Lemniscate elliptic functionsIn mathematics, the lemniscate elliptic functions are elliptic functions related to the arc length of the lemniscate of Bernoulli. They were first studied by Giulio Fagnano in 1718 and later by Leonhard Euler and Carl Friedrich Gauss, among others. The lemniscate sine and lemniscate cosine functions, usually written with the symbols sl and cl (sometimes the symbols sinlem and coslem or sin lemn and cos lemn are used instead), are analogous to the trigonometric functions sine and cosine.
Character (computing)In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. Examples of characters include letters, numerical digits, common punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text.
Hyperbolic functionsIn mathematics, hyperbolic functions are analogues of the ordinary trigonometric functions, but defined using the hyperbola rather than the circle. Just as the points (cos t, sin t) form a circle with a unit radius, the points (cosh t, sinh t) form the right half of the unit hyperbola. Also, similarly to how the derivatives of sin(t) and cos(t) are cos(t) and –sin(t) respectively, the derivatives of sinh(t) and cosh(t) are cosh(t) and +sinh(t) respectively. Hyperbolic functions occur in the calculations of angles and distances in hyperbolic geometry.
Entropy codingIn information theory, an entropy coding (or entropy encoding) is any lossless data compression method that attempts to approach the lower bound declared by Shannon's source coding theorem, which states that any lossless data compression method must have expected code length greater or equal to the entropy of the source. More precisely, the source coding theorem states that for any source distribution, the expected code length satisfies , where is the number of symbols in a code word, is the coding function, is the number of symbols used to make output codes and is the probability of the source symbol.
CodeIn communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication channel or storage in a storage medium. An early example is an invention of language, which enabled a person, through speech, to communicate what they thought, saw, heard, or felt to others. But speech limits the range of communication to the distance a voice can carry and limits the audience to those present when the speech is uttered.
Programming languageA programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference.
Inverse trigonometric functionsIn mathematics, the inverse trigonometric functions (occasionally also called arcus functions, antitrigonometric functions or cyclometric functions) are the inverse functions of the trigonometric functions (with suitably restricted domains). Specifically, they are the inverses of the sine, cosine, tangent, cotangent, secant, and cosecant functions, and are used to obtain an angle from any of the angle's trigonometric ratios. Inverse trigonometric functions are widely used in engineering, navigation, physics, and geometry.
Even and odd functionsIn mathematics, even functions and odd functions are functions which satisfy particular symmetry relations, with respect to taking additive inverses. They are important in many areas of mathematical analysis, especially the theory of power series and Fourier series. They are named for the parity of the powers of the power functions which satisfy each condition: the function is an even function if n is an even integer, and it is an odd function if n is an odd integer.
Functional programmingIn computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can.
Bessel functionBessel functions, first defined by the mathematician Daniel Bernoulli and then generalized by Friedrich Bessel, are canonical solutions y(x) of Bessel's differential equation for an arbitrary complex number , which represents the order of the Bessel function. Although and produce the same differential equation, it is conventional to define different Bessel functions for these two values in such a way that the Bessel functions are mostly smooth functions of . The most important cases are when is an integer or half-integer.
String-searching algorithmIn computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet (finite set) Σ. Σ may be a human language alphabet, for example, the letters A through Z and other applications may use a binary alphabet (Σ = {0,1}) or a DNA alphabet (Σ = {A,C,G,T}) in bioinformatics.
Logic programmingLogic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic programming language families include Prolog, answer set programming (ASP) and Datalog. In all of these languages, rules are written in the form of clauses: H :- B1, ..., Bn. and are read declaratively as logical implications: H if B1 and ... and Bn. H is called the head of the rule and B1, .