Standard basisIn mathematics, the standard basis (also called natural basis or canonical basis) of a coordinate vector space (such as or ) is the set of vectors, each of whose components are all zero, except one that equals 1. For example, in the case of the Euclidean plane formed by the pairs (x, y) of real numbers, the standard basis is formed by the vectors Similarly, the standard basis for the three-dimensional space is formed by vectors Here the vector ex points in the x direction, the vector ey points in the y direction, and the vector ez points in the z direction.
Pseudo-Euclidean spaceIn mathematics and theoretical physics, a pseudo-Euclidean space is a finite-dimensional real n-space together with a non-degenerate quadratic form q. Such a quadratic form can, given a suitable choice of basis (e1, ..., en), be applied to a vector x = x1e1 + ⋯ + xnen, giving which is called the scalar square of the vector x. For Euclidean spaces, k = n, implying that the quadratic form is positive-definite. When 0 < k < n, q is an isotropic quadratic form, otherwise it is anisotropic.
Linear equationIn mathematics, a linear equation is an equation that may be put in the form where are the variables (or unknowns), and are the coefficients, which are often real numbers. The coefficients may be considered as parameters of the equation, and may be arbitrary expressions, provided they do not contain any of the variables. To yield a meaningful equation, the coefficients are required to not all be zero. Alternatively, a linear equation can be obtained by equating to zero a linear polynomial over some field, from which the coefficients are taken.
Projection (linear algebra)In linear algebra and functional analysis, a projection is a linear transformation from a vector space to itself (an endomorphism) such that . That is, whenever is applied twice to any vector, it gives the same result as if it were applied once (i.e. is idempotent). It leaves its unchanged. This definition of "projection" formalizes and generalizes the idea of graphical projection. One can also consider the effect of a projection on a geometrical object by examining the effect of the projection on points in the object.
Zero elementIn mathematics, a zero element is one of several generalizations of the number zero to other algebraic structures. These alternate meanings may or may not reduce to the same thing, depending on the context. An additive identity is the identity element in an additive group. It corresponds to the element 0 such that for all x in the group, 0 + x = x + 0 = x. Some examples of additive identity include: The zero vector under vector addition: the vector of length 0 and whose components are all 0. Often denoted as or .
Matrix multiplicationIn mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the second matrix. The resulting matrix, known as the matrix product, has the number of rows of the first and the number of columns of the second matrix. The product of matrices A and B is denoted as AB.
Unit vectorIn mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in (pronounced "v-hat"). The term direction vector, commonly denoted as d, is used to describe a unit vector being used to represent spatial direction and relative direction. 2D spatial directions are numerically equivalent to points on the unit circle and spatial directions in 3D are equivalent to a point on the unit sphere.
Total least squaresIn applied statistics, total least squares is a type of errors-in-variables regression, a least squares data modeling technique in which observational errors on both dependent and independent variables are taken into account. It is a generalization of Deming regression and also of orthogonal regression, and can be applied to both linear and non-linear models. The total least squares approximation of the data is generically equivalent to the best, in the Frobenius norm, low-rank approximation of the data matrix.
Non-Euclidean geometryIn mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry. As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean geometry arises by either replacing the parallel postulate with an alternative, or relaxing the metric requirement. In the former case, one obtains hyperbolic geometry and elliptic geometry, the traditional non-Euclidean geometries.
Discontinuous linear mapIn mathematics, linear maps form an important class of "simple" functions which preserve the algebraic structure of linear spaces and are often used as approximations to more general functions (see linear approximation). If the spaces involved are also topological spaces (that is, topological vector spaces), then it makes sense to ask whether all linear maps are continuous. It turns out that for maps defined on infinite-dimensional topological vector spaces (e.g.
Zero object (algebra)In algebra, the zero object of a given algebraic structure is, in the sense explained below, the simplest object of such structure. As a set it is a singleton, and as a magma has a trivial structure, which is also an abelian group. The aforementioned abelian group structure is usually identified as addition, and the only element is called zero, so the object itself is typically denoted as {0}. One often refers to the trivial object (of a specified ) since every trivial object is isomorphic to any other (under a unique isomorphism).
Frame bundleIn mathematics, a frame bundle is a principal fiber bundle F(E) associated to any vector bundle E. The fiber of F(E) over a point x is the set of all ordered bases, or frames, for Ex. The general linear group acts naturally on F(E) via a change of basis, giving the frame bundle the structure of a principal GL(k, R)-bundle (where k is the rank of E). The frame bundle of a smooth manifold is the one associated to its tangent bundle. For this reason it is sometimes called the tangent frame bundle.