Hyperbolic trajectoryIn astrodynamics or celestial mechanics, a hyperbolic trajectory or hyperbolic orbit is the trajectory of any object around a central body with more than enough speed to escape the central object's gravitational pull. The name derives from the fact that according to Newtonian theory such an orbit has the shape of a hyperbola. In more technical terms this can be expressed by the condition that the orbital eccentricity is greater than one.
Inertial frame of referenceIn classical physics and special relativity, an inertial frame of reference (also called inertial space, or Galilean reference frame) is a frame of reference not undergoing any acceleration. It is a frame in which an isolated physical object—an object with zero net force acting on it—is perceived to move with a constant velocity or, equivalently, it is a frame of reference in which Newton's first law of motion holds.
Inertial navigation systemAn inertial navigation system (INS) is a navigation device that uses motion sensors (accelerometers), rotation sensors (gyroscopes) and a computer to continuously calculate by dead reckoning the position, the orientation, and the velocity (direction and speed of movement) of a moving object without the need for external references. Often the inertial sensors are supplemented by a barometric altimeter and sometimes by magnetic sensors (magnetometers) and/or speed measuring devices.
Virtual realityVirtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
VelocityVelocity is the speed and the direction of motion of an object. Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity: both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called , being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s−1). For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector.
Inertial measurement unitAn inertial measurement unit (IMU) is an electronic device that measures and reports a body's specific force, angular rate, and sometimes the orientation of the body, using a combination of accelerometers, gyroscopes, and sometimes magnetometers. When the magnetometer is included, IMUs are referred to as IMMUs. IMUs are typically used to maneuver modern vehicles including motorcycles, missiles, aircraft (an attitude and heading reference system), including unmanned aerial vehicles (UAVs), among many others, and spacecraft, including satellites and landers.
Coriolis forceIn physics, the Coriolis force is an inertial or fictitious force that acts on objects in motion within a frame of reference that rotates with respect to an inertial frame. In a reference frame with clockwise rotation, the force acts to the left of the motion of the object. In one with anticlockwise (or counterclockwise) rotation, the force acts to the right. Deflection of an object due to the Coriolis force is called the Coriolis effect.
PlayStation VRThe PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 and is backwards compatible with the PlayStation 5 home video game console. The PlayStation VR is compatible with the PlayStation 5 via backward compatibility using a USB to PlayStation Camera adapter that is shipped for free by Sony to anyone who has previously purchased the PS VR.
Interplanetary Transport NetworkThe Interplanetary Transport Network (ITN) is a collection of gravitationally determined pathways through the Solar System that require very little energy for an object to follow. The ITN makes particular use of Lagrange points as locations where trajectories through space can be redirected using little or no energy. These points have the peculiar property of allowing objects to orbit around them, despite lacking an object to orbit. While it would use little energy, transport along the network would take a long time.
Virtual reality headsetA virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display (providing separate images for each eye), stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.
Interplanetary spaceflightInterplanetary spaceflight or interplanetary travel is the crewed or uncrewed travel between stars and planets, usually within a single planetary system. In practice, spaceflights of this type are confined to travel between the planets of the Solar System. Uncrewed space probes have flown to all the observed planets in the Solar System as well as to dwarf planets Pluto and Ceres, and several asteroids. Orbiters and landers return more information than fly-by missions.
MomentumIn Newtonian mechanics, momentum (: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If m is an object's mass and v is its velocity (also a vector quantity), then the object's momentum p (from Latin pellere "push, drive") is: In the International System of Units (SI), the unit of measurement of momentum is the kilogram metre per second (kg⋅m/s), which is equivalent to the newton-second.
Horseshoe orbitIn celestial mechanics, a horseshoe orbit is a type of co-orbital motion of a small orbiting body relative to a larger orbiting body. The osculating (instantaneous) orbital period of the smaller body remains very near that of the larger body, and if its orbit is a little more eccentric than that of the larger body, during every period it appears to trace an ellipse around a point on the larger object's orbit. However, the loop is not closed but drifts forward or backward so that the point it circles will appear to move smoothly along the larger body's orbit over a long period of time.
OrbitIn celestial mechanics, an orbit (also known as orbital revolution) is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an object or position in space such as a planet, moon, asteroid, or Lagrange point. Normally, orbit refers to a regularly repeating trajectory, although it may also refer to a non-repeating trajectory.
Orbital maneuverIn spaceflight, an orbital maneuver (otherwise known as a burn) is the use of propulsion systems to change the orbit of a spacecraft. For spacecraft far from Earth (for example those in orbits around the Sun) an orbital maneuver is called a deep-space maneuver (DSM). The rest of the flight, especially in a transfer orbit, is called coasting.
MassMass is an intrinsic property of a body. It was traditionally believed to be related to the quantity of matter in a physical body, until the discovery of the atom and particle physics. It was found that different atoms and different elementary particles, theoretically with the same amount of matter, have nonetheless different masses. Mass in modern physics has multiple definitions which are conceptually distinct, but physically equivalent.
Orbital periodThe orbital period (also revolution period) is the amount of time a given astronomical object takes to complete one orbit around another object. In astronomy, it usually applies to planets or asteroids orbiting the Sun, moons orbiting planets, exoplanets orbiting other stars, or binary stars. It may also refer to the time it takes a satellite orbiting a planet or moon to complete one orbit. For celestial objects in general, the orbital period is determined by a 360° revolution of one body around its primary, e.
Time dilationTime dilation is the difference in elapsed time as measured by two clocks, either due to a relative velocity between them (special relativity) or due to a difference in gravitational potential between their locations (general relativity). When unspecified, "time dilation" usually refers to the effect due to velocity. After compensating for varying signal delays due to the changing distance between an observer and a moving clock (i.e. Doppler effect), the observer will measure the moving clock as ticking slower than a clock that is at rest in the observer's own reference frame.
Vis-viva equationIn astrodynamics, the vis-viva equation, also referred to as orbital-energy-invariance law or Burgas formula, is one of the equations that model the motion of orbiting bodies. It is the direct result of the principle of conservation of mechanical energy which applies when the only force acting on an object is its own weight which is the gravitational force determined by the product of the mass of the object and the strength of the surrounding gravitational field.
Four-velocityIn physics, in particular in special relativity and general relativity, a four-velocity is a four-vector in four-dimensional spacetime that represents the relativistic counterpart of velocity, which is a three-dimensional vector in space. Physical events correspond to mathematical points in time and space, the set of all of them together forming a mathematical model of physical four-dimensional spacetime. The history of an object traces a curve in spacetime, called its world line.