Adiabatic quantum computationAdiabatic quantum computation (AQC) is a form of quantum computing which relies on the adiabatic theorem to do calculations and is closely related to quantum annealing. First, a (potentially complicated) Hamiltonian is found whose ground state describes the solution to the problem of interest. Next, a system with a simple Hamiltonian is prepared and initialized to the ground state. Finally, the simple Hamiltonian is adiabatically evolved to the desired complicated Hamiltonian.
Trapped ion quantum computerA trapped ion quantum computer is one proposed approach to a large-scale quantum computer. Ions, or charged atomic particles, can be confined and suspended in free space using electromagnetic fields. Qubits are stored in stable electronic states of each ion, and quantum information can be transferred through the collective quantized motion of the ions in a shared trap (interacting through the Coulomb force).
Linear optical quantum computingLinear optical quantum computing or linear optics quantum computation (LOQC) is a paradigm of quantum computation, allowing (under certain conditions, described below) universal quantum computation. LOQC uses photons as information carriers, mainly uses linear optical elements, or optical instruments (including reciprocal mirrors and waveplates) to process quantum information, and uses photon detectors and quantum memories to detect and store quantum information.
Quantum information scienceQuantum information science is a field that combines the principles of quantum mechanics with information science to study the processing, analysis, and transmission of information. It covers both theoretical and experimental aspects of quantum physics, including the limits of what can be achieved with quantum information. The term quantum information theory is sometimes used, but it does not include experimental research and can be confused with a subfield of quantum information science that deals with the processing of quantum information.
Binary search algorithmIn computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found.
Parameterized complexityIn computer science, parameterized complexity is a branch of computational complexity theory that focuses on classifying computational problems according to their inherent difficulty with respect to multiple parameters of the input or output. The complexity of a problem is then measured as a function of those parameters. This allows the classification of NP-hard problems on a finer scale than in the classical setting, where the complexity of a problem is only measured as a function of the number of bits in the input.
Space complexityThe space complexity of an algorithm or a computer program is the amount of memory space required to solve an instance of the computational problem as a function of characteristics of the input. It is the memory required by an algorithm until it executes completely. This includes the memory space used by its inputs, called input space, and any other (auxiliary) memory it uses during execution, which is called auxiliary space. Similar to time complexity, space complexity is often expressed asymptotically in big O notation, such as etc.
Stabilizer codeThe theory of quantum error correction plays a prominent role in the practical realization and engineering of quantum computing and quantum communication devices. The first quantum error-correcting codes are strikingly similar to classical block codes in their operation and performance. Quantum error-correcting codes restore a noisy, decohered quantum state to a pure quantum state. A stabilizer quantum error-correcting code appends ancilla qubits to qubits that we want to protect.
String-searching algorithmIn computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet (finite set) Σ. Σ may be a human language alphabet, for example, the letters A through Z and other applications may use a binary alphabet (Σ = {0,1}) or a DNA alphabet (Σ = {A,C,G,T}) in bioinformatics.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.
Google SearchGoogle Search (also known simply as Google or Google.com) is a search engine provided and operated by Google. Handling more than 3.5 billion searches per day, it has a 92% share of the global search engine market. It is the most-visited website in the world. Additionally, it is the most searched and used search engine in the entire world. The order of search results returned by Google is based, in part, on a priority rank system called "PageRank".
Search data structureIn computer science, a search data structure is any data structure that allows the efficient retrieval of specific items from a set of items, such as a specific record from a database. The simplest, most general, and least efficient search structure is merely an unordered sequential list of all the items. Locating the desired item in such a list, by the linear search method, inevitably requires a number of operations proportional to the number n of items, in the worst case as well as in the average case.