Synchronization (computer science)In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Data synchronization refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity.
Operating systemAn operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, peripherals, and other resources.
SynchronizationSynchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time. Systems that operate with all parts in synchrony are said to be synchronous or in sync—and those that are not are asynchronous. Today, time synchronization can occur between systems around the world through satellite navigation signals and other time and frequency transfer techniques. Time-keeping and synchronization of clocks is a critical problem in long-distance ocean navigation.
Clock synchronizationClock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks. Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates. There are several problems that occur as a result of clock rate differences and several solutions, some being more acceptable than others in certain contexts.
Network Time ProtocolThe Network Time Protocol (NTP) is a networking protocol for clock synchronization between computer systems over packet-switched, variable-latency data networks. In operation since before 1985, NTP is one of the oldest Internet protocols in current use. NTP was designed by David L. Mills of the University of Delaware. NTP is intended to synchronize all participating computers to within a few milliseconds of Coordinated Universal Time (UTC).
Precision Time ProtocolThe Precision Time Protocol (PTP) is a protocol used to synchronize clocks throughout a computer network. On a local area network, it achieves clock accuracy in the sub-microsecond range, making it suitable for measurement and control systems. PTP is employed to synchronize financial transactions, mobile phone tower transmissions, sub-sea acoustic arrays, and networks that require precise timing but lack access to satellite navigation signals. The first version of PTP, IEEE 1588-2002, was published in 2002.
Interrupt vector tableAn interrupt vector table (IVT) is a data structure that associates a list of interrupt handlers with a list of interrupt requests in a table of interrupt vectors. Each entry of the interrupt vector table, called an interrupt vector, is the address of an interrupt handler(also known as ISR). While the concept is common across processor architectures, IVTs may be implemented in architecture-specific fashions. For example, a dispatch table is one method of implementing an interrupt vector table.
TopologyIn mathematics, topology (from the Greek words τόπος, and λόγος) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing holes, opening holes, tearing, gluing, or passing through itself. A topological space is a set endowed with a structure, called a topology, which allows defining continuous deformation of subspaces, and, more generally, all kinds of continuity.
Product topologyIn topology and related areas of mathematics, a product space is the Cartesian product of a family of topological spaces equipped with a natural topology called the product topology. This topology differs from another, perhaps more natural-seeming, topology called the box topology, which can also be given to a product space and which agrees with the product topology when the product is over only finitely many spaces.
Computer hardwareComputer hardware includes the physical parts of a computer, such as the case, central processing unit (CPU), random access memory (RAM), monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. By contrast, software is the set of instructions that can be stored and run by hardware. Hardware is so-termed because it is "hard" or rigid with respect to changes, whereas software is "soft" because it is easy to change. Hardware is typically directed by the software to execute any command or instruction.
Topological spaceIn mathematics, a topological space is, roughly speaking, a geometrical space in which closeness is defined but cannot necessarily be measured by a numeric distance. More specifically, a topological space is a set whose elements are called points, along with an additional structure called a topology, which can be defined as a set of neighbourhoods for each point that satisfy some axioms formalizing the concept of closeness.
General topologyIn mathematics, general topology (or point set topology) is the branch of topology that deals with the basic set-theoretic definitions and constructions used in topology. It is the foundation of most other branches of topology, including differential topology, geometric topology, and algebraic topology. The fundamental concepts in point-set topology are continuity, compactness, and connectedness: Continuous functions, intuitively, take nearby points to nearby points.