Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Retrograde and prograde motionRetrograde motion in astronomy is, in general, orbital or rotational motion of an object in the direction opposite the rotation of its primary, that is, the central object (right figure). It may also describe other motions such as precession or nutation of an object's rotational axis. Prograde or direct motion is more normal motion in the same direction as the primary rotates. However, "retrograde" and "prograde" can also refer to an object other than the primary if so described.
Wastewater treatmentWastewater treatment is a process which removes and eliminates contaminants from wastewater and converts this into an effluent that can be returned to the water cycle. Once returned to the water cycle, the effluent creates an acceptable impact on the environment or is reused for various purposes (called water reclamation). The treatment process takes place in a wastewater treatment plant. There are several kinds of wastewater which are treated at the appropriate type of wastewater treatment plant.
Sewage treatmentSewage treatment (or domestic wastewater treatment, municipal wastewater treatment) is a type of wastewater treatment which aims to remove contaminants from sewage to produce an effluent that is suitable to discharge to the surrounding environment or an intended reuse application, thereby preventing water pollution from raw sewage discharges. Sewage contains wastewater from households and businesses and possibly pre-treated industrial wastewater. There are a high number of sewage treatment processes to choose from.
Apparent retrograde motionApparent retrograde motion is the apparent motion of a planet in a direction opposite to that of other bodies within its system, as observed from a particular vantage point. Direct motion or prograde motion is motion in the same direction as other bodies. While the terms direct and prograde are equivalent in this context, the former is the traditional term in astronomy. The earliest recorded use of prograde was in the early 18th century, although the term is now less common.
Water treatmentWater treatment is any process that improves the quality of water to make it appropriate for a specific end-use. The end use may be drinking, industrial water supply, irrigation, river flow maintenance, water recreation or many other uses, including being safely returned to the environment. Water treatment removes contaminants and undesirable components, or reduces their concentration so that the water becomes fit for its desired end-use. This treatment is crucial to human health and allows humans to benefit from both drinking and irrigation use.
Secondary treatmentSecondary treatment (mostly biological wastewater treatment) is the removal of biodegradable organic matter (in solution or suspension) from sewage or similar kinds of wastewater. The aim is to achieve a certain degree of effluent quality in a sewage treatment plant suitable for the intended disposal or reuse option. A "primary treatment" step often precedes secondary treatment, whereby physical phase separation is used to remove settleable solids.
Lie groupIn mathematics, a Lie group (pronounced liː ) is a group that is also a differentiable manifold. A manifold is a space that locally resembles Euclidean space, whereas groups define the abstract concept of a binary operation along with the additional properties it must have to be thought of as a "transformation" in the abstract sense, for instance multiplication and the taking of inverses (division), or equivalently, the concept of addition and the taking of inverses (subtraction).
Lie algebraIn mathematics, a Lie algebra (pronounced liː ) is a vector space together with an operation called the Lie bracket, an alternating bilinear map , that satisfies the Jacobi identity. Otherwise said, a Lie algebra is an algebra over a field where the multiplication operation is now called Lie bracket and has two additional properties: it is alternating and satisfies the Jacobi identity. The Lie bracket of two vectors and is denoted . The Lie bracket does not need to be associative, meaning that the Lie algebra can be non associative.
Frame bundleIn mathematics, a frame bundle is a principal fiber bundle F(E) associated to any vector bundle E. The fiber of F(E) over a point x is the set of all ordered bases, or frames, for Ex. The general linear group acts naturally on F(E) via a change of basis, giving the frame bundle the structure of a principal GL(k, R)-bundle (where k is the rank of E). The frame bundle of a smooth manifold is the one associated to its tangent bundle. For this reason it is sometimes called the tangent frame bundle.
Symplectic groupIn mathematics, the name symplectic group can refer to two different, but closely related, collections of mathematical groups, denoted Sp(2n, F) and Sp(n) for positive integer n and field F (usually C or R). The latter is called the compact symplectic group and is also denoted by . Many authors prefer slightly different notations, usually differing by factors of 2. The notation used here is consistent with the size of the most common matrices which represent the groups.