Ray castingRay casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980.
Ray tracing (graphics)In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods.
Vector spaceIn mathematics and physics, a vector space (also called a linear space) is a set whose elements, often called vectors, may be added together and multiplied ("scaled") by numbers called scalars. Scalars are often real numbers, but can be complex numbers or, more generally, elements of any field. The operations of vector addition and scalar multiplication must satisfy certain requirements, called vector axioms. The terms real vector space and complex vector space are often used to specify the nature of the scalars: real coordinate space or complex coordinate space.
Topological vector spaceIn mathematics, a topological vector space (also called a linear topological space and commonly abbreviated TVS or t.v.s.) is one of the basic structures investigated in functional analysis. A topological vector space is a vector space that is also a topological space with the property that the vector space operations (vector addition and scalar multiplication) are also continuous functions. Such a topology is called a and every topological vector space has a uniform topological structure, allowing a notion of uniform convergence and completeness.
Normed vector spaceIn mathematics, a normed vector space or normed space is a vector space over the real or complex numbers on which a norm is defined. A norm is a generalization of the intuitive notion of "length" in the physical world. If is a vector space over , where is a field equal to or to , then a norm on is a map , typically denoted by , satisfying the following four axioms: Non-negativity: for every ,. Positive definiteness: for every , if and only if is the zero vector.
Graded vector spaceIn mathematics, a graded vector space is a vector space that has the extra structure of a grading or gradation, which is a decomposition of the vector space into a direct sum of vector subspaces, generally indexed by the integers. For "pure" vector spaces, the concept has been introduced in homological algebra, and it is widely used for graded algebras, which are graded vector spaces with additional structures. Let be the set of non-negative integers.
Dimension (vector space)In mathematics, the dimension of a vector space V is the cardinality (i.e., the number of vectors) of a basis of V over its base field. It is sometimes called Hamel dimension (after Georg Hamel) or algebraic dimension to distinguish it from other types of dimension. For every vector space there exists a basis, and all bases of a vector space have equal cardinality; as a result, the dimension of a vector space is uniquely defined. We say is if the dimension of is finite, and if its dimension is infinite.
Dot productIn mathematics, the dot product or scalar product is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more).
Inner product spaceIn mathematics, an inner product space (or, rarely, a Hausdorff pre-Hilbert space) is a real vector space or a complex vector space with an operation called an inner product. The inner product of two vectors in the space is a scalar, often denoted with angle brackets such as in . Inner products allow formal definitions of intuitive geometric notions, such as lengths, angles, and orthogonality (zero inner product) of vectors. Inner product spaces generalize Euclidean vector spaces, in which the inner product is the dot product or scalar product of Cartesian coordinates.
Complete topological vector spaceIn functional analysis and related areas of mathematics, a complete topological vector space is a topological vector space (TVS) with the property that whenever points get progressively closer to each other, then there exists some point towards which they all get closer. The notion of "points that get progressively closer" is made rigorous by or , which are generalizations of , while "point towards which they all get closer" means that this Cauchy net or filter converges to The notion of completeness for TVSs uses the theory of uniform spaces as a framework to generalize the notion of completeness for metric spaces.
Bounded set (topological vector space)In functional analysis and related areas of mathematics, a set in a topological vector space is called bounded or von Neumann bounded, if every neighborhood of the zero vector can be inflated to include the set. A set that is not bounded is called unbounded. Bounded sets are a natural way to define locally convex polar topologies on the vector spaces in a dual pair, as the polar set of a bounded set is an absolutely convex and absorbing set. The concept was first introduced by John von Neumann and Andrey Kolmogorov in 1935.
Ordered vector spaceIn mathematics, an ordered vector space or partially ordered vector space is a vector space equipped with a partial order that is compatible with the vector space operations. Given a vector space over the real numbers and a preorder on the set the pair is called a preordered vector space and we say that the preorder is compatible with the vector space structure of and call a vector preorder on if for all and with the following two axioms are satisfied implies implies If is a partial order compatible with the vector space structure of then is called an ordered vector space and is called a vector partial order on The two axioms imply that translations and positive homotheties are automorphisms of the order structure and the mapping is an isomorphism to the dual order structure.
Distributed ray tracingDistributed ray tracing, also called distribution ray tracing and stochastic ray tracing, is a refinement of ray tracing that allows for the rendering of "soft" phenomena. Conventional ray tracing uses single rays to sample many different domains. For example, when the color of an object is calculated, ray tracing might send a single ray to each light source in the scene. This leads to sharp shadows, since there is no way for a light source to be partially occluded (another way of saying this is that all lights are point sources and have zero area).
Frobenius inner productIn mathematics, the Frobenius inner product is a binary operation that takes two matrices and returns a scalar. It is often denoted . The operation is a component-wise inner product of two matrices as though they are vectors, and satisfies the axioms for an inner product. The two matrices must have the same dimension - same number of rows and columns, but are not restricted to be square matrices. Given two complex number-valued n×m matrices A and B, written explicitly as the Frobenius inner product is defined as, where the overline denotes the complex conjugate, and denotes Hermitian conjugate.
Upper half-planeIn mathematics, the upper half-plane, is the set of points in the Cartesian plane with The lower half-plane is defined similarly, by requiring that be negative instead. Each is an example of two-dimensional half-space. The affine transformations of the upper half-plane include shifts , , and dilations , . Proposition: Let and be semicircles in the upper half-plane with centers on the boundary. Then there is an affine mapping that takes to . Proof: First shift the center of to . Then take and dilate.
Poincaré half-plane modelIn non-Euclidean geometry, the Poincaré half-plane model is the upper half-plane, denoted below as H , together with a metric, the Poincaré metric, that makes it a model of two-dimensional hyperbolic geometry. Equivalently the Poincaré half-plane model is sometimes described as a complex plane where the imaginary part (the y coordinate mentioned above) is positive. The Poincaré half-plane model is named after Henri Poincaré, but it originated with Eugenio Beltrami who used it, along with the Klein model and the Poincaré disk model, to show that hyperbolic geometry was equiconsistent with Euclidean geometry.
Triple productIn geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two.
SphereA sphere () is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. Formally, a sphere is the set of points that are all at the same distance r from a given point in three-dimensional space. That given point is the centre of the sphere, and r is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians. The sphere is a fundamental object in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry.
Cross productIn mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming.