-fiction ranges into more subjective territory, including sincerely held opinions on real-world topics.
Historical fictionHistorical fiction is a literary genre in which the plot takes place in a setting related to the past events, but is fictional. Although the term is commonly used as a synonym for historical fiction literature, it can also be applied to other types of narrative, including theatre, opera, cinema, and television, as well as video games and graphic novels. An essential element of historical fiction is that it is set in the past and pays attention to the manners, social conditions and other details of the depicted period.
Character (arts)In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones by Henry Fielding in 1749.
StorytellingStorytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values. Crucial elements of stories and storytelling include plot, characters and narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story.
Ancient Greek comedyAncient Greek comedy was one of the final three principal dramatic forms in the theatre of classical Greece (the others being tragedy and the satyr play). Athenian comedy is conventionally divided into three periods: Old Comedy, Middle Comedy, and New Comedy. Old Comedy survives today largely in the form of the eleven surviving plays of Aristophanes; Middle Comedy is largely lost, i.e. preserved only in relatively short fragments by authors such as Athenaeus of Naucratis; and New Comedy is known primarily from the substantial papyrus fragments of Menander.
Stock characterA stock character, also known as a character archetype, is a type of character in a narrative (e.g. a novel, play, television show, or film) whom audiences recognize across many narratives or as part of a storytelling tradition or convention. There is a wide range of stock characters, covering people of various ages, social classes and demeanors. They are archetypal characters distinguished by their simplification and flatness. As a result, they tend to be easy targets for parody and to be criticized as clichés.
PolicyPolicy is a deliberate system of guidelines to guide decisions and achieve rational outcomes. A policy is a statement of intent and is implemented as a procedure or protocol. Policies are generally adopted by a governance body within an organization. Policies can assist in both subjective and objective decision making. Policies used in subjective decision-making usually assist senior management with decisions that must be based on the relative merits of a number of factors, and as a result, are often hard to test objectively, e.