Recursion (computer science)In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. The power of recursion evidently lies in the possibility of defining an infinite set of objects by a finite statement.
RecursionRecursion occurs when the definition of a concept or process depends on a simpler version of itself. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics and computer science, where a function being defined is applied within its own definition. While this apparently defines an infinite number of instances (function values), it is often done in such a way that no infinite loop or infinite chain of references can occur.
Course-of-values recursionIn computability theory, course-of-values recursion is a technique for defining number-theoretic functions by recursion. In a definition of a function f by course-of-values recursion, the value of f(n) is computed from the sequence . The fact that such definitions can be converted into definitions using a simpler form of recursion is often used to prove that functions defined by course-of-values recursion are primitive recursive.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
Sorting algorithmIn computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.
Randomized algorithmA randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables.
Loop variantIn computer science, a loop variant is a mathematical function defined on the state space of a computer program whose value is monotonically decreased with respect to a (strict) well-founded relation by the iteration of a while loop under some invariant conditions, thereby ensuring its termination. A loop variant whose range is restricted to the non-negative integers is also known as a bound function, because in this case it provides a trivial upper bound on the number of iterations of a loop before it terminates.
Algebraic integerIn algebraic number theory, an algebraic integer is a complex number which is integral over the integers. That is, an algebraic integer is a complex root of some monic polynomial (a polynomial whose leading coefficient is 1) whose coefficients are integers. The set of all algebraic integers A is closed under addition, subtraction and multiplication and therefore is a commutative subring of the complex numbers. The ring of integers of a number field K, denoted by OK, is the intersection of K and A: it can also be characterised as the maximal order of the field K.
Gaussian integerIn number theory, a Gaussian integer is a complex number whose real and imaginary parts are both integers. The Gaussian integers, with ordinary addition and multiplication of complex numbers, form an integral domain, usually written as or Gaussian integers share many properties with integers: they form a Euclidean domain, and have thus a Euclidean division and a Euclidean algorithm; this implies unique factorization and many related properties. However, Gaussian integers do not have a total ordering that respects arithmetic.
Integer factorizationIn number theory, integer factorization is the decomposition, when possible, of a positive integer into a product of smaller integers. If the factors are further restricted to be prime numbers, the process is called prime factorization, and includes the test whether the given integer is prime (in this case, one has a "product" of a single factor). When the numbers are sufficiently large, no efficient non-quantum integer factorization algorithm is known. However, it has not been proven that such an algorithm does not exist.
Ring of integersIn mathematics, the ring of integers of an algebraic number field is the ring of all algebraic integers contained in . An algebraic integer is a root of a monic polynomial with integer coefficients: . This ring is often denoted by or . Since any integer belongs to and is an integral element of , the ring is always a subring of . The ring of integers is the simplest possible ring of integers. Namely, where is the field of rational numbers. And indeed, in algebraic number theory the elements of are often called the "rational integers" because of this.
Coprime integersIn number theory, two integers a and b are coprime, relatively prime or mutually prime if the only positive integer that is a divisor of both of them is 1. Consequently, any prime number that divides a does not divide b, and vice versa. This is equivalent to their greatest common divisor (GCD) being 1. One says also a is prime to b or a is coprime with b. The numbers 8 and 9 are coprime, despite the fact that neither considered individually is a prime number, since 1 is their only common divisor.
Quadratic integerIn number theory, quadratic integers are a generalization of the usual integers to quadratic fields. Quadratic integers are algebraic integers of degree two, that is, solutions of equations of the form x2 + bx + c = 0 with b and c (usual) integers. When algebraic integers are considered, the usual integers are often called rational integers. Common examples of quadratic integers are the square roots of rational integers, such as , and the complex number i = , which generates the Gaussian integers.
IntegerAn integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign (−1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the language of mathematics, the set of integers is often denoted by the boldface Z or blackboard bold . The set of natural numbers is a subset of , which in turn is a subset of the set of all rational numbers , itself a subset of the real numbers . Like the natural numbers, is countably infinite.
Eisenstein integerIn mathematics, the Eisenstein integers (named after Gotthold Eisenstein), occasionally also known as Eulerian integers (after Leonhard Euler), are the complex numbers of the form where a and b are integers and is a primitive (hence non-real) cube root of unity. The Eisenstein integers form a triangular lattice in the complex plane, in contrast with the Gaussian integers, which form a square lattice in the complex plane. The Eisenstein integers are a countably infinite set.
Scala (programming language)Scala (ˈskɑːlə ) is a strong statically typed high-level general-purpose programming language that supports both object-oriented programming and functional programming. Designed to be concise, many of Scala's design decisions are aimed to address criticisms of Java. Scala source code can be compiled to Java bytecode and run on a Java virtual machine (JVM). Scala can also be compiled to JavaScript to run in a browser, or directly to a native executable.
Integer overflowIn computer programming, an integer overflow occurs when an arithmetic operation attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to wrap around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or another radix).
Square-free integerIn mathematics, a square-free integer (or squarefree integer) is an integer which is divisible by no square number other than 1. That is, its prime factorization has exactly one factor for each prime that appears in it. For example, 10 = 2 ⋅ 5 is square-free, but 18 = 2 ⋅ 3 ⋅ 3 is not, because 18 is divisible by 9 = 32. The smallest positive square-free numbers are Every positive integer can be factored in a unique way as where the different from one are square-free integers that are pairwise coprime.
Output deviceAn output device is a piece of computer hardware that converts information into a human-perceptible form or, historically, into a physical machine-readable form for use with other non-computerized equipment. It can be text, graphics, tactile, audio, or video. Examples include monitors, printers, speakers, headphones, projectors, GPS devices, optical mark readers, and braille readers.