Seljuk EmpireThe Seljuk Empire, or the Great Seljuk Empire, was a high medieval, culturally Turco-Persian empire, founded and ruled by the Qïnïq branch of Oghuz Turks. It spanned a total area of from Anatolia and the Levant in the west to the Hindu Kush in the east, and from Central Asia in the north to the Persian Gulf in the south. The Seljuk Empire was founded in 1037 by Tughril (990–1063) and his brother Chaghri (989–1060), both of whom co-ruled over its territories; there are indications that the Seljuk leadership otherwise functioned as a triumvirate and thus included Musa Yabghu, the uncle of the aforementioned two.
Cremona diagramThe Cremona diagram, also known as the Cremona-Maxwell method, is a graphical method used in statics of trusses to determine the forces in members (graphic statics). The method was developed by the Italian mathematician Luigi Cremona. However, recognizable Cremona diagrams appeared as early as 1725, in Pierre Varignon's posthumously published work, Nouvelle Méchanique ou Statique. In the Cremona method, first the external forces and reactions are drawn (to scale) forming a vertical line in the lower right side of the picture.
AmpereThe ampere (ˈæmpɛər , ˈæmpɪər ; symbol: A), often shortened to amp, is the unit of electric current in the International System of Units (SI). One ampere is equal to 1 coulomb, or 6.241509074e18 electrons' worth of charge, moving past a point in a second. It is named after French mathematician and physicist André-Marie Ampère (1775–1836), considered the father of electromagnetism along with Danish physicist Hans Christian Ørsted.
Stokes' theoremStokes' theorem, also known as the Kelvin–Stokes theorem after Lord Kelvin and George Stokes, the fundamental theorem for curls or simply the curl theorem, is a theorem in vector calculus on . Given a vector field, the theorem relates the integral of the curl of the vector field over some surface, to the line integral of the vector field around the boundary of the surface. The classical theorem of Stokes can be stated in one sentence: The line integral of a vector field over a loop is equal to the flux of its curl through the enclosed surface.
Static electricityStatic electricity is an imbalance of electric charges within or on the surface of a material or between materials. The charge remains until it is able to move away by means of an electric current or electrical discharge. Static electricity is named in contrast with current electricity, where the electric charge flows through an electrical conductor or space, and transmits energy. A static electric charge can be created whenever two surfaces contact and or slide against each other and then separated.
Virtual realityVirtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
Green's theoremIn vector calculus, Green's theorem relates a line integral around a simple closed curve C to a double integral over the plane region D bounded by C. It is the two-dimensional special case of Stokes' theorem. Let C be a positively oriented, piecewise smooth, simple closed curve in a plane, and let D be the region bounded by C. If L and M are functions of (x, y) defined on an open region containing D and have continuous partial derivatives there, then where the path of integration along C is anticlockwise.
Static clingStatic cling is the tendency for light objects to stick (cling) to other objects owing to static electricity. It is common in clothing, but occurs with other items, such as the tendency of dust to be attracted to, and stick to, plastic items. In clothing, static cling occurs from static electricity. An electrostatic charge builds up on clothes due to the triboelectric effect when pieces of fabric rub against each other, as happens particularly in a clothes dryer. The separate positive and negatively charged surfaces attract each other.
CalculationA calculation is a deliberate mathematical process that transforms one or more inputs into one or more outputs or results. The term is used in a variety of senses, from the very definite arithmetical calculation of using an algorithm, to the vague heuristics of calculating a strategy in a competition, or calculating the chance of a successful relationship between two people. For example, multiplying 7 by 6 is a simple algorithmic calculation. Extracting the square root or the cube root of a number using mathematical models is a more complex algorithmic calculation.
Middle EnglishMiddle English (abbreviated to ME) is a form of the English language that was spoken after the Norman Conquest of 1066, until the late 15th century. The English language underwent distinct variations and developments following the Old English period. Scholarly opinion varies, but the Oxford English Dictionary specifies the period when Middle English was spoken as being from 1150 to 1500. This stage of the development of the English language roughly followed the High to the Late Middle Ages.
ForceIn physics, a force is an influence that can cause an object to change its velocity, i.e., to accelerate, unless counterbalanced by other forces. The concept of force makes the everyday notion of pushing or pulling mathematically precise. Because the magnitude and direction of a force are both important, force is a vector quantity. It is measured in the SI unit of newton (N) and often represented by the symbol F.
Immersion (virtual reality)Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation.