Edge coloringIn graph theory, a proper edge coloring of a graph is an assignment of "colors" to the edges of the graph so that no two incident edges have the same color. For example, the figure to the right shows an edge coloring of a graph by the colors red, blue, and green. Edge colorings are one of several different types of graph coloring. The edge-coloring problem asks whether it is possible to color the edges of a given graph using at most k different colors, for a given value of k, or with the fewest possible colors.
Fractional coloringFractional coloring is a topic in a young branch of graph theory known as fractional graph theory. It is a generalization of ordinary graph coloring. In a traditional graph coloring, each vertex in a graph is assigned some color, and adjacent vertices — those connected by edges — must be assigned different colors. In a fractional coloring however, a set of colors is assigned to each vertex of a graph. The requirement about adjacent vertices still holds, so if two vertices are joined by an edge, they must have no colors in common.
Total coloringIn graph theory, total coloring is a type of graph coloring on the vertices and edges of a graph. When used without any qualification, a total coloring is always assumed to be proper in the sense that no adjacent edges, no adjacent vertices and no edge and either endvertex are assigned the same color. The total chromatic number χ′′(G) of a graph G is the fewest colors needed in any total coloring of G.
List coloringIn graph theory, a branch of mathematics, list coloring is a type of graph coloring where each vertex can be restricted to a list of allowed colors. It was first studied in the 1970s in independent papers by Vizing and by Erdős, Rubin, and Taylor. Given a graph G and given a set L(v) of colors for each vertex v (called a list), a list coloring is a choice function that maps every vertex v to a color in the list L(v). As with graph coloring, a list coloring is generally assumed to be proper, meaning no two adjacent vertices receive the same color.
List edge-coloringIn mathematics, list edge-coloring is a type of graph coloring that combines list coloring and edge coloring. An instance of a list edge-coloring problem consists of a graph together with a list of allowed colors for each edge. A list edge-coloring is a choice of a color for each edge, from its list of allowed colors; a coloring is proper if no two adjacent edges receive the same color. A graph G is k-edge-choosable if every instance of list edge-coloring that has G as its underlying graph and that provides at least k allowed colors for each edge of G has a proper coloring.
Concurrent computingConcurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A concurrent system is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming.
In-memory databaseAn in-memory database (IMDB, or main memory database system (MMDB) or memory resident database) is a database management system that primarily relies on main memory for computer data storage. It is contrasted with database management systems that employ a disk storage mechanism. In-memory databases are faster than disk-optimized databases because disk access is slower than memory access and the internal optimization algorithms are simpler and execute fewer CPU instructions.
DatabaseIn computing, a database is an organized collection of data (also known as a data store) stored and accessed electronically through the use of a database management system. Small databases can be stored on a , while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance.
Relational databaseA relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relational database systems are equipped with the option of using SQL (Structured Query Language) for querying and updating the database. The term "relational database" was first defined by E. F. Codd at IBM in 1970. Codd introduced the term in his research paper "A Relational Model of Data for Large Shared Data Banks".
Object databaseAn object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities.
Two-phase commit protocolIn transaction processing, databases, and computer networking, the two-phase commit protocol (2PC, tupac) is a type of atomic commitment protocol (ACP). It is a distributed algorithm that coordinates all the processes that participate in a distributed atomic transaction on whether to commit or abort (roll back) the transaction. This protocol (a specialised type of consensus protocol) achieves its goal even in many cases of temporary system failure (involving either process, network node, communication, etc.
Atomic commitIn the field of computer science, an atomic commit is an operation that applies a set of distinct changes as a single operation. If the changes are applied, then the atomic commit is said to have succeeded. If there is a failure before the atomic commit can be completed, then all of the changes completed in the atomic commit are reversed. This ensures that the system is always left in a consistent state. The other key property of isolation comes from their nature as atomic operations.
Concurrency (computer science)In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation.
Three-phase commit protocolIn computer networking and databases, the three-phase commit protocol (3PC) is a distributed algorithm which lets all nodes in a distributed system agree to commit a transaction. It is a more failure-resilient refinement of the two-phase commit protocol (2PC). A two-phase commit protocol cannot dependably recover from a failure of both the coordinator and a cohort member during the Commit phase. If only the coordinator had failed, and no cohort members had received a commit message, it could safely be inferred that no commit had happened.
Commitment orderingCommitment ordering (CO) is a class of interoperable serializability techniques in concurrency control of databases, transaction processing, and related applications. It allows optimistic (non-blocking) implementations. With the proliferation of multi-core processors, CO has also been increasingly utilized in concurrent programming, transactional memory, and software transactional memory (STM) to achieve serializability optimistically. CO is also the name of the resulting transaction schedule (history) property, defined in 1988 with the name dynamic atomicity.
Academic degreeAn academic degree is a qualification awarded to a student upon successful completion of a course of study in higher education, usually at a college or university. These institutions often offer degrees at various levels, usually divided into undergraduate and postgraduate degrees. The most common undergraduate degree is the bachelor's degree, although some educational systems offer lower level undergraduate degrees such as associate and foundation degrees. Common postgraduate degrees include master's degrees and doctorates.
Transaction logIn the field of databases in computer science, a transaction log (also transaction journal, database log, binary log or audit trail) is a history of actions executed by a database management system used to guarantee ACID properties over crashes or hardware failures. Physically, a log is a listing changes to the database, stored in a stable storage format. If, after a start, the database is found in an inconsistent state or not been shut down properly, the database management system reviews the database logs for uncommitted transactions and rolls back the changes made by these transactions.
Database modelA database model is a type of data model that determines the logical structure of a database. It fundamentally determines in which manner data can be stored, organized and manipulated. The most popular example of a database model is the relational model, which uses a table-based format. Common logical data models for databases include: Hierarchical database model This is the oldest form of database model. It was developed by IBM for IMS (information Management System), and is a set of organized data in tree structure.
Distributed transactionA distributed transaction is a database transaction in which two or more network hosts are involved. Usually, hosts provide transactional resources, while the transaction manager is responsible for creating and managing a global transaction that encompasses all operations against such resources. Distributed transactions, as any other transactions, must have all four ACID (atomicity, consistency, isolation, durability) properties, where atomicity guarantees all-or-nothing outcomes for the unit of work (operations bundle).
DebuggingIn computer programming and software development, debugging is the process of finding and resolving bugs (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, , monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as debuggers.