Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Covers fundamental concepts in computer graphics, including rendering, modeling, and animation, aiming to develop practical skills and stimulate interest in the interdisciplinary field.
Explores fractals, dimensions, and applications, including mountain formation simulation and landscape authoring through erosion and vegetation interplay.
Covers the rolling shutter effect and noise sources in CMOS cameras, highlighting solutions for image deformation and the advantages of pinned photodiodes.