Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Quizes
Exercises
Publications
Startups
Units
Show all results for
Home
Lecture
Graphics Fundamentals: Rendering, Transformations, and Procedural Modeling
Graph Chatbot
Related lectures (33)
Lighting: Surface Reflectance and Phong Model
Log in to Mediaspace to watch this video
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Rasterization Pipeline: Triangle Measures
Log in to Mediaspace to watch this video
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Shape from Shading: Recovering 3D Information from 2D Images
Log in to Mediaspace to watch this video
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Triangle Meshes: Ray Tracing and Spatial Data Structures
Log in to Mediaspace to watch this video
Delves into Phong Lighting, deepfake technology, triangle meshes, and spatial data structures for ray tracing.
Texture Mapping: Shadows and Reflections
Log in to Mediaspace to watch this video
Explores texture mapping techniques to enhance realism, focusing on color manipulation, reflections, and shadows, with a demonstration of shadow mapping for real-time rendering.
Shadows: Shadow Art and Computation
Log in to Mediaspace to watch this video
Explores shadow art creation, shadow computation in computer graphics, shadow mapping techniques, and challenges in achieving realistic shadows.
Shape from Shading and Texture
Log in to Mediaspace to watch this video
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Rasterization Algorithms: Bresenham Algorithm
Log in to Mediaspace to watch this video
Explains the Bresenham algorithm for line rasterization and the importance of integer arithmetic in computer graphics.
Building Technology III: Visual Comfort
Log in to Mediaspace to watch this video
Explores the physics of building technology and the physiology of vision, emphasizing visual comfort and lighting effects.
Lighting: Shadows and Recursion
Log in to Mediaspace to watch this video
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.
Procedural Modeling: Synthesizing Complex Functions
Log in to Mediaspace to watch this video
Explores Perlin noise for creating realistic procedural models and textures in computer graphics.
Untitled
Log in to Mediaspace to watch this video
Laplacian: Basics and Examples
Log in to Mediaspace to watch this video
Covers the basics of the Laplacian operator applied to scalar fields and its importance in mathematical models.
Previous
Page 2 of 2
Next