Inheritance (object-oriented programming)In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class.
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
Interface (object-oriented programming)In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to adopt the protocol, or to implement the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects.
Object-oriented designObject-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design. An object contains encapsulated data and procedures grouped together to represent an entity. The 'object interface' defines how the object can be interacted with. An object-oriented program is described by the interaction of these objects. Object-oriented design is the discipline of defining the objects and their interactions to solve a problem that was identified and documented during object-oriented analysis.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Multiple inheritanceMultiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature.
C++C++ ('si:_plVs_plVs, pronounced "C plus plus" and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language, it has since expanded significantly over time; modern C++ currently has object-oriented, generic, and functional features, in addition to facilities for low-level memory manipulation.
Object copyingIn object-oriented programming, object copying is creating a copy of an existing object, a unit of data in object-oriented programming. The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.
LausanneLausanne (loʊˈzæn , USalsoloʊˈzɑːn , lɔzan; Losena lɔˈzəna) is the capital and largest city of the Swiss French-speaking canton of Vaud. It is a hilly city situated on the shores of Lake Geneva, about halfway between the Jura Mountains and the Alps, and facing the French town of Évian-les-Bains across the lake. Lausanne is located northeast of Geneva, the nearest major city. The municipality of Lausanne has a population of about 140,000, making it the fourth largest city in Switzerland after Basel, Geneva, and Zurich, with the entire agglomeration area having about 420,000 inhabitants (as of January 2019).
RectangleIn Euclidean plane geometry, a rectangle is a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that all of its angles are equal (360°/4 = 90°); or a parallelogram containing a right angle. A rectangle with four sides of equal length is a square. The term "oblong" is occasionally used to refer to a non-square rectangle. A rectangle with vertices ABCD would be denoted as .
Lausanne DistrictLausanne District (District de Lausanne) is a district in the canton of Vaud, Switzerland. The seat of the district is the city of Lausanne. Lausanne has an area, , of . Of this area, or 27.3% is used for agricultural purposes, while or 30.9% is forested. Of the rest of the land, or 41.6% is settled (buildings or roads) and or 0.1% is unproductive land. Lausanne has a population () of . Most of the population () speaks French (159,559 or 79.6%), with German being second most common (8,534 or 4.
Romanel-sur-LausanneRomanel-sur-Lausanne (ʁɔmanɛl syʁ lɔzan, literally Romanel on Lausanne; Romanél) is a municipality in the canton of Vaud in Switzerland, located in the district of Lausanne. Romanel-sur-Lausanne is first mentioned in 1184 as Romanes. Romanel-sur-Lausanne has an area, , of (depending on calculation method). Of this area, or 59.7% is used for agricultural purposes, while or 3.8% is forested. Of the rest of the land, or 37.8% is settled (buildings or roads). Of the built up area, industrial buildings made up 5.
Le Mont-sur-LausanneLe Mont-sur-Lausanne (lə mɔ̃ syʁ lɔzan, literally Le Mont on Lausanne; Lo Mont) is a municipality in the district of Lausanne in the canton of Vaud in Switzerland. It is a suburb of the city of Lausanne. Le Mont-sur-Lausanne is first mentioned in 1237 as Monte super Lausannam. Le Mont-sur-Lausanne has an area, , of (depending on calculation method). Of this area, or 51.0% is used for agricultural purposes, while or 18.2% is forested. Of the rest of the land, or 30.0% is settled (buildings or roads).
Cheseaux-sur-LausanneCheseaux-sur-Lausanne (ʃəzo syʁ lɔzan, literally Cheseaux on Lausanne; Chesâls) is a municipality in the district of Lausanne in the canton of Vaud in Switzerland. It is a suburb of the city of Lausanne. Cheseaux-sur-Lausanne is first mentioned in 1228 as Chesaus. Cheseaux-sur-Lausanne has an area, , of . Of this area, or 60.3% is used for agricultural purposes, while or 14.6% is forested. Of the rest of the land, or 24.0% is settled (buildings or roads), or 0.7% is either rivers or lakes.
Belmont-sur-LausanneBelmont-sur-Lausanne (bɛlmɔ̃ syʁ lɔzan, literally Belmont on Lausanne) is a municipality in the district of Lavaux-Oron in the canton of Vaud in Switzerland. It is a suburb of the city of Lausanne. Belmont-sur-Lausanne is first mentioned in 1228 as Belmunt sowie apud bellum Montem. Belmont-sur-Lausanne has an area, , of . Of this area, or 35.1% is used for agricultural purposes, while or 29.8% is forested. Of the rest of the land, or 33.2% is settled (buildings or roads). Of the built up area, housing and buildings made up 23.
ShapeA shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes. A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved surface (a non-Euclidean two-dimensional space). Lists of shapes Some simple shapes can be put into broad categories.
Vertex figureIn geometry, a vertex figure, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off. Take some corner or vertex of a polyhedron. Mark a point somewhere along each connected edge. Draw lines across the connected faces, joining adjacent points around the face. When done, these lines form a complete circuit, i.e. a polygon, around the vertex. This polygon is the vertex figure. More precise formal definitions can vary quite widely, according to circumstance.