Parallel (geometry)In geometry, parallel lines are coplanar infinite straight lines that do not intersect at any point. Parallel planes are planes in the same three-dimensional space that never meet. Parallel curves are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called skew lines. Parallel lines are the subject of Euclid's parallel postulate.
Intersection theoryIn mathematics, intersection theory is one of the main branches of algebraic geometry, where it gives information about the intersection of two subvarieties of a given variety. The theory for varieties is older, with roots in Bézout's theorem on curves and elimination theory. On the other hand, the topological theory more quickly reached a definitive form. There is yet an ongoing development of intersection theory. Currently the main focus is on: virtual fundamental cycles, quantum intersection rings, Gromov-Witten theory and the extension of intersection theory from schemes to stacks.
Intersection numberIn mathematics, and especially in algebraic geometry, the intersection number generalizes the intuitive notion of counting the number of times two curves intersect to higher dimensions, multiple (more than 2) curves, and accounting properly for tangency. One needs a definition of intersection number in order to state results like Bézout's theorem. The intersection number is obvious in certain cases, such as the intersection of the x- and y-axes in a plane, which should be one.
Intersection (geometry)In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point or does not exist (if the lines are parallel). Other types of geometric intersection include: Line–plane intersection Line–sphere intersection Intersection of a polyhedron with a line Line segment intersection Intersection curve Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations.
IntersectionIn mathematics, the intersection of two or more objects is another object consisting of everything that is contained in all of the objects simultaneously. For example, in Euclidean geometry, when two lines in a plane are not parallel, their intersection is the point at which they meet. More generally, in set theory, the intersection of sets is defined to be the set of elements which belong to all of them. Unlike the Euclidean definition, this does not presume that the objects under consideration lie in a common space.
Line–line intersectionIn Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no point of intersection and are called skew lines.
Secant lineIn geometry, a secant is a line that intersects a curve at a minimum of two distinct points. The word secant comes from the Latin word secare, meaning to cut. In the case of a circle, a secant intersects the circle at exactly two points. A chord is the line segment determined by the two points, that is, the interval on the secant whose ends are the two points. A straight line can intersect a circle at zero, one, or two points. A line with intersections at two points is called a secant line, at one point a tangent line and at no points an exterior line.
Skew linesIn three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of a regular tetrahedron. Two lines that both lie in the same plane must either cross each other or be parallel, so skew lines can exist only in three or more dimensions. Two lines are skew if and only if they are not coplanar. If four points are chosen at random uniformly within a unit cube, they will almost surely define a pair of skew lines.
CoplanarityIn geometry, a set of points in space are coplanar if there exists a geometric plane that contains them all. For example, three points are always coplanar, and if the points are distinct and non-collinear, the plane they determine is unique. However, a set of four or more distinct points will, in general, not lie in a single plane. Two lines in three-dimensional space are coplanar if there is a plane that includes them both. This occurs if the lines are parallel, or if they intersect each other.
Project planA project plan, according to the Project Management Body of Knowledge (PMBOK), is: "...a formal, approved document used to guide both project execution and project control. The primary uses of the project plan are to document planning assumptions and decisions, facilitate communication among project stakeholders, and document approved scope, cost, and schedule baselines. A project plan may be sumarized or detailed.
Concurrent linesIn geometry, lines in a plane or higher-dimensional space are concurrent if they intersect at a single point. They are in contrast to parallel lines. In a triangle, four basic types of sets of concurrent lines are altitudes, angle bisectors, medians, and perpendicular bisectors: A triangle's altitudes run from each vertex and meet the opposite side at a right angle. The point where the three altitudes meet is the orthocenter. Angle bisectors are rays running from each vertex of the triangle and bisecting the associated angle.
Project planningProject planning is part of project management, which relates to the use of schedules such as Gantt charts to plan and subsequently report progress within the project environment. Project planning can be done manually or by the use of project management software. Initially, the project scope is defined and the appropriate methods for completing the project are determined. Following this step, the durations for the various tasks necessary to complete the work are listed and grouped into a work breakdown structure.
Project managerA project manager is a professional in the field of project management. Project managers have the responsibility of the planning, procurement and execution of a project, in any undertaking that has a defined scope, defined start and a defined finish; regardless of industry. Project managers are first point of contact for any issues or discrepancies arising from within the heads of various departments in an organization before the problem escalates to higher authorities, as project representative.
ProjectA project is any undertaking, carried out individually or collaboratively and possibly involving research or design, that is carefully planned to achieve a particular goal. An alternative view sees a project managerially as a sequence of events: a "set of interrelated tasks to be executed over a fixed period and within certain cost and other limitations". A project may be a temporary (rather than a permanent) social system (work system), possibly staffed by teams (within or across organizations) to accomplish particular tasks under time constraints.
Line graphIn the mathematical discipline of graph theory, the line graph of an undirected graph G is another graph L(G) that represents the adjacencies between edges of G. L(G) is constructed in the following way: for each edge in G, make a vertex in L(G); for every two edges in G that have a vertex in common, make an edge between their corresponding vertices in L(G). The name line graph comes from a paper by although both and used the construction before this.
Planar graphIn graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. Such a drawing is called a plane graph or planar embedding of the graph. A plane graph can be defined as a planar graph with a mapping from every node to a point on a plane, and from every edge to a plane curve on that plane, such that the extreme points of each curve are the points mapped from its end nodes, and all curves are disjoint except on their extreme points.
Project managementProject management is the process of leading the work of a team to achieve all project goals within the given constraints. This information is usually described in project documentation, created at the beginning of the development process. The primary constraints are scope, time, and budget. The secondary challenge is to optimize the allocation of necessary inputs and apply them to meet pre-defined objectives. The objective of project management is to produce a complete project which complies with the client's objectives.
Window (computing)In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the output of and may allow input to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device.
Graph theoryIn mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
Window managerA window manager is system software that controls the placement and appearance of windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager.