Proof theoryProof theory is a major branch of mathematical logic and theoretical computer science within which proofs are treated as formal mathematical objects, facilitating their analysis by mathematical techniques. Proofs are typically presented as inductively-defined data structures such as lists, boxed lists, or trees, which are constructed according to the axioms and rules of inference of a given logical system. Consequently, proof theory is syntactic in nature, in contrast to model theory, which is semantic in nature.
Proof by contradictionIn logic, proof by contradiction is a form of proof that establishes the truth or the validity of a proposition, by showing that assuming the proposition to be false leads to a contradiction. Although it is quite freely used in mathematical proofs, not every school of mathematical thought accepts this kind of nonconstructive proof as universally valid. More broadly, proof by contradiction is any form of argument that establishes a statement by arriving at a contradiction, even when the initial assumption is not the negation of the statement to be proved.
Fourier transformIn physics and mathematics, the Fourier transform (FT) is a transform that converts a function into a form that describes the frequencies present in the original function. The output of the transform is a complex-valued function of frequency. The term Fourier transform refers to both this complex-valued function and the mathematical operation. When a distinction needs to be made the Fourier transform is sometimes called the frequency domain representation of the original function.
Proof calculusIn mathematical logic, a proof calculus or a proof system is built to prove statements. A proof system includes the components: Language: The set L of formulas admitted by the system, for example, propositional logic or first-order logic. Rules of inference: List of rules that can be employed to prove theorems from axioms and theorems. Axioms: Formulas in L assumed to be valid. All theorems are derived from axioms. Usually a given proof calculus encompasses more than a single particular formal system, since many proof calculi are under-determined and can be used for radically different logics.
ConvolutionIn mathematics (in particular, functional analysis), convolution is a mathematical operation on two functions (f and g) that produces a third function () that expresses how the shape of one is modified by the other. The term convolution refers to both the result function and to the process of computing it. It is defined as the integral of the product of the two functions after one is reflected about the y-axis and shifted. The choice of which function is reflected and shifted before the integral does not change the integral result (see commutativity).
Non-uniform discrete Fourier transformIn applied mathematics, the nonuniform discrete Fourier transform (NUDFT or NDFT) of a signal is a type of Fourier transform, related to a discrete Fourier transform or discrete-time Fourier transform, but in which the input signal is not sampled at equally spaced points or frequencies (or both). It is a generalization of the shifted DFT. It has important applications in signal processing, magnetic resonance imaging, and the numerical solution of partial differential equations.
Inverse Laplace transformIn mathematics, the inverse Laplace transform of a function F(s) is the piecewise-continuous and exponentially-restricted real function f(t) which has the property: where denotes the Laplace transform. It can be proven that, if a function F(s) has the inverse Laplace transform f(t), then f(t) is uniquely determined (considering functions which differ from each other only on a point set having Lebesgue measure zero as the same). This result was first proven by Mathias Lerch in 1903 and is known as Lerch's theorem.
Sine and cosine transformsIn mathematics, the Fourier sine and cosine transforms are forms of the Fourier transform that do not use complex numbers or require negative frequency. They are the forms originally used by Joseph Fourier and are still preferred in some applications, such as signal processing or statistics. The Fourier sine transform of f(t), sometimes denoted by either or , is If t means time, then ξ is frequency in cycles per unit time, but in the abstract, they can be any pair of variables which are dual to each other.
Periodic summationIn mathematics, any integrable function can be made into a periodic function with period P by summing the translations of the function by integer multiples of P. This is called periodic summation: When is alternatively represented as a Fourier series, the Fourier coefficients are equal to the values of the continuous Fourier transform, at intervals of . That identity is a form of the Poisson summation formula. Similarly, a Fourier series whose coefficients are samples of at constant intervals (T) is equivalent to a periodic summation of which is known as a discrete-time Fourier transform.
