Dandelin spheresIn geometry, the Dandelin spheres are one or two spheres that are tangent both to a plane and to a cone that intersects the plane. The intersection of the cone and the plane is a conic section, and the point at which either sphere touches the plane is a focus of the conic section, so the Dandelin spheres are also sometimes called focal spheres. The Dandelin spheres were discovered in 1822. They are named in honor of the French mathematician Germinal Pierre Dandelin, though Adolphe Quetelet is sometimes given partial credit as well.
Moment of inertiaThe moment of inertia, otherwise known as the mass moment of inertia, angular mass, second moment of mass, or most accurately, rotational inertia, of a rigid body is a quantity that determines the torque needed for a desired angular acceleration about a rotational axis, akin to how mass determines the force needed for a desired acceleration. It depends on the body's mass distribution and the axis chosen, with larger moments requiring more torque to change the body's rate of rotation.
Homotopy groups of spheresIn the mathematical field of algebraic topology, the homotopy groups of spheres describe how spheres of various dimensions can wrap around each other. They are examples of topological invariants, which reflect, in algebraic terms, the structure of spheres viewed as topological spaces, forgetting about their precise geometry. Unlike homology groups, which are also topological invariants, the homotopy groups are surprisingly complex and difficult to compute.
ShapeA shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes. A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved surface (a non-Euclidean two-dimensional space). Lists of shapes Some simple shapes can be put into broad categories.
Newton's laws of motionNewton's laws of motion are three basic laws of classical mechanics that describe the relationship between the motion of an object and the forces acting on it. These laws can be paraphrased as follows: A body remains at rest, or in motion at a constant speed in a straight line, unless acted upon by a force. When a body is acted upon by a force, the time rate of change of its momentum equals the force. If two bodies exert forces on each other, these forces have the same magnitude but opposite directions.
Angular momentumIn physics, angular momentum (sometimes called moment of momentum or rotational momentum) is the rotational analog of linear momentum. It is an important physical quantity because it is a conserved quantity – the total angular momentum of a closed system remains constant. Angular momentum has both a direction and a magnitude, and both are conserved. Bicycles and motorcycles, flying discs, rifled bullets, and gyroscopes owe their useful properties to conservation of angular momentum.
PrecessionPrecession is a change in the orientation of the rotational axis of a rotating body. In an appropriate reference frame it can be defined as a change in the first Euler angle, whereas the third Euler angle defines the rotation itself. In other words, if the axis of rotation of a body is itself rotating about a second axis, that body is said to be precessing about the second axis. A motion in which the second Euler angle changes is called nutation. In physics, there are two types of precession: torque-free and torque-induced.
Isoperimetric inequalityIn mathematics, the isoperimetric inequality is a geometric inequality involving the perimeter of a set and its volume. In -dimensional space the inequality lower bounds the surface area or perimeter of a set by its volume , where is a unit sphere. The equality holds only when is a sphere in . On a plane, i.e. when , the isoperimetric inequality relates the square of the circumference of a closed curve and the area of a plane region it encloses. Isoperimetric literally means "having the same perimeter".
Complex numberIn mathematics, a complex number is an element of a number system that extends the real numbers with a specific element denoted i, called the imaginary unit and satisfying the equation ; every complex number can be expressed in the form , where a and b are real numbers. Because no real number satisfies the above equation, i was called an imaginary number by René Descartes. For the complex number , a is called the , and b is called the . The set of complex numbers is denoted by either of the symbols or C.
Steiner inellipseIn geometry, the Steiner inellipse, midpoint inellipse, or midpoint ellipse of a triangle is the unique ellipse inscribed in the triangle and tangent to the sides at their midpoints. It is an example of an inellipse. By comparison the inscribed circle and Mandart inellipse of a triangle are other inconics that are tangent to the sides, but not at the midpoints unless the triangle is equilateral. The Steiner inellipse is attributed by Dörrie to Jakob Steiner, and a proof of its uniqueness is given by Dan Kalman.
Steiner chainIn geometry, a Steiner chain is a set of n circles, all of which are tangent to two given non-intersecting circles (blue and red in Figure 1), where n is finite and each circle in the chain is tangent to the previous and next circles in the chain. In the usual closed Steiner chains, the first and last (n-th) circles are also tangent to each other; by contrast, in open Steiner chains, they need not be. The given circles α and β do not intersect, but otherwise are unconstrained; the smaller circle may lie completely inside or outside of the larger circle.
Probability distributionIn probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomenon in terms of its sample space and the probabilities of events (subsets of the sample space). For instance, if X is used to denote the outcome of a coin toss ("the experiment"), then the probability distribution of X would take the value 0.5 (1 in 2 or 1/2) for X = heads, and 0.
Cumulative distribution functionIn probability theory and statistics, the cumulative distribution function (CDF) of a real-valued random variable , or just distribution function of , evaluated at , is the probability that will take a value less than or equal to . Every probability distribution supported on the real numbers, discrete or "mixed" as well as continuous, is uniquely identified by a right-continuous monotone increasing function (a càdlàg function) satisfying and .
Negative binomial distributionIn probability theory and statistics, the negative binomial distribution is a discrete probability distribution that models the number of failures in a sequence of independent and identically distributed Bernoulli trials before a specified (non-random) number of successes (denoted ) occurs. For example, we can define rolling a 6 on a dice as a success, and rolling any other number as a failure, and ask how many failure rolls will occur before we see the third success ().
Tangent circlesIn geometry, tangent circles (also known as kissing circles) are circles in a common plane that intersect in a single point. There are two types of tangency: internal and external. Many problems and constructions in geometry are related to tangent circles; such problems often have real-life applications such as trilateration and maximizing the use of materials. Two circles are mutually and externally tangent if distance between their centers is equal to the sum of their radii Steiner chain Pappus chain Problem of Apollonius Apollonius' problem is to construct circles that are tangent to three given circles.
FlywheelA flywheel is a mechanical device which uses the conservation of angular momentum to store rotational energy; a form of kinetic energy proportional to the product of its moment of inertia and the square of its rotational speed. In particular, assuming the flywheel's moment of inertia is constant (i.e., a flywheel with fixed mass and second moment of area revolving about some fixed axis) then the stored (rotational) energy is directly associated with the square of its rotational speed.
General relativityGeneral relativity, also known as the general theory of relativity and Einstein's theory of gravity, is the geometric theory of gravitation published by Albert Einstein in 1915 and is the current description of gravitation in modern physics. General relativity generalizes special relativity and refines Newton's law of universal gravitation, providing a unified description of gravity as a geometric property of space and time or four-dimensional spacetime.
SphereA sphere () is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. Formally, a sphere is the set of points that are all at the same distance r from a given point in three-dimensional space. That given point is the centre of the sphere, and r is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians. The sphere is a fundamental object in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry.
N-sphereIn mathematics, an n-sphere or a hypersphere is a topological space that is homeomorphic to a standard n-sphere, which is the set of points in (n + 1)-dimensional Euclidean space that are situated at a constant distance r from a fixed point, called the center. It is the generalization of an ordinary sphere in the ordinary three-dimensional space. The "radius" of a sphere is the constant distance of its points to the center. When the sphere has unit radius, it is usual to call it the unit n-sphere or simply the n-sphere for brevity.
3-sphereIn mathematics, a 3-sphere, glome or hypersphere is a higher-dimensional analogue of a sphere. It may be embedded in 4-dimensional Euclidean space as the set of points equidistant from a fixed central point. Analogous to how the boundary of a ball in three dimensions is an ordinary sphere (or 2-sphere, a two-dimensional surface), the boundary of a ball in four dimensions is a 3-sphere (an object with three dimensions). A 3-sphere is an example of a 3-manifold and an n-sphere.