Prefix codeA prefix code is a type of code system distinguished by its possession of the "prefix property", which requires that there is no whole code word in the system that is a prefix (initial segment) of any other code word in the system. It is trivially true for fixed-length code, so only a point of consideration in variable-length code. For example, a code with code words {9, 55} has the prefix property; a code consisting of {9, 5, 59, 55} does not, because "5" is a prefix of "59" and also of "55".
Huffman codingIn computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes". The output from Huffman's algorithm can be viewed as a variable-length code table for encoding a source symbol (such as a character in a file).
Data compressionIn information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information.
Lossy compressionIn information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data.
AlphabetAn alphabet is a standardized set of basic written graphemes (called letters) representing phonemes, units of sounds that distinguish words, of certain spoken languages. Not all writing systems represent language in this way; in a syllabary, each character represents a syllable, and logographic systems use characters to represent words, morphemes, or other semantic units. The Egyptians have created the first alphabet in a technical sense.
Lossless compressionLossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes).
Latin alphabetThe Latin alphabet, also known as the Roman alphabet, is the collection of letters originally used by the ancient Romans to write the Latin language. Largely unaltered with the exception of extensions (such as diacritics), it forms the Latin script that is used to write many modern European languages, including English. With modifications, it is also used for other alphabets, such as the Vietnamese alphabet. Its modern repertoire is standardised as the ISO basic Latin alphabet.
Compression artifactA compression artifact (or artefact) is a noticeable distortion of media (including , audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired or transmitted (streamed) within the available bandwidth (known as the data rate or bit rate). If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts.
Image compressionImage compression is a type of data compression applied to s, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data. Image compression may be lossy or lossless. Lossless compression is preferred for archival purposes and often for medical imaging, technical drawings, clip art, or comics.
Phoenician alphabetThe Phoenician alphabet is an alphabet (more specifically, an abjad) known in modern times from the Canaanite and Aramaic inscriptions found across the Mediterranean region. The name comes from the Phoenician civilization. The Phoenician alphabet is also called the Early Linear script (in a Semitic context, not connected to Minoan writing systems), because it is an early development of the Proto- or Old Canaanite or Proto-Sinaitic script, into a linear, purely alphabetic script, also marking the transfer from a multi-directional writing system, where a variety of writing directions occurred, to a regulated horizontal, right-to-left script.
Variable-length codeIn coding theory, a variable-length code is a code which maps source symbols to a variable number of bits. The equivalent concept in computer science is bit string. Variable-length codes can allow sources to be compressed and decompressed with zero error (lossless data compression) and still be read back symbol by symbol. With the right coding strategy an independent and identically-distributed source may be compressed almost arbitrarily close to its entropy.
Binary Golay codeIn mathematics and electronics engineering, a binary Golay code is a type of linear error-correcting code used in digital communications. The binary Golay code, along with the ternary Golay code, has a particularly deep and interesting connection to the theory of finite sporadic groups in mathematics. These codes are named in honor of Marcel J. E. Golay whose 1949 paper introducing them has been called, by E. R. Berlekamp, the "best single published page" in coding theory. There are two closely related binary Golay codes.
Montenegrin alphabetThe Montenegrin alphabet is the collective name given to "Abeceda" (Montenegrin Latin alphabet) and "Азбука" (Montenegrin Cyrillic alphabet), the writing systems used to write the Montenegrin language. It was adopted on 9 June 2009 by the Montenegrin Minister of Education, Sreten Škuletić and replaced the Serbian Cyrillic and Gaj's Latin alphabets in use at the time.
Universal code (data compression)In data compression, a universal code for integers is a prefix code that maps the positive integers onto binary codewords, with the additional property that whatever the true probability distribution on integers, as long as the distribution is monotonic (i.e., p(i) ≥ p(i + 1) for all positive i), the expected lengths of the codewords are within a constant factor of the expected lengths that the optimal code for that probability distribution would have assigned.
Run-length limitedRun-length limited or RLL coding is a line coding technique that is used to send arbitrary data over a communications channel with bandwidth limits. RLL codes are defined by four main parameters: m, n, d, k. The first two, m/n, refer to the rate of the code, while the remaining two specify the minimal d and maximal k number of zeroes between consecutive ones. This is used in both telecommunication and storage systems that move a medium past a fixed recording head.
Line codeIn telecommunication, a line code is a pattern of voltage, current, or photons used to represent digital data transmitted down a communication channel or written to a storage medium. This repertoire of signals is usually called a constrained code in data storage systems. Some signals are more prone to error than others as the physics of the communication channel or storage medium constrains the repertoire of signals that can be used reliably. Common line encodings are unipolar, polar, bipolar, and Manchester code.
Shannon's source coding theoremIn information theory, Shannon's source coding theorem (or noiseless coding theorem) establishes the limits to possible data compression, and the operational meaning of the Shannon entropy. Named after Claude Shannon, the source coding theorem shows that (in the limit, as the length of a stream of independent and identically-distributed random variable (i.i.d.) data tends to infinity) it is impossible to compress the data such that the code rate (average number of bits per symbol) is less than the Shannon entropy of the source, without it being virtually certain that information will be lost.
Binary codeA binary code represents text, computer processor instructions, or any other data using a two-symbol system. The two-symbol system used is often "0" and "1" from the binary number system. The binary code assigns a pattern of binary digits, also known as bits, to each character, instruction, etc. For example, a binary string of eight bits (which is also called a byte) can represent any of 256 possible values and can, therefore, represent a wide variety of different items.
History of the Greek alphabetThe history of the Greek alphabet starts with the adoption of Phoenician letter forms in the 9th–8th centuries BC during early Archaic Greece and continues to the present day. The Greek alphabet was developed during the Iron Age, centuries after the loss of Linear B, the syllabic script that was used for writing Mycenaean Greek until the Late Bronze Age collapse and Greek Dark Age. This article concentrates on the development of the alphabet before the modern codification of the standard Greek alphabet.
Fountain codeIn coding theory, fountain codes (also known as rateless erasure codes) are a class of erasure codes with the property that a potentially limitless sequence of encoding symbols can be generated from a given set of source symbols such that the original source symbols can ideally be recovered from any subset of the encoding symbols of size equal to or only slightly larger than the number of source symbols. The term fountain or rateless refers to the fact that these codes do not exhibit a fixed code rate.