Bilinear formIn mathematics, a bilinear form is a bilinear map V × V → K on a vector space V (the elements of which are called vectors) over a field K (the elements of which are called scalars). In other words, a bilinear form is a function B : V × V → K that is linear in each argument separately: B(u + v, w) = B(u, w) + B(v, w) and B(λu, v) = λB(u, v) B(u, v + w) = B(u, v) + B(u, w) and B(u, λv) = λB(u, v) The dot product on is an example of a bilinear form.
Bilinear mapIn mathematics, a bilinear map is a function combining elements of two vector spaces to yield an element of a third vector space, and is linear in each of its arguments. Matrix multiplication is an example. Let and be three vector spaces over the same base field . A bilinear map is a function such that for all , the map is a linear map from to and for all , the map is a linear map from to In other words, when we hold the first entry of the bilinear map fixed while letting the second entry vary, the result is a linear operator, and similarly for when we hold the second entry fixed.
Definite quadratic formIn mathematics, a definite quadratic form is a quadratic form over some real vector space V that has the same sign (always positive or always negative) for every non-zero vector of V. According to that sign, the quadratic form is called positive-definite or negative-definite. A semidefinite (or semi-definite) quadratic form is defined in much the same way, except that "always positive" and "always negative" are replaced by "never negative" and "never positive", respectively.
Inner product spaceIn mathematics, an inner product space (or, rarely, a Hausdorff pre-Hilbert space) is a real vector space or a complex vector space with an operation called an inner product. The inner product of two vectors in the space is a scalar, often denoted with angle brackets such as in . Inner products allow formal definitions of intuitive geometric notions, such as lengths, angles, and orthogonality (zero inner product) of vectors. Inner product spaces generalize Euclidean vector spaces, in which the inner product is the dot product or scalar product of Cartesian coordinates.
Degenerate bilinear formIn mathematics, specifically linear algebra, a degenerate bilinear form f (x, y ) on a vector space V is a bilinear form such that the map from V to V∗ (the dual space of V ) given by v ↦ (x ↦ f (x, v )) is not an isomorphism. An equivalent definition when V is finite-dimensional is that it has a non-trivial kernel: there exist some non-zero x in V such that for all A nondegenerate or nonsingular form is a bilinear form that is not degenerate, meaning that is an isomorphism, or equivalently in finite dimensions, if and only if for all implies that .
Quadratic formIn mathematics, a quadratic form is a polynomial with terms all of degree two ("form" is another name for a homogeneous polynomial). For example, is a quadratic form in the variables x and y. The coefficients usually belong to a fixed field K, such as the real or complex numbers, and one speaks of a quadratic form over K. If , and the quadratic form equals zero only when all variables are simultaneously zero, then it is a definite quadratic form; otherwise it is an isotropic quadratic form.
Scalar multiplicationIn mathematics, scalar multiplication is one of the basic operations defining a vector space in linear algebra (or more generally, a module in abstract algebra). In common geometrical contexts, scalar multiplication of a real Euclidean vector by a positive real number multiplies the magnitude of the vector—without changing its direction. The term "scalar" itself derives from this usage: a scalar is that which scales vectors.
Multilinear formIn abstract algebra and multilinear algebra, a multilinear form on a vector space over a field is a map that is separately -linear in each of its arguments. More generally, one can define multilinear forms on a module over a commutative ring. The rest of this article, however, will only consider multilinear forms on finite-dimensional vector spaces. A multilinear -form on over is called a (covariant) -tensor, and the vector space of such forms is usually denoted or .
Product (mathematics)In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together). When one factor is an integer, the product is called a multiple. The order in which real or complex numbers are multiplied has no bearing on the product; this is known as the commutative law of multiplication.
Pseudo-Riemannian manifoldIn differential geometry, a pseudo-Riemannian manifold, also called a semi-Riemannian manifold, is a differentiable manifold with a metric tensor that is everywhere nondegenerate. This is a generalization of a Riemannian manifold in which the requirement of positive-definiteness is relaxed. Every tangent space of a pseudo-Riemannian manifold is a pseudo-Euclidean vector space. A special case used in general relativity is a four-dimensional Lorentzian manifold for modeling spacetime, where tangent vectors can be classified as timelike, null, and spacelike.
AngleIn Euclidean geometry, an angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. Angles formed by two rays are also known as plane angles as they lie in the plane that contains the rays. Angles are also formed by the intersection of two planes; these are called dihedral angles. Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection.
Riemannian geometryRiemannian geometry is the branch of differential geometry that studies Riemannian manifolds, defined as smooth manifolds with a Riemannian metric (an inner product on the tangent space at each point that varies smoothly from point to point). This gives, in particular, local notions of angle, length of curves, surface area and volume. From those, some other global quantities can be derived by integrating local contributions.
Metric connectionIn mathematics, a metric connection is a connection in a vector bundle E equipped with a bundle metric; that is, a metric for which the inner product of any two vectors will remain the same when those vectors are parallel transported along any curve. This is equivalent to: A connection for which the covariant derivatives of the metric on E vanish. A principal connection on the bundle of orthonormal frames of E. A special case of a metric connection is a Riemannian connection; there is a unique such which is torsion free, the Levi-Civita connection.
Dot productIn mathematics, the dot product or scalar product is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more).
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
Curvature of Riemannian manifoldsIn mathematics, specifically differential geometry, the infinitesimal geometry of Riemannian manifolds with dimension greater than 2 is too complicated to be described by a single number at a given point. Riemann introduced an abstract and rigorous way to define curvature for these manifolds, now known as the Riemann curvature tensor. Similar notions have found applications everywhere in differential geometry of surfaces and other objects. The curvature of a pseudo-Riemannian manifold can be expressed in the same way with only slight modifications.
DefinitionA definition is a statement of the meaning of a term (a word, phrase, or other set of symbols). Definitions can be classified into two large categories: intensional definitions (which try to give the sense of a term), and extensional definitions (which try to list the objects that a term describes). Another important category of definitions is the class of ostensive definitions, which convey the meaning of a term by pointing out examples. A term may have many different senses and multiple meanings, and thus require multiple definitions.
Lexical definitionThe lexical definition of a term, also known as the dictionary definition, is the definition closely matching the meaning of the term in common usage. As its other name implies, this is the sort of definition one is likely to find in the dictionary. A lexical definition is usually the type expected from a request for definition, and it is generally expected that such a definition will be stated as simply as possible in order to convey information to the widest audience.
Internal and external anglesIn geometry, an angle of a polygon is formed by two adjacent sides. For a simple (non-self-intersecting) polygon, regardless of whether it is convex or non-convex, this angle is called an (or interior angle) if a point within the angle is in the interior of the polygon. A polygon has exactly one internal angle per vertex. If every internal angle of a simple polygon is less than a straight angle (π radians or 180°), then the polygon is called convex.
Angle trisectionAngle trisection is a classical problem of straightedge and compass construction of ancient Greek mathematics. It concerns construction of an angle equal to one third of a given arbitrary angle, using only two tools: an unmarked straightedge and a compass. In 1837, Pierre Wantzel proved that the problem, as stated, is impossible to solve for arbitrary angles. However, some special angles can be trisected: for example, it is trivial to trisect a right angle (that is, to construct an angle of 30 degrees).