Discrete Fourier transformIn mathematics, the discrete Fourier transform (DFT) converts a finite sequence of equally-spaced samples of a function into a same-length sequence of equally-spaced samples of the discrete-time Fourier transform (DTFT), which is a complex-valued function of frequency. The interval at which the DTFT is sampled is the reciprocal of the duration of the input sequence. An inverse DFT (IDFT) is a Fourier series, using the DTFT samples as coefficients of complex sinusoids at the corresponding DTFT frequencies.
Fourier transform on finite groupsIn mathematics, the Fourier transform on finite groups is a generalization of the discrete Fourier transform from cyclic to arbitrary finite groups. The Fourier transform of a function at a representation of is For each representation of , is a matrix, where is the degree of . The inverse Fourier transform at an element of is given by The convolution of two functions is defined as The Fourier transform of a convolution at any representation of is given by For functions , the Plancherel formula states where are the irreducible representations of .
Weierstrass transformIn mathematics, the Weierstrass transform of a function f : R → R, named after Karl Weierstrass, is a "smoothed" version of f(x) obtained by averaging the values of f, weighted with a Gaussian centered at x. Specifically, it is the function F defined by the convolution of f with the Gaussian function The factor 1/√(4π) is chosen so that the Gaussian will have a total integral of 1, with the consequence that constant functions are not changed by the Weierstrass transform. Instead of F(x) one also writes Wf. Noncommutative harmonic analysisIn mathematics, noncommutative harmonic analysis is the field in which results from Fourier analysis are extended to topological groups that are not commutative. Since locally compact abelian groups have a well-understood theory, Pontryagin duality, which includes the basic structures of Fourier series and Fourier transforms, the major business of non-commutative harmonic analysis is usually taken to be the extension of the theory to all groups G that are locally compact.
Fourier seriesA Fourier series (ˈfʊrieɪ,_-iər) is an expansion of a periodic function into a sum of trigonometric functions. The Fourier series is an example of a trigonometric series, but not all trigonometric series are Fourier series. By expressing a function as a sum of sines and cosines, many problems involving the function become easier to analyze because trigonometric functions are well understood. For example, Fourier series were first used by Joseph Fourier to find solutions to the heat equation.
Symmetric bilinear formIn mathematics, a symmetric bilinear form on a vector space is a bilinear map from two copies of the vector space to the field of scalars such that the order of the two vectors does not affect the value of the map. In other words, it is a bilinear function that maps every pair of elements of the vector space to the underlying field such that for every and in . They are also referred to more briefly as just symmetric forms when "bilinear" is understood.
Identity theftIdentity theft or identity infringement occurs when someone uses another person's personal identifying information, like their name, identifying number, or credit card number, without their permission, to commit fraud or other crimes. The term identity theft was coined in 1964. Since that time, the definition of identity theft has been statutorily defined throughout both the U.K. and the U.S. as the theft of personally identifiable information.
Chebyshev polynomialsThe Chebyshev polynomials are two sequences of polynomials related to the cosine and sine functions, notated as and . They can be defined in several equivalent ways, one of which starts with trigonometric functions: The Chebyshev polynomials of the first kind are defined by Similarly, the Chebyshev polynomials of the second kind are defined by That these expressions define polynomials in may not be obvious at first sight, but follows by rewriting and using de Moivre's formula or by using the angle sum formulas for and repeatedly.
Trigonometric functionsIn mathematics, the trigonometric functions (also called circular functions, angle functions or goniometric functions) are real functions which relate an angle of a right-angled triangle to ratios of two side lengths. They are widely used in all sciences that are related to geometry, such as navigation, solid mechanics, celestial mechanics, geodesy, and many others. They are among the simplest periodic functions, and as such are also widely used for studying periodic phenomena through Fourier analysis.
Definite quadratic formIn mathematics, a definite quadratic form is a quadratic form over some real vector space V that has the same sign (always positive or always negative) for every non-zero vector of V. According to that sign, the quadratic form is called positive-definite or negative-definite. A semidefinite (or semi-definite) quadratic form is defined in much the same way, except that "always positive" and "always negative" are replaced by "never negative" and "never positive", respectively.
Beat 'em upA beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games.