Specular reflectionSpecular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface. The law of reflection states that a reflected ray of light emerges from the reflecting surface at the same angle to the surface normal as the incident ray, but on the opposing side of the surface normal in the plane formed by the incident and reflected rays. This behavior was first described by Hero of Alexandria (AD c. 10–70). Later, Alhazen gave a complete statement of the law of reflection.
Reflection (physics)Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The law of reflection says that for specular reflection (for example at a mirror) the angle at which the wave is incident on the surface equals the angle at which it is reflected. In acoustics, reflection causes echoes and is used in sonar. In geology, it is important in the study of seismic waves.
Diffuse reflectionDiffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection. An ideal diffuse reflecting surface is said to exhibit Lambertian reflection, meaning that there is equal luminance when viewed from all directions lying in the half-space adjacent to the surface.
Total internal reflectionIn physics, total internal reflection (TIR) is the phenomenon in which waves arriving at the interface (boundary) from one medium to another (e.g., from water to air) are not refracted into the second ("external") medium, but completely reflected back into the first ("internal") medium. It occurs when the second medium has a higher wave speed (i.e., lower refractive index) than the first, and the waves are incident at a sufficiently oblique angle on the interface.
Snell's lawSnell's law (also known as Snell–Descartes law and ibn-Sahl law and the law of refraction) is a formula used to describe the relationship between the angles of incidence and refraction, when referring to light or other waves passing through a boundary between two different isotropic media, such as water, glass, or air. In optics, the law is used in ray tracing to compute the angles of incidence or refraction, and in experimental optics to find the refractive index of a material.
René DescartesRené Descartes (deɪˈkɑːrt or UKˈdeɪkɑːrt; ʁəne dekaʁt; Latinized: Renatus Cartesius; 31 March 1596 – 11 February 1650) was a French philosopher, scientist, and mathematician, widely considered a seminal figure in the emergence of modern philosophy and science. Mathematics was central to his method of inquiry, and he connected the previously separate fields of geometry and algebra into analytic geometry. Descartes spent much of his working life in the Dutch Republic, initially serving the Dutch States Army, later becoming a central intellectual of the Dutch Golden Age.
Geometrical opticsGeometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays: propagate in straight-line paths as they travel in a homogeneous medium bend, and in particular circumstances may split in two, at the interface between two dissimilar media follow curved paths in a medium in which the refractive index changes may be absorbed or reflected.
Dispersive prismIn optics, a dispersive prism is an optical prism that is used to disperse light, that is, to separate light into its spectral components (the colors of the rainbow). Different wavelengths (colors) of light will be deflected by the prism at different angles. This is a result of the prism material's index of refraction varying with wavelength (dispersion). Generally, longer wavelengths (red) undergo a smaller deviation than shorter wavelengths (blue).
AdequalityAdequality is a technique developed by Pierre de Fermat in his treatise Methodus ad disquirendam maximam et minimam (a Latin treatise circulated in France c. 1636 ) to calculate maxima and minima of functions, tangents to curves, area, center of mass, least action, and other problems in calculus. According to André Weil, Fermat "introduces the technical term adaequalitas, adaequare, etc., which he says he has borrowed from Diophantus. As Diophantus V.
Reflection coefficientIn physics and electrical engineering the reflection coefficient is a parameter that describes how much of a wave is reflected by an impedance discontinuity in the transmission medium. It is equal to the ratio of the amplitude of the reflected wave to the incident wave, with each expressed as phasors. For example, it is used in optics to calculate the amount of light that is reflected from a surface with a different index of refraction, such as a glass surface, or in an electrical transmission line to calculate how much of the electromagnetic wave is reflected by an impedance discontinuity.
Reflection (mathematics)In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis (a vertical reflection) would look like q.
Point reflectionIn geometry, a point reflection (also called a point inversion or central inversion) is an transformation of affine space in which every point is reflected across a specific fixed point. A point reflection is an involution: applying it twice is the identity transformation. It is equivalent to a homothetic transformation with scale factor −1. The point of inversion is also called homothetic center. An object that is invariant under a point reflection is said to possess point symmetry; if it is invariant under point reflection through its center, it is said to possess central symmetry or to be centrally symmetric.
WallA wall is a structure and a surface that defines an area; carries a load; provides security, shelter, or soundproofing; or, is decorative. There are many kinds of walls, including: Walls in buildings that form a fundamental part of the superstructure or separate interior rooms, sometimes for fire safety Glass walls (a wall in which the primary structure is made of glass; does not include openings within walls that have glass coverings: these are windows) Border barriers between countries Brick walls Defensive walls in fortifications Permanent, solid fences Retaining walls, which hold back dirt, stone, water, or noise sound Stone walls Walls that protect from oceans (seawalls) or rivers (levees) The term wall comes from Latin vallum meaning ".
Glide reflectionIn 2-dimensional geometry, a glide reflection (or transflection) is a symmetry operation that consists of a reflection over a line and then translation along that line, combined into a single operation. The intermediate step between reflection and translation can look different from the starting configuration, so objects with glide symmetry are in general, not symmetrical under reflection alone. In group theory, the glide plane is classified as a type of opposite isometry of the Euclidean plane.
Audio engineerAn audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts.
Defensive wallA defensive wall is a fortification usually used to protect a city, town or other settlement from potential aggressors. The walls can range from simple palisades or earthworks to extensive military fortifications with towers, bastions and gates for access to the city. From ancient to modern times, they were used to enclose settlements. Generally, these are referred to as city walls or town walls, although there were also walls, such as the Great Wall of China, Walls of Benin, Hadrian's Wall, Anastasian Wall, and the Atlantic Wall, which extended far beyond the borders of a city and were used to enclose regions or mark territorial boundaries.
PiThe number pi (paɪ; spelled out as "pi") is a mathematical constant that is the ratio of a circle's circumference to its diameter, approximately equal to 3.14159. The number pi appears in many formulae across mathematics and physics. It is an irrational number, meaning that it cannot be expressed exactly as a ratio of two integers, although fractions such as are commonly used to approximate it. Consequently, its decimal representation never ends, nor enters a permanently repeating pattern.
Fade (audio engineering)In audio engineering, a fade is a gradual increase or decrease in the level of an audio signal. The term can also be used for film cinematography or theatre lighting in much the same way (see fade (filmmaking) and fade (lighting)). A recorded song may be gradually reduced to silence at its end (fade-out), or may gradually increase from silence at the beginning (fade-in). Fading-out can serve as a recording solution for pieces of music that contain no obvious ending.
Professional audioProfessional audio, abbreviated as pro audio, refers to both an activity and a category of high-quality, studio-grade audio equipment. Typically it encompasses sound recording, sound reinforcement system setup and audio mixing, and studio music production by trained sound engineers, audio engineers, record producers, and audio technicians who work in live event support and recording using mixing consoles, recording equipment and sound reinforcement systems.
MicrosoftMicrosoft Corporation is an American multinational technology corporation headquartered in Redmond, Washington. Microsoft's best-known software products are the Windows line of operating systems, the Microsoft 365 suite of productivity applications, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No.