Altitude (triangle)In geometry, an altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the the side opposite the vertex. This line containing the opposite side is called the extended base of the altitude. The intersection of the extended base and the altitude is called the foot of the altitude. The length of the altitude, often simply called "the altitude", is the distance between the extended base and the vertex. The process of drawing the altitude from the vertex to the foot is known as dropping the altitude at that vertex.
Triangle centerIn geometry, a triangle center or triangle centre is a point in the triangle's plane that is in some sense in the middle of the triangle. For example, the centroid, circumcenter, incenter and orthocenter were familiar to the ancient Greeks, and can be obtained by simple constructions. Each of these classical centers has the property that it is invariant (more precisely equivariant) under similarity transformations.
TriangleA triangle is a polygon with three edges and three vertices. It is one of the basic shapes in geometry. A triangle with vertices A, B, and C is denoted . In Euclidean geometry, any three points, when non-collinear, determine a unique triangle and simultaneously, a unique plane (i.e. a two-dimensional Euclidean space). In other words, there is only one plane that contains that triangle, and every triangle is contained in some plane.
Nine-point circleIn geometry, the nine-point circle is a circle that can be constructed for any given triangle. It is so named because it passes through nine significant concyclic points defined from the triangle. These nine points are: The midpoint of each side of the triangle The foot of each altitude The midpoint of the line segment from each vertex of the triangle to the orthocenter (where the three altitudes meet; these line segments lie on their respective altitudes).
Median (geometry)In geometry, a median of a triangle is a line segment joining a vertex to the midpoint of the opposite side, thus bisecting that side. Every triangle has exactly three medians, one from each vertex, and they all intersect each other at the triangle's centroid. In the case of isosceles and equilateral triangles, a median bisects any angle at a vertex whose two adjacent sides are equal in length. The concept of a median extends to tetrahedra.
Intersection theoryIn mathematics, intersection theory is one of the main branches of algebraic geometry, where it gives information about the intersection of two subvarieties of a given variety. The theory for varieties is older, with roots in Bézout's theorem on curves and elimination theory. On the other hand, the topological theory more quickly reached a definitive form. There is yet an ongoing development of intersection theory. Currently the main focus is on: virtual fundamental cycles, quantum intersection rings, Gromov-Witten theory and the extension of intersection theory from schemes to stacks.
Analytic geometryIn mathematics, analytic geometry, also known as coordinate geometry or Cartesian geometry, is the study of geometry using a coordinate system. This contrasts with synthetic geometry. Analytic geometry is used in physics and engineering, and also in aviation, rocketry, space science, and spaceflight. It is the foundation of most modern fields of geometry, including algebraic, differential, discrete and computational geometry. Usually the Cartesian coordinate system is applied to manipulate equations for planes, straight lines, and circles, often in two and sometimes three dimensions.
IntersectionIn mathematics, the intersection of two or more objects is another object consisting of everything that is contained in all of the objects simultaneously. For example, in Euclidean geometry, when two lines in a plane are not parallel, their intersection is the point at which they meet. More generally, in set theory, the intersection of sets is defined to be the set of elements which belong to all of them. Unlike the Euclidean definition, this does not presume that the objects under consideration lie in a common space.
Intersection numberIn mathematics, and especially in algebraic geometry, the intersection number generalizes the intuitive notion of counting the number of times two curves intersect to higher dimensions, multiple (more than 2) curves, and accounting properly for tangency. One needs a definition of intersection number in order to state results like Bézout's theorem. The intersection number is obvious in certain cases, such as the intersection of the x- and y-axes in a plane, which should be one.
Nine-point centerIn geometry, the nine-point center is a triangle center, a point defined from a given triangle in a way that does not depend on the placement or scale of the triangle. It is so called because it is the center of the nine-point circle, a circle that passes through nine significant points of the triangle: the midpoints of the three edges, the feet of the three altitudes, and the points halfway between the orthocenter and each of the three vertices. The nine-point center is listed as point X(5) in Clark Kimberling's Encyclopedia of Triangle Centers.
Orthocentric systemIn geometry, an orthocentric system is a set of four points on a plane, one of which is the orthocenter of the triangle formed by the other three. Equivalently, the lines passing through disjoint pairs among the points are perpendicular, and the four circles passing through any three of the four points have the same radius. If four points form an orthocentric system, then each of the four points is the orthocenter of the other three. These four possible triangles will all have the same nine-point circle.
Equilateral triangleIn geometry, an equilateral triangle is a triangle in which all three sides have the same length. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon, so it is also referred to as a regular triangle.
Differential geometryDifferential geometry is a mathematical discipline that studies the geometry of smooth shapes and smooth spaces, otherwise known as smooth manifolds. It uses the techniques of differential calculus, integral calculus, linear algebra and multilinear algebra. The field has its origins in the study of spherical geometry as far back as antiquity. It also relates to astronomy, the geodesy of the Earth, and later the study of hyperbolic geometry by Lobachevsky.
Triangle inequalityIn mathematics, the triangle inequality states that for any triangle, the sum of the lengths of any two sides must be greater than or equal to the length of the remaining side. This statement permits the inclusion of degenerate triangles, but some authors, especially those writing about elementary geometry, will exclude this possibility, thus leaving out the possibility of equality. If x, y, and z are the lengths of the sides of the triangle, with no side being greater than z, then the triangle inequality states that with equality only in the degenerate case of a triangle with zero area.
ColorColor (American English) or colour (Commonwealth English) is the visual perception based on the electromagnetic spectrum. Though color is not an inherent property of matter, color perception is related to an object's light absorption, reflection, emission spectra and interference. For most humans, color are perceived in the visible light spectrum with three types of cone cells (trichromacy). Other animals may have a different number of cone cell types or have eyes sensitive to different wavelength, such as bees that can distinguish ultraviolet, and thus have a different color sensitivity range.
Complete quadrangleIn mathematics, specifically in incidence geometry and especially in projective geometry, a complete quadrangle is a system of geometric objects consisting of any four points in a plane, no three of which are on a common line, and of the six lines connecting the six pairs of points. Dually, a complete quadrilateral is a system of four lines, no three of which pass through the same point, and the six points of intersection of these lines.
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
PaintPaint is a liquid pigment that, after application to a solid material, and allowed to dry, adds a film-like layer to protect, add color, or provide texture. Paint can be made in many colors—and in many different types. Most paints are either oil-based or water-based, and each has distinct characteristics. For one, it is illegal in most municipalities to discard oil-based paint down household drains or sewers. Clean-up solvents are also different for water-based paint than oil-based paint.
Algebraic geometryAlgebraic geometry is a branch of mathematics which classically studies zeros of multivariate polynomials. Modern algebraic geometry is based on the use of abstract algebraic techniques, mainly from commutative algebra, for solving geometrical problems about these sets of zeros. The fundamental objects of study in algebraic geometry are algebraic varieties, which are geometric manifestations of solutions of systems of polynomial equations.
Synthetic geometrySynthetic geometry (sometimes referred to as axiomatic geometry or even pure geometry) is geometry without the use of coordinates. It relies on the axiomatic method for proving all results from a few basic properties initially called postulate, and at present called axioms. The term "synthetic geometry" has been coined only after the 17th century, and the introduction by René Descartes of the coordinate method, which was called analytic geometry.