Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Covers fundamental concepts in computer graphics, including rendering, modeling, and animation, aiming to develop practical skills and stimulate interest in the interdisciplinary field.
Introduces a 'professional' 3D measurement system for stone analysis and feature extraction using stereo photogrammetry and structured light technologies.
Covers the parameterization of surfaces and the orientation of surface edges, emphasizing the importance of selecting the appropriate orientation and configuration.
Explores fracture mechanics, crack growth, and the weakest link theory, emphasizing the statistical distribution of crack sizes and the significance of the largest crack in material failure.