Oxygene (programming language)Oxygene (formerly known as Chrome) is a programming language developed by RemObjects Software for Microsoft's Common Language Infrastructure, the Java Platform and Cocoa. Oxygene is based on Delphi's Object Pascal, but also has influences from C#, Eiffel, Java, F# and other languages. Compared to the now deprecated Delphi.NET, Oxygene does not emphasize total backward compatibility, but is designed to be a "reinvention" of the language, be a good citizen on the managed development platforms, and leverage all the features and technologies provided by the .
Binary codeA binary code represents text, computer processor instructions, or any other data using a two-symbol system. The two-symbol system used is often "0" and "1" from the binary number system. The binary code assigns a pattern of binary digits, also known as bits, to each character, instruction, etc. For example, a binary string of eight bits (which is also called a byte) can represent any of 256 possible values and can, therefore, represent a wide variety of different items.
Offset binaryOffset binary, also referred to as excess-K, excess-N, excess-e, excess code or biased representation, is a method for signed number representation where a signed number n is represented by the bit pattern corresponding to the unsigned number n+K, K being the biasing value or offset. There is no standard for offset binary, but most often the K for an n-bit binary word is K = 2n−1 (for example, the offset for a four-digit binary number would be 23=8).
Read–eval–print loopA read–eval–print loop (REPL), also termed an interactive toplevel or language shell, is a simple interactive computer programming environment that takes single user inputs, executes them, and returns the result to the user; a program written in a REPL environment is executed piecewise. The term usually refers to programming interfaces similar to the classic Lisp machine interactive environment. Common examples include command-line shells and similar environments for programming languages, and the technique is very characteristic of scripting languages.
RGB color modelThe RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation, and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography.
Unary numeral systemThe unary numeral system is the simplest numeral system to represent natural numbers: to represent a number N, a symbol representing 1 is repeated N times. In the unary system, the number 0 (zero) is represented by the empty string, that is, the absence of a symbol. Numbers 1, 2, 3, 4, 5, 6, ... are represented in unary as 1, 11, 111, 1111, 11111, 111111, ... Unary is a bijective numeral system.
Integer overflowIn computer programming, an integer overflow occurs when an arithmetic operation attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to wrap around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or another radix).
Method (computer programming)A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.
Function (computer programming)In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, or procedure; in object-oriented programming (OOP), it may be called a method.
Trait (computer programming)In computer programming, a trait is a concept used in programming languages which represents a set of methods that can be used to extend the functionality of a class. In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON. Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior.
Asynchrony (computer programming)Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program blocking to wait for results. Asynchronous input/output is an example of the latter case of asynchrony, and lets programs issue commands to storage or network devices that service these requests while the processor continues executing the program.