Python syntax and semanticsThe syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some definite differences between the languages. It supports multiple programming paradigms, including structured, object-oriented programming, and functional programming, and boasts a dynamic type system and automatic memory management.
A* search algorithmA* (pronounced "A-star") is a graph traversal and path search algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. One major practical drawback is its space complexity, as it stores all generated nodes in memory. Thus, in practical travel-routing systems, it is generally outperformed by algorithms that can pre-process the graph to attain better performance, as well as memory-bounded approaches; however, A* is still the best solution in many cases.
Shortest path problemIn graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length of the segment.
Best-first searchBest-first search is a class of search algorithms, which explores a graph by expanding the most promising node chosen according to a specified rule. Judea Pearl described the best-first search as estimating the promise of node n by a "heuristic evaluation function which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to that point, and most importantly, on any extra knowledge about the problem domain.
NumPyNumPy (pronounced ˈnʌmpaɪ () or sometimes ˈnʌmpi ()) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. The predecessor of NumPy, Numeric, was originally created by Jim Hugunin with contributions from several other developers. In 2005, Travis Oliphant created NumPy by incorporating features of the competing Numarray into Numeric, with extensive modifications.
Longest path problemIn graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph. A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges. In contrast to the shortest path problem, which can be solved in polynomial time in graphs without negative-weight cycles, the longest path problem is NP-hard and the decision version of the problem, which asks whether a path exists of at least some given length, is NP-complete.
Cyclic moduleIn mathematics, more specifically in ring theory, a cyclic module or monogenous module is a module over a ring that is generated by one element. The concept is a generalization of the notion of a cyclic group, that is, an Abelian group (i.e. Z-module) that is generated by one element. A left R-module M is called cyclic if M can be generated by a single element i.e. M = (x) = Rx = {rx r ∈ R} for some x in M. Similarly, a right R-module N is cyclic if N = yR for some y ∈ N. 2Z as a Z-module is a cyclic module.
String literalA string literal or anonymous string is a literal for a string value in the source code of a computer program. Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in x = "foo", where "foo" is a string literal with value foo. Methods such as escape sequences can be used to avoid the problem of delimiter collision (issues with brackets) and allow the delimiters to be embedded in a string. There are many alternate notations for specifying string literals especially in complicated cases.
Breadth-first searchBreadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White.
String interpolationIn computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values. It is a form of simple template processing or, in formal terms, a form of quasi-quotation (or logic substitution interpretation). The placeholder may be a variable name, or in some languages an arbitrary expression, in either case evaluated in the current context.
JavaScriptJavaScript (ˈdʒɑːvəskrɪpt), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2023, 98.7% of websites use JavaScript on the client side for webpage behavior, often incorporating third-party libraries. All major web browsers have a dedicated JavaScript engine to execute the code on users' devices. JavaScript is a high-level, often just-in-time compiled language that conforms to the ECMAScript standard.
String (computer science)In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. String may also denote more general arrays or other sequence (or list) data types and structures.