Rotating black holeA rotating black hole is a black hole that possesses angular momentum. In particular, it rotates about one of its axes of symmetry. All celestial objects – planets, stars (Sun), galaxies, black holes – spin. There are four known, exact, black hole solutions to the Einstein field equations, which describe gravity in general relativity. Two of those rotate: the Kerr and Kerr–Newman black holes.
Invention of radioThe invention of radio communication was preceded by many decades of establishing theoretical underpinnings, discovery and experimental investigation of radio waves, and engineering and technical developments related to their transmission and detection. These developments allowed Guglielmo Marconi to turn radio waves into a wireless communication system. The idea that the wires needed for electrical telegraph could be eliminated, creating a wireless telegraph, had been around for a while before the establishment of radio-based communication.
Hot dark matterHot dark matter (HDM) is a theoretical form of dark matter which consists of particles that travel with ultrarelativistic velocities. Dark matter is a form of matter that neither emits nor absorbs light. Within physics, this behavior is characterized by dark matter not interacting with electromagnetic radiation, hence making it dark and rendering it undetectable via conventional instruments in physics.
Stellar black holeA stellar black hole (or stellar-mass black hole) is a black hole formed by the gravitational collapse of a star. They have masses ranging from about 5 to several tens of solar masses. The process is observed as a hypernova explosion or as a gamma ray burst. These black holes are also referred to as collapsars. By the no-hair theorem, a black hole can only have three fundamental properties: mass, electric charge, and angular momentum. The angular momentum of a stellar black hole is due to the conservation of angular momentum of the star or objects that produced it.
AstronomyAstronomy is a natural science that studies celestial objects and phenomena. It uses mathematics, physics, and chemistry in order to explain their origin and evolution. Objects of interest include planets, moons, stars, nebulae, galaxies, meteoroid, asteroid, and comets. Relevant phenomena include supernova explosions, gamma ray bursts, quasars, blazars, pulsars, and cosmic microwave background radiation. More generally, astronomy studies everything that originates beyond Earth's atmosphere.
Astrophysical maserAn astrophysical maser is a naturally occurring source of stimulated spectral line emission, typically in the microwave portion of the electromagnetic spectrum. This emission may arise in molecular clouds, comets, planetary atmospheres, stellar atmospheres, or various other conditions in interstellar space. maser Like a laser, the emission from a maser is stimulated (or seeded) and monochromatic, having the frequency corresponding to the energy difference between two quantum-mechanical energy levels of the species in the gain medium which have been pumped into a non-thermal population distribution.
Galaxy clusterA galaxy cluster, or a cluster of galaxies, is a structure that consists of anywhere from hundreds to thousands of galaxies that are bound together by gravity, with typical masses ranging from 1014 to 1015 solar masses. They are the second-largest known gravitationally bound structures in the universe after galaxy filaments and were believed to be the largest known structures in the universe until the 1980s, when superclusters were discovered. One of the key features of clusters is the intracluster medium (ICM).
Allen Telescope ArrayThe Allen Telescope Array (ATA), formerly known as the One Hectare Telescope (1hT), is a radio telescope array dedicated to astronomical observations and a simultaneous search for extraterrestrial intelligence (SETI). The array is situated at the Hat Creek Radio Observatory in Shasta County, northeast of San Francisco, California. The project was originally developed as a joint effort between the SETI Institute and the Radio Astronomy Laboratory (RAL) at the University of California, Berkeley (UC Berkeley), with funds obtained from an initial 12.
Amateur astronomyAmateur astronomy is a hobby where participants enjoy observing or imaging celestial objects in the sky using the unaided eye, binoculars, or telescopes. Even though scientific research may not be their primary goal, some amateur astronomers make contributions in doing citizen science, such as by monitoring variable stars, double stars, sunspots, or occultations of stars by the Moon or asteroids, or by discovering transient astronomical events, such as comets, galactic novae or supernovae in other galaxies.
PhysicsPhysics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. A scientist who specializes in the field of physics is called a physicist. Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest.
Radio telescopeA radio telescope is a specialized antenna and radio receiver used to detect radio waves from astronomical radio sources in the sky. Radio telescopes are the main observing instrument used in radio astronomy, which studies the radio frequency portion of the electromagnetic spectrum emitted by astronomical objects, just as optical telescopes are the main observing instrument used in traditional optical astronomy which studies the light wave portion of the spectrum coming from astronomical objects.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.