Epicyclic gearingAn epicyclic gear train (also known as a planetary gearset) consists of two gears mounted so that the center of one gear revolves around the center of the other. A carrier connects the centers of the two gears and rotates the planet and sun gears mesh so that their pitch circles roll without slip. A point on the pitch circle of the planet gear traces an epicycloid curve. In this simplified case, the sun gear is fixed and the planetary gear(s) roll around the sun gear.
Automatic transmissionAn automatic transmission (sometimes abbreviated AT) is a multi-speed transmission used in motor vehicles that does not require any input from the driver to change forward gears under normal driving conditions. The most common type of automatic transmission is the hydraulic automatic, which uses a planetary gearset, hydraulic controls, and a torque converter. Other types of automatic transmissions include continuously variable transmissions (CVT), automated manual transmissions (AMT), and dual-clutch transmissions (DCT).
GearA gear is a rotating circular machine part having cut teeth or, in the case of a cogwheel or gearwheel, inserted teeth (called cogs), which mesh with another (compatible) toothed part to transmit (convert) torque and speed. The basic principle behind the operation of gears is analogous to the basic principle of levers. A gear may also be known informally as a cog. Geared devices can change the speed, torque, and direction of a power source.
Transmission (mechanical device)A transmission (also called a gearbox) is a mechanical device which uses gears to change the speed or direction of rotation in a machine. Many transmissions have multiple gear ratios, but there are also transmissions that use a single fixed gear ratio. Most currently-produced passenger cars with petrol or diesel engines use transmissions with 5-8 forward gear ratios and one reverse gear ratio. Electric vehicles typically use a single-speed or two-speed transmission.
Semi-automatic transmissionA semi-automatic transmission is a multiple-speed transmission where part of its operation is automated (typically the actuation of the clutch), but the driver's input is still required to launch the vehicle from a standstill and to manually change gears. Semi-automatic transmissions were almost exclusively used in motorcycles and are based on conventional manual transmissions or sequential manual transmissions, but use an automatic clutch system.
Non-synchronous transmissionA non-synchronous transmission, also called a crash gearbox, is a form of manual transmission based on gears that do not use synchronizing mechanisms. They require the driver to manually synchronize the transmission's input speed (engine RPM) and output speed (driveshaft speed). Non-synchronous transmissions are found primarily in various types of industrial machinery; such as tractors and semi-tractors. Non-synchronous manual transmissions are also found on motorcycles, in the form of constant-mesh sequential manual transmissions.
Gear stickA gear stick (rarely spelled gearstick), gear lever (both UK English), gearshift or shifter (both U.S. English), more formally known as a transmission lever, is a metal lever attached to the transmission of an automobile. The term gear stick mostly refers to the shift lever of a manual transmission, while in an automatic transmission, a similar lever is known as a gear selector. A gear stick will normally be used to change gear whilst depressing the clutch pedal with the left foot to disengage the engine from the drivetrain and wheels.
Mechanical engineeringMechanical engineering is the study of physical machines that may involve force and movement. It is an engineering branch that combines engineering physics and mathematics principles with materials science, to design, analyze, manufacture, and maintain mechanical systems. It is one of the oldest and broadest of the engineering branches. Mechanical engineering requires an understanding of core areas including mechanics, dynamics, thermodynamics, materials science, design, structural analysis, and electricity.
MachineA machine is a physical system using power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromolecules, such as molecular machines. Machines can be driven by animals and people, by natural forces such as wind and water, and by chemical, thermal, or electrical power, and include a system of mechanisms that shape the actuator input to achieve a specific application of output forces and movement.
Antikythera mechanismThe Antikythera mechanism (ˌæntɪˈkɪθɪərə ) is an Ancient Greek hand-powered orrery, described as the oldest known example of an analogue computer used to predict astronomical positions and eclipses decades in advance. It could also be used to track the four-year cycle of athletic games which was similar to an Olympiad, the cycle of the ancient Olympic Games. This artefact was among wreckage retrieved from a shipwreck off the coast of the Greek island Antikythera in 1901.
Differential (mechanical device)A differential is a gear train with three drive shafts that has the property that the rotational speed of one shaft is the average of the speeds of the others. A common use of differentials is in motor vehicles, to allow the wheels at each end of a drive axle to rotate at different speeds while cornering. Other uses include clocks and analog computers. Differentials can also provide a gear ratio between the input and output shafts (called the "axle ratio" or "diff ratio").
Continuously variable transmissionA continuously variable transmission (CVT) is an automatic transmission that can change through a continuous range of gear ratios. This contrasts with other transmissions that provide a limited number of gear ratios in fixed steps. The flexibility of a CVT with suitable control may allow the engine to operate at a constant RPM while the vehicle moves at varying speeds. CVTs are used in cars, tractors, side-by-sides, motor scooters, snowmobiles, bicycles, and earthmoving equipment.
Type systemIn computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type (for example, integer, floating point, string) to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term.
Mechanical energyIn physical sciences, mechanical energy is the sum of potential energy and kinetic energy. The principle of conservation of mechanical energy states that if an isolated system is subject only to conservative forces, then the mechanical energy is constant. If an object moves in the opposite direction of a conservative net force, the potential energy will increase; and if the speed (not the velocity) of the object changes, the kinetic energy of the object also changes.
Type theoryIn mathematics, logic, and computer science, a type theory is the formal presentation of a specific type system, and in general, type theory is the academic study of type systems. Some type theories serve as alternatives to set theory as a foundation of mathematics. Two influential type theories that were proposed as foundations are Alonzo Church's typed λ-calculus and Per Martin-Löf's intuitionistic type theory. Most computerized proof-writing systems use a type theory for their foundation, a common one is Thierry Coquand's Calculus of Inductive Constructions.
Type safetyIn computer science, type safety and type soundness are the extent to which a programming language discourages or prevents type errors. Type safety is sometimes alternatively considered to be a property of facilities of a computer language; that is, some facilities are type-safe and their usage will not result in type errors, while other facilities in the same language may be type-unsafe and a program using them may encounter type errors.
Worm driveA worm drive is a gear arrangement in which a worm (which is a gear in the form of a screw) meshes with a worm wheel (which is similar in appearance to a spur gear). The two elements are also called the worm screw and worm gear. The terminology is often confused by imprecise use of the term worm gear to refer to the worm, the worm wheel, or the worm drive as a unit. The worm drive or "endless screw" was invented by either Archytas of Tarentum, Apollonius of Perga, or Archimedes, the last one being the most probable author.
SatelliteA satellite or artificial satellite is an object intentionally placed into orbit around a celestial body. Satellites have a variety of uses, including communication relay, weather forecasting, navigation (GPS), broadcasting, scientific research, and Earth observation. Additional military uses are reconnaissance, early warning, signals intelligence and, potentially, weapon delivery. Other satellites include the final rocket stages that place satellites in orbit and formerly useful satellites that later become defunct.
Type inferenceType inference refers to the automatic detection of the type of an expression in a formal language. These include programming languages and mathematical type systems, but also natural languages in some branches of computer science and linguistics. Types in a most general view can be associated to a designated use suggesting and restricting the activities possible for an object of that type. Many nouns in language specify such uses. For instance, the word leash indicates a different use than the word line.
Data typeIn computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data.