Injective moduleIn mathematics, especially in the area of abstract algebra known as module theory, an injective module is a module Q that shares certain desirable properties with the Z-module Q of all rational numbers. Specifically, if Q is a submodule of some other module, then it is already a direct summand of that module; also, given a submodule of a module Y, any module homomorphism from this submodule to Q can be extended to a homomorphism from all of Y to Q. This concept is to that of projective modules.
Injective objectIn mathematics, especially in the field of , the concept of injective object is a generalization of the concept of injective module. This concept is important in cohomology, in homotopy theory and in the theory of . The dual notion is that of a projective object. An in a is said to be injective if for every monomorphism and every morphism there exists a morphism extending to , i.e. such that . That is, every morphism factors through every monomorphism . The morphism in the above definition is not required to be uniquely determined by and .
Injective hullIn mathematics, particularly in algebra, the injective hull (or injective envelope) of a module is both the smallest injective module containing it and the largest essential extension of it. Injective hulls were first described in . A module E is called the injective hull of a module M, if E is an essential extension of M, and E is injective. Here, the base ring is a ring with unity, though possibly non-commutative. An injective module is its own injective hull. The injective hull of an integral domain is its field of fractions .
Tensor productIn mathematics, the tensor product of two vector spaces V and W (over the same field) is a vector space to which is associated a bilinear map that maps a pair to an element of denoted An element of the form is called the tensor product of v and w. An element of is a tensor, and the tensor product of two vectors is sometimes called an elementary tensor or a decomposable tensor. The elementary tensors span in the sense that every element of is a sum of elementary tensors.
Product (category theory)In , the product of two (or more) in a is a notion designed to capture the essence behind constructions in other areas of mathematics such as the Cartesian product of sets, the direct product of groups or rings, and the product of topological spaces. Essentially, the product of a family of objects is the "most general" object which admits a morphism to each of the given objects.
Dot productIn mathematics, the dot product or scalar product is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more).
Tensor product of modulesIn mathematics, the tensor product of modules is a construction that allows arguments about bilinear maps (e.g. multiplication) to be carried out in terms of linear maps. The module construction is analogous to the construction of the tensor product of vector spaces, but can be carried out for a pair of modules over a commutative ring resulting in a third module, and also for a pair of a right-module and a left-module over any ring, with result an abelian group.
Triple productIn geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two.
Inverse elementIn mathematics, the concept of an inverse element generalises the concepts of opposite (−x) and reciprocal (1/x) of numbers. Given an operation denoted here ∗, and an identity element denoted e, if x ∗ y = e, one says that x is a left inverse of y, and that y is a right inverse of x. (An identity element is an element such that x * e = x and e * y = y for all x and y for which the left-hand sides are defined.
Z-transformIn mathematics and signal processing, the Z-transform converts a discrete-time signal, which is a sequence of real or complex numbers, into a complex frequency-domain (z-domain or z-plane) representation. It can be considered as a discrete-time equivalent of the Laplace transform (s-domain). This similarity is explored in the theory of time-scale calculus. Whereas the continuous-time Fourier transform is evaluated on the Laplace s-domain's imaginary line, the discrete-time Fourier transform is evaluated over the unit circle of the z-domain.
Inverse functionIn mathematics, the inverse function of a function f (also called the inverse of f) is a function that undoes the operation of f. The inverse of f exists if and only if f is bijective, and if it exists, is denoted by For a function , its inverse admits an explicit description: it sends each element to the unique element such that f(x) = y. As an example, consider the real-valued function of a real variable given by f(x) = 5x − 7. One can think of f as the function which multiplies its input by 5 then subtracts 7 from the result.
Laplace transformIn mathematics, the 'Laplace transform, named after its discoverer Pierre-Simon Laplace (ləˈplɑ:s), is an integral transform that converts a function of a real variable (usually , in the time domain) to a function of a complex variable (in the complex frequency domain, also known as s-domain', or s-plane). The transform has many applications in science and engineering because it is a tool for solving differential equations. In particular, it transforms ordinary differential equations into algebraic equations and convolution into multiplication.
ConvolutionIn mathematics (in particular, functional analysis), convolution is a mathematical operation on two functions (f and g) that produces a third function () that expresses how the shape of one is modified by the other. The term convolution refers to both the result function and to the process of computing it. It is defined as the integral of the product of the two functions after one is reflected about the y-axis and shifted. The choice of which function is reflected and shifted before the integral does not change the integral result (see commutativity).
Divisible groupIn mathematics, especially in the field of group theory, a divisible group is an abelian group in which every element can, in some sense, be divided by positive integers, or more accurately, every element is an nth multiple for each positive integer n. Divisible groups are important in understanding the structure of abelian groups, especially because they are the injective abelian groups. An abelian group is divisible if, for every positive integer and every , there exists such that .
Injective sheafIn mathematics, injective sheaves of abelian groups are used to construct the resolutions needed to define sheaf cohomology (and other derived functors, such as sheaf Ext). There is a further group of related concepts applied to sheaves: flabby (flasque in French), fine, soft (mou in French), acyclic. In the history of the subject they were introduced before the 1957 "Tohoku paper" of Alexander Grothendieck, which showed that the notion of injective object sufficed to found the theory.
Fourier transformIn physics and mathematics, the Fourier transform (FT) is a transform that converts a function into a form that describes the frequencies present in the original function. The output of the transform is a complex-valued function of frequency. The term Fourier transform refers to both this complex-valued function and the mathematical operation. When a distinction needs to be made the Fourier transform is sometimes called the frequency domain representation of the original function.
Finite impulse responseIn signal processing, a finite impulse response (FIR) filter is a filter whose impulse response (or response to any finite length input) is of finite duration, because it settles to zero in finite time. This is in contrast to infinite impulse response (IIR) filters, which may have internal feedback and may continue to respond indefinitely (usually decaying). The impulse response (that is, the output in response to a Kronecker delta input) of an Nth-order discrete-time FIR filter lasts exactly samples (from first nonzero element through last nonzero element) before it then settles to zero.
Convolution theoremIn mathematics, the convolution theorem states that under suitable conditions the Fourier transform of a convolution of two functions (or signals) is the pointwise product of their Fourier transforms. More generally, convolution in one domain (e.g., time domain) equals point-wise multiplication in the other domain (e.g., frequency domain). Other versions of the convolution theorem are applicable to various Fourier-related transforms. Consider two functions and with Fourier transforms and : where denotes the Fourier transform operator.
Discrete Fourier transformIn mathematics, the discrete Fourier transform (DFT) converts a finite sequence of equally-spaced samples of a function into a same-length sequence of equally-spaced samples of the discrete-time Fourier transform (DTFT), which is a complex-valued function of frequency. The interval at which the DTFT is sampled is the reciprocal of the duration of the input sequence. An inverse DFT (IDFT) is a Fourier series, using the DTFT samples as coefficients of complex sinusoids at the corresponding DTFT frequencies.
Infinite impulse responseInfinite impulse response (IIR) is a property applying to many linear time-invariant systems that are distinguished by having an impulse response which does not become exactly zero past a certain point, but continues indefinitely. This is in contrast to a finite impulse response (FIR) system in which the impulse response does become exactly zero at times for some finite , thus being of finite duration. Common examples of linear time-invariant systems are most electronic and digital filters.