Moment of inertiaThe moment of inertia, otherwise known as the mass moment of inertia, angular mass, second moment of mass, or most accurately, rotational inertia, of a rigid body is a quantity that determines the torque needed for a desired angular acceleration about a rotational axis, akin to how mass determines the force needed for a desired acceleration. It depends on the body's mass distribution and the axis chosen, with larger moments requiring more torque to change the body's rate of rotation.
InertiaInertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law of motion. After some other definitions, Newton states in his first law of motion: LAW I. Every object perseveres in its state of rest, or of uniform motion in a right line, unless it is compelled to change that state by forces impressed thereon.
ForceIn physics, a force is an influence that can cause an object to change its velocity, i.e., to accelerate, unless counterbalanced by other forces. The concept of force makes the everyday notion of pushing or pulling mathematically precise. Because the magnitude and direction of a force are both important, force is a vector quantity. It is measured in the SI unit of newton (N) and often represented by the symbol F.
Moment (physics)In physics, a moment is a mathematical expression involving the product of a distance and physical quantity. Moments are usually defined with respect to a fixed reference point and refer to physical quantities located some distance from the reference point. In this way, the moment accounts for the quantity's location or arrangement. For example, the moment of force, often called torque, is the product of a force on an object and the distance from the reference point to the object.
Poinsot's ellipsoidIn classical mechanics, Poinsot's construction (after Louis Poinsot) is a geometrical method for visualizing the torque-free motion of a rotating rigid body, that is, the motion of a rigid body on which no external forces are acting. This motion has four constants: the kinetic energy of the body and the three components of the angular momentum, expressed with respect to an inertial laboratory frame. The angular velocity vector of the rigid rotor is not constant, but satisfies Euler's equations.
PhysicsPhysics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. A scientist who specializes in the field of physics is called a physicist. Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Three-body problemIn physics and classical mechanics, the three-body problem is the problem of taking the initial positions and velocities (or momenta) of three point masses and solving for their subsequent motion according to Newton's laws of motion and Newton's law of universal gravitation. The three-body problem is a special case of the n-body problem. Unlike two-body problems, no general closed-form solution exists, as the resulting dynamical system is chaotic for most initial conditions, and numerical methods are generally required.
Probability distributionIn probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomenon in terms of its sample space and the probabilities of events (subsets of the sample space). For instance, if X is used to denote the outcome of a coin toss ("the experiment"), then the probability distribution of X would take the value 0.5 (1 in 2 or 1/2) for X = heads, and 0.
Cumulative distribution functionIn probability theory and statistics, the cumulative distribution function (CDF) of a real-valued random variable , or just distribution function of , evaluated at , is the probability that will take a value less than or equal to . Every probability distribution supported on the real numbers, discrete or "mixed" as well as continuous, is uniquely identified by a right-continuous monotone increasing function (a càdlàg function) satisfying and .
Negative binomial distributionIn probability theory and statistics, the negative binomial distribution is a discrete probability distribution that models the number of failures in a sequence of independent and identically distributed Bernoulli trials before a specified (non-random) number of successes (denoted ) occurs. For example, we can define rolling a 6 on a dice as a success, and rolling any other number as a failure, and ask how many failure rolls will occur before we see the third success ().
MathematicsMathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them.
AmpereThe ampere (ˈæmpɛər , ˈæmpɪər ; symbol: A), often shortened to amp, is the unit of electric current in the International System of Units (SI). One ampere is equal to 1 coulomb, or 6.241509074e18 electrons' worth of charge, moving past a point in a second. It is named after French mathematician and physicist André-Marie Ampère (1775–1836), considered the father of electromagnetism along with Danish physicist Hans Christian Ørsted.
TeXTeX (tɛx, see below), stylized within the system as , is a typesetting system which was designed and written by computer scientist and Stanford University professor Donald Knuth and first released in 1978. TeX is a popular means of typesetting complex mathematical formulae; it has been noted as one of the most sophisticated digital typographical systems. TeX is widely used in academia, especially in mathematics, computer science, economics, political science, engineering, linguistics, physics, statistics, and quantitative psychology.
Math rockMath rock is a style of alternative and indie rock with roots in bands such as King Crimson and Rush. It is characterized by complex, atypical rhythmic structures (including irregular stopping and starting), counterpoint, odd time signatures, and extended chords. It bears similarities to post-rock. Math rock is typified by its rhythmic complexity, seen as mathematical in character by listeners and critics. While most rock music uses a meter (however accented or syncopated), math rock makes use of more non-standard, frequently changing time signatures such as , , , or .
Pascal (unit)The pascal (symbol: Pa) is the unit of pressure in the International System of Units (SI), and is also used to quantify internal pressure, stress, Young's modulus, and ultimate tensile strength. The unit, named after Blaise Pascal, is defined as one newton per square metre and is equivalent to 10 barye (Ba) in the CGS system. The unit of measurement called standard atmosphere (atm) is defined as 101,325 Pa. Common multiple units of the pascal are the hectopascal (1 hPa = 100 Pa), which is equal to one millibar, and the kilopascal (1 kPa = 1000 Pa), which is equal to one centibar.
Math PatrolMath Patrol was a children's educational television show produced by TVOntario from 1976 to 1978 and aired by the public broadcaster in the late 1970s and the early 1980s. The series starred John Kozak as "Sydney" – a "math detective" who repeatedly went undercover as a kangaroo ("the only disguise Math Patrol had that would fit him"). Other cast members included Carl Banas, Jessica Booker, Luba Goy and Nikki Tilroe. Producer/Director Clive Vanderburgh, Production Assistant Jane Downey and Editor Brian Elston.
Math LeagueMath League is a math competition for elementary, middle, and high school students in the United States, Canada, and other countries. The Math League was founded in 1977 by two high school mathematics teachers, Steven R. Conrad and Daniel Flegler. Math Leagues, Inc. publishes old contests through a series of books entitled Math League Press. The purpose of the Math League Contests is to provide students "an enriching opportunity to participate in an academically-oriented activity" and to let students "gain recognition for mathematical achievement".
International System of UnitsThe International System of Units, internationally known by the abbreviation SI (for Système International), is the modern form of the metric system and the world's most widely used system of measurement. Established and maintained by the General Conference on Weights and Measures (CGPM), it is the only system of measurement with an official status in nearly every country in the world, employed in science, technology, industry, and everyday commerce.