FormulaIn science, a formula is a concise way of expressing information symbolically, as in a mathematical formula or a chemical formula. The informal use of the term formula in science refers to the general construct of a relationship between given quantities. The plural of formula can be either formulas (from the most common English plural noun form) or, under the influence of scientific Latin, formulae (from the original Latin). In mathematics, a formula generally refers to an equation relating one mathematical expression to another, with the most important ones being mathematical theorems.
Primality testA primality test is an algorithm for determining whether an input number is prime. Among other fields of mathematics, it is used for cryptography. Unlike integer factorization, primality tests do not generally give prime factors, only stating whether the input number is prime or not. Factorization is thought to be a computationally difficult problem, whereas primality testing is comparatively easy (its running time is polynomial in the size of the input).
Ball (mathematics)In mathematics, a ball is the solid figure bounded by a sphere; it is also called a solid sphere. It may be a closed ball (including the boundary points that constitute the sphere) or an open ball (excluding them). These concepts are defined not only in three-dimensional Euclidean space but also for lower and higher dimensions, and for metric spaces in general. A ball in n dimensions is called a hyperball or n-ball and is bounded by a hypersphere or (n−1)-sphere.
Semidefinite programmingSemidefinite programming (SDP) is a subfield of convex optimization concerned with the optimization of a linear objective function (a user-specified function that the user wants to minimize or maximize) over the intersection of the cone of positive semidefinite matrices with an affine space, i.e., a spectrahedron. Semidefinite programming is a relatively new field of optimization which is of growing interest for several reasons. Many practical problems in operations research and combinatorial optimization can be modeled or approximated as semidefinite programming problems.
Identity (mathematics)In mathematics, an identity is an equality relating one mathematical expression A to another mathematical expression B, such that A and B (which might contain some variables) produce the same value for all values of the variables within a certain range of validity. In other words, A = B is an identity if A and B define the same functions, and an identity is an equality between functions that are differently defined. For example, and are identities. Identities are sometimes indicated by the triple bar symbol ≡ instead of =, the equals sign.
Gödel's incompleteness theoremsGödel's incompleteness theorems are two theorems of mathematical logic that are concerned with the limits of in formal axiomatic theories. These results, published by Kurt Gödel in 1931, are important both in mathematical logic and in the philosophy of mathematics. The theorems are widely, but not universally, interpreted as showing that Hilbert's program to find a complete and consistent set of axioms for all mathematics is impossible. The first incompleteness theorem states that no consistent system of axioms whose theorems can be listed by an effective procedure (i.
Interior-point methodInterior-point methods (also referred to as barrier methods or IPMs) are a certain class of algorithms that solve linear and nonlinear convex optimization problems. An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967 and reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, which runs in provably polynomial time and is also very efficient in practice.
Similarity (geometry)In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection. This means that either object can be rescaled, repositioned, and reflected, so as to coincide precisely with the other object. If two objects are similar, each is congruent to the result of a particular uniform scaling of the other.
Nonlinear programmingIn mathematics, nonlinear programming (NLP) is the process of solving an optimization problem where some of the constraints or the objective function are nonlinear. An optimization problem is one of calculation of the extrema (maxima, minima or stationary points) of an objective function over a set of unknown real variables and conditional to the satisfaction of a system of equalities and inequalities, collectively termed constraints. It is the sub-field of mathematical optimization that deals with problems that are not linear.
Isomorphism theoremsIn mathematics, specifically abstract algebra, the isomorphism theorems (also known as Noether's isomorphism theorems) are theorems that describe the relationship between quotients, homomorphisms, and subobjects. Versions of the theorems exist for groups, rings, vector spaces, modules, Lie algebras, and various other algebraic structures. In universal algebra, the isomorphism theorems can be generalized to the context of algebras and congruences.
Convex geometryIn mathematics, convex geometry is the branch of geometry studying convex sets, mainly in Euclidean space. Convex sets occur naturally in many areas: computational geometry, convex analysis, discrete geometry, functional analysis, geometry of numbers, integral geometry, linear programming, probability theory, game theory, etc. According to the Mathematics Subject Classification MSC2010, the mathematical discipline Convex and Discrete Geometry includes three major branches: general convexity polytopes and polyhedra discrete geometry (though only portions of the latter two are included in convex geometry).
Three-dimensional spaceIn geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, the Euclidean n-space of dimension n=3 that models physical space. More general three-dimensional spaces are called 3-manifolds. Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space